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Searched defs:vorder (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/mesa/math/
H A Dm_eval.c118 _math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v, GLuint dim, GLuint uorder, GLuint vorder) _math_horner_bezier_surf() argument
195 _math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du, GLfloat * dv, GLfloat u, GLfloat v, GLuint dim, GLuint uorder, GLuint vorder) _math_de_casteljau_surf() argument
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/third_party/mesa3d/src/mesa/main/
H A Deval.c211 _mesa_copy_map_points2f( GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLfloat *points ) _mesa_copy_map_points2f() argument
254 _mesa_copy_map_points2d(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLdouble *points ) _mesa_copy_map_points2d() argument
386 map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLvoid *points, GLenum type ) map2() argument
469 _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) _mesa_Map2f() argument
480 _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) _mesa_Map2d() argument
486 (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE); _mesa_Map2d() local
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H A Ddlist.c3195 save_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) save_Map2d() argument
3228 save_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) save_Map2f() argument
11448 GLint vorder = n[9].i; execute_list() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationGL1.cpp720 ValidateMap2d(const Context *, angle::EntryPoint entryPoint, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) ValidateMap2d() argument
736 ValidateMap2f(const Context *, angle::EntryPoint entryPoint, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) ValidateMap2f() argument
H A DContext_gl.cpp1203 map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) map2d() argument
1217 map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) map2f() argument
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.cpp3468 GL_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) GL_Map2d() argument
3505 GL_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) GL_Map2f() argument
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H A DlibGL_autogen.cpp751 glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) glMap2d() argument
765 glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) glMap2f() argument
/third_party/mesa3d/src/glx/tests/
H A Dindirect_api.cpp220 void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { } in __indirect_glMap2d() argument
221 void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { } in __indirect_glMap2f() argument

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