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Searched defs:varName (Results 26 - 46 of 46) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTransformFeedbackTests.cpp273 string varName = glu::parseVariableName(name.c_str()); in isProgramSupported() local
495 string varName = glu::parseVariableName(name.c_str()); in computeTransformFeedbackOutputs() local
H A Des3fShaderMatrixTests.cpp1717 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument
1723 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local
1724 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local
1725 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local
1726 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local
1727 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local
1728 case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; break; genGLSLMatToVec3Reduction() local
1729 case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; break; genGLSLMatToVec3Reduction() local
1730 case TYPE_FLOAT_MAT3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "[1][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local
1731 case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break; genGLSLMatToVec3Reduction() local
1732 case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break; genGLSLMatToVec3Reduction() local
1733 case TYPE_FLOAT_MAT4X2: op << varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" << varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local
1734 case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break; genGLSLMatToVec3Reduction() local
1735 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local
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H A Des3fUniformApiTests.cpp1172 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const in generateBasicUniforms() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineSpecConstantTests.cpp2044 const std::string varName = (glu::isDataTypeMatrix(type) ? "m" : "v"); in makeMatrixVectorCompositeCaseDefinition() local
1979 generateShaderChecksumComputationCode(const glu::DataType elemType, const std::string& varName, const std::string& accumType, const int size1, const int size2, const int numCombinations) generateShaderChecksumComputationCode() argument
2090 const std::string varName = "a"; makeArrayCompositeCaseDefinition() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingDataSpillTests.cpp250 const std::string varName = "val"; in getGLSLInputValDecl() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktOpaqueTypeIndexingTests.cpp1090 const std::string varName = indicesPrefix + de::toString(lookupNdx); in createShaderSpec() local
1099 const std::string varName = resultPrefix + de::toString(lookupNdx); in createShaderSpec() local
1497 const std::string varName = indicesPrefix + de::toString(readNdx); in createShaderSpec() local
1506 const std::string varName = resultPrefix + de::toString(readNdx); in createShaderSpec() local
1914 const std::string varName = indicesPrefix + de::toString(opNdx); in createShaderSpec() local
1923 const std::string varName = resultPrefix + de::toString(opNdx); createShaderSpec() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp1914 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument
1920 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local
1921 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local
1922 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local
1923 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local
1924 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local
1925 case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; break; genGLSLMatToVec3Reduction() local
1926 case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; break; genGLSLMatToVec3Reduction() local
1927 case TYPE_FLOAT_MAT3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "[1][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local
1928 case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break; genGLSLMatToVec3Reduction() local
1929 case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break; genGLSLMatToVec3Reduction() local
1930 case TYPE_FLOAT_MAT4X2: op << varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" << varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local
1931 case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break; genGLSLMatToVec3Reduction() local
1932 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DOutputHLSL.cpp1191 TString varName = DecorateVariableIfNeeded(variable); in visitSymbol() local
1192 out << varName << ", " << varName << "_offset"; in visitSymbol() local
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderFunctionTests.cpp201 std::string declareAndInitializeShaderVariable (glu::DataType dataType, std::string varName) in declareAndInitializeShaderVariable() argument
225 std::string declareShaderUniform (glu::DataType dataType, std::string varName) in declareShaderUniform() argument
232 std::string declareShaderInput (glu::DataType dataType, std::string varName) in declareShaderInput() argument
239 std::string declareBuffer (glu::DataType dataType, std::string varName) in declareBuffer() argument
248 std::string declareShaderArrayVariable (glu::DataType dataType, std::string varName, const int arraySize) in declareShaderArrayVariable() argument
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H A Des31fOpaqueTypeIndexingTests.cpp100 const string varName = varPrefix + de::toString(varNdx); in uploadUniformIndices() local
435 const string varName = indicesPrefix + de::toString(lookupNdx); in getShaderSpec() local
444 const string varName = resultPrefix + de::toString(lookupNdx); in getShaderSpec() local
817 const string varName = indicesPrefix + de::toString(readNdx); in getShaderSpec() local
826 const string varName in getShaderSpec() local
1048 const string varName = indicesPrefix + de::toString(opNdx); getShaderSpec() local
1057 const string varName = resultPrefix + de::toString(opNdx); getShaderSpec() local
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H A Des31fProgramUniformTests.cpp990 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const in generateBasicUniforms() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineSpecConstantTests.cpp2031 const std::string varName = (glu::isDataTypeMatrix(type) ? "m" : "v"); in makeMatrixVectorCompositeCaseDefinition() local
1966 generateShaderChecksumComputationCode(const glu::DataType elemType, const std::string& varName, const std::string& accumType, const int size1, const int size2, const int numCombinations) generateShaderChecksumComputationCode() argument
2077 const std::string varName = "a"; makeArrayCompositeCaseDefinition() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingDataSpillTests.cpp250 const std::string varName = "val"; in getGLSLInputValDecl() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktOpaqueTypeIndexingTests.cpp1094 const std::string varName = indicesPrefix + de::toString(lookupNdx); in createShaderSpec() local
1103 const std::string varName = resultPrefix + de::toString(lookupNdx); in createShaderSpec() local
1503 const std::string varName = indicesPrefix + de::toString(readNdx); in createShaderSpec() local
1512 const std::string varName = resultPrefix + de::toString(readNdx); in createShaderSpec() local
1922 const std::string varName = indicesPrefix + de::toString(opNdx); in createShaderSpec() local
1931 const std::string varName = resultPrefix + de::toString(opNdx); createShaderSpec() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp1917 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument
1923 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local
1924 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local
1925 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local
1926 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local
1927 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local
1928 case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; break; genGLSLMatToVec3Reduction() local
1929 case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; break; genGLSLMatToVec3Reduction() local
1930 case TYPE_FLOAT_MAT3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "[1][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local
1931 case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break; genGLSLMatToVec3Reduction() local
1932 case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break; genGLSLMatToVec3Reduction() local
1933 case TYPE_FLOAT_MAT4X2: op << varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" << varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local
1934 case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break; genGLSLMatToVec3Reduction() local
1935 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument
1030 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local
1031 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local
1032 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local
1033 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local
1034 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local
1035 case TYPE_FLOAT_MAT3: op << varName << "[0]+" << varName << "[1]+" << varName << "[2]"; break; genGLSLMatToVec3Reduction() local
1036 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local
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H A Des2fUniformApiTests.cpp1001 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const in generateBasicUniforms() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Dglslang_wrapper_utils.cpp92 AddResourceInfoToAllStages(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderType shaderType, const std::string &varName, uint32_t descriptorSet, uint32_t binding) AddResourceInfoToAllStages() argument
108 AddResourceInfo(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderBitSet stages, gl::ShaderType shaderType, const std::string &varName, uint32_t descriptorSet, uint32_t binding) AddResourceInfo() argument
123 AddLocationInfo(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderType shaderType, const std::string &varName, uint32_t location, uint32_t component, uint8_t attributeComponentCount, uint8_t attributeLocationCount) AddLocationInfo() argument
161 SetXfbInfo(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderType shaderType, const std::string &varName, int fieldIndex, uint32_t xfbBuffer, uint32_t xfbOffset, uint32_t xfbStride, uint32_t arraySize, uint32_t columnCount, uint32_t rowCount, uint32_t arrayIndex, GLenum componentType) SetXfbInfo() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DProgram.cpp3188 std::string varName = var.nameWithArrayIndex(); in getTransformFeedbackVarying() local
/third_party/glslang/SPIRV/
H A DGlslangToSpv.cpp10123 bool OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName) in OutputSpvHex() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A DFrameCapture.cpp448 std::string varName = replayWriter.getInlineVariableName(call.entryPoint, param.name); in WriteStringParamReplay() local
450 out << varName; in WriteStringParamReplay() local
474 std::string varName = replayWriter.getInlineStringSetVariableName(call.entryPoint, param.name, in WriteStringPointerParamReplay() local
479 header << "const char *const " << varName << "[] = { \n"; in WriteStringPointerParamReplay() local
506 out << varName; in WriteStringPointerParamReplay() local
516 std::string varName = replayWriter.getInlineVariableName(call.entryPoint, param.name); in WriteResourceIDPointerParamReplay() local
518 header << "const GLuint " << varName << "[] = { "; in WriteResourceIDPointerParamReplay() local
545 out << varName; in WriteResourceIDPointerParamReplay() local
555 std::string varName in WriteBinaryParamReplay() local
580 out << varName; WriteBinaryParamReplay() local
7228 std::string varName = GetVarName(entryPoint, paramName, counter); getInlineStringSetVariableName() local
7231 declStream << "const char *const " << varName << "[]"; getInlineStringSetVariableName() local
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