/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderQuads.cpp | 367 const float* vertex_data = raw_data + n_vertex * 3 /* components */; in getUniqueTessCoordinatesFromVertexDataSet() local
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H A D | esextcTessellationShaderTessellation.cpp | 2083 const float* vertex_data = (const float*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, /* offset */ in iterate() local
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H A D | esextcTessellationShaderUtils.cpp | 1381 bool TessellationShaderUtils::isTriangleDefined(const float* triangle_vertex_data, const float* vertex_data) in isTriangleDefined() argument [all...] |
H A D | esextcTessellationShaderVertexSpacing.cpp | 235 const float* vertex_data = (const float*)(&run.data[0]) + 3 /* components */ * n_vertex; in getEdgesForQuadsTessellation() local
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H A D | esextcTessellationShaderInvariance.cpp | 1442 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; in verifyResultDataForIteration() local 1744 isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked, unsigned int n_vertex_data_seeked_components) isVertexDefined() argument 1788 const glw::GLfloat* vertex_data = data_float + 3 /* components */ * n_vertex; verifyResultDataForIteration() local 2106 isVertexDefined(const float* vertex_data, unsigned int n_vertices, const float* vertex_data_seeked, unsigned int n_vertex_data_seeked_components) isVertexDefined() argument 2811 isTriangleDefinedInVertexDataSet(const float* base_triangle_data, const float* vertex_data, unsigned int vertex_data_n_vertices) isTriangleDefinedInVertexDataSet() argument [all...] |
/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_defines.h | 213 vertex_data = 0, enumerator
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cPipelineStatisticsQueryTests.cpp | 3027 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, in executeTest() local 3589 const float vertex_data[] = { -0.1f, 0.2f, 0.3f, 0.1f, 0.2f, -0.7f, 0.5f, -0.5f, 0.0f, 0.0f, 0.1f, 0.2f }; in executeTest() local 3766 const float vertex_data[] = { in executeTest() local 3911 const float vertex_data[] in executeTest() local 4148 const float vertex_data[] = { 0.0f, 0.75f, -0.75f, -0.75f, 0.75f, -0.75f, 0.3f, 0.7f, executeTest() local [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 1824 Utils::shaderSource vertex_data; in testDrawArray() local 2152 Utils::shaderSource vertex_data; in testDrawArray() local 2310 Utils::shaderSource vertex_data; in testDrawArray() local [all...] |