/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTransformFeedbackTests.cpp | 273 string varName = glu::parseVariableName(name.c_str()); in isProgramSupported() local 495 string varName = glu::parseVariableName(name.c_str()); in computeTransformFeedbackOutputs() local
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H A D | es3fShaderMatrixTests.cpp | 1717 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument 1723 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local 1724 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local 1725 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local 1726 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local 1727 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local 1728 case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; break; genGLSLMatToVec3Reduction() local 1729 case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; break; genGLSLMatToVec3Reduction() local 1730 case TYPE_FLOAT_MAT3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "[1][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local 1731 case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break; genGLSLMatToVec3Reduction() local 1732 case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break; genGLSLMatToVec3Reduction() local 1733 case TYPE_FLOAT_MAT4X2: op << varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" << varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local 1734 case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break; genGLSLMatToVec3Reduction() local 1735 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local [all...] |
H A D | es3fUniformApiTests.cpp | 1172 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const in generateBasicUniforms() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineSpecConstantTests.cpp | 2044 const std::string varName = (glu::isDataTypeMatrix(type) ? "m" : "v"); in makeMatrixVectorCompositeCaseDefinition() local 1979 generateShaderChecksumComputationCode(const glu::DataType elemType, const std::string& varName, const std::string& accumType, const int size1, const int size2, const int numCombinations) generateShaderChecksumComputationCode() argument 2090 const std::string varName = "a"; makeArrayCompositeCaseDefinition() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingDataSpillTests.cpp | 250 const std::string varName = "val"; in getGLSLInputValDecl() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktOpaqueTypeIndexingTests.cpp | 1090 const std::string varName = indicesPrefix + de::toString(lookupNdx); in createShaderSpec() local 1099 const std::string varName = resultPrefix + de::toString(lookupNdx); in createShaderSpec() local 1497 const std::string varName = indicesPrefix + de::toString(readNdx); in createShaderSpec() local 1506 const std::string varName = resultPrefix + de::toString(readNdx); in createShaderSpec() local 1914 const std::string varName = indicesPrefix + de::toString(opNdx); in createShaderSpec() local 1923 const std::string varName = resultPrefix + de::toString(opNdx); createShaderSpec() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 1914 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument 1920 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local 1921 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local 1922 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local 1923 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local 1924 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local 1925 case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; break; genGLSLMatToVec3Reduction() local 1926 case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; break; genGLSLMatToVec3Reduction() local 1927 case TYPE_FLOAT_MAT3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "[1][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local 1928 case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break; genGLSLMatToVec3Reduction() local 1929 case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break; genGLSLMatToVec3Reduction() local 1930 case TYPE_FLOAT_MAT4X2: op << varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" << varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local 1931 case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break; genGLSLMatToVec3Reduction() local 1932 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local [all...] |
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | OutputHLSL.cpp | 1191 TString varName = DecorateVariableIfNeeded(variable); in visitSymbol() local 1192 out << varName << ", " << varName << "_offset"; in visitSymbol() local
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderFunctionTests.cpp | 201 std::string declareAndInitializeShaderVariable (glu::DataType dataType, std::string varName) in declareAndInitializeShaderVariable() argument 225 std::string declareShaderUniform (glu::DataType dataType, std::string varName) in declareShaderUniform() argument 232 std::string declareShaderInput (glu::DataType dataType, std::string varName) in declareShaderInput() argument 239 std::string declareBuffer (glu::DataType dataType, std::string varName) in declareBuffer() argument 248 std::string declareShaderArrayVariable (glu::DataType dataType, std::string varName, const int arraySize) in declareShaderArrayVariable() argument [all...] |
H A D | es31fOpaqueTypeIndexingTests.cpp | 100 const string varName = varPrefix + de::toString(varNdx); in uploadUniformIndices() local 435 const string varName = indicesPrefix + de::toString(lookupNdx); in getShaderSpec() local 444 const string varName = resultPrefix + de::toString(lookupNdx); in getShaderSpec() local 817 const string varName = indicesPrefix + de::toString(readNdx); in getShaderSpec() local 826 const string varName in getShaderSpec() local 1048 const string varName = indicesPrefix + de::toString(opNdx); getShaderSpec() local 1057 const string varName = resultPrefix + de::toString(opNdx); getShaderSpec() local [all...] |
H A D | es31fProgramUniformTests.cpp | 990 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const in generateBasicUniforms() argument
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineSpecConstantTests.cpp | 2031 const std::string varName = (glu::isDataTypeMatrix(type) ? "m" : "v"); in makeMatrixVectorCompositeCaseDefinition() local 1966 generateShaderChecksumComputationCode(const glu::DataType elemType, const std::string& varName, const std::string& accumType, const int size1, const int size2, const int numCombinations) generateShaderChecksumComputationCode() argument 2077 const std::string varName = "a"; makeArrayCompositeCaseDefinition() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
H A D | vktRayTracingDataSpillTests.cpp | 250 const std::string varName = "val"; in getGLSLInputValDecl() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktOpaqueTypeIndexingTests.cpp | 1094 const std::string varName = indicesPrefix + de::toString(lookupNdx); in createShaderSpec() local 1103 const std::string varName = resultPrefix + de::toString(lookupNdx); in createShaderSpec() local 1503 const std::string varName = indicesPrefix + de::toString(readNdx); in createShaderSpec() local 1512 const std::string varName = resultPrefix + de::toString(readNdx); in createShaderSpec() local 1922 const std::string varName = indicesPrefix + de::toString(opNdx); in createShaderSpec() local 1931 const std::string varName = resultPrefix + de::toString(opNdx); createShaderSpec() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 1917 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument 1923 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local 1924 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local 1925 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local 1926 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local 1927 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local 1928 case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; break; genGLSLMatToVec3Reduction() local 1929 case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; break; genGLSLMatToVec3Reduction() local 1930 case TYPE_FLOAT_MAT3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "[1][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local 1931 case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break; genGLSLMatToVec3Reduction() local 1932 case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break; genGLSLMatToVec3Reduction() local 1933 case TYPE_FLOAT_MAT4X2: op << varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" << varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; genGLSLMatToVec3Reduction() local 1934 case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break; genGLSLMatToVec3Reduction() local 1935 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument 1030 case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; in genGLSLMatToVec3Reduction() local 1031 case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; in genGLSLMatToVec3Reduction() local 1032 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction() local 1033 case TYPE_FLOAT_VEC4: op << varName << " in genGLSLMatToVec3Reduction() local 1034 case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; genGLSLMatToVec3Reduction() local 1035 case TYPE_FLOAT_MAT3: op << varName << "[0]+" << varName << "[1]+" << varName << "[2]"; break; genGLSLMatToVec3Reduction() local 1036 case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; genGLSLMatToVec3Reduction() local [all...] |
H A D | es2fUniformApiTests.cpp | 1001 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const in generateBasicUniforms() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | glslang_wrapper_utils.cpp | 92 AddResourceInfoToAllStages(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderType shaderType, const std::string &varName, uint32_t descriptorSet, uint32_t binding) AddResourceInfoToAllStages() argument 108 AddResourceInfo(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderBitSet stages, gl::ShaderType shaderType, const std::string &varName, uint32_t descriptorSet, uint32_t binding) AddResourceInfo() argument 123 AddLocationInfo(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderType shaderType, const std::string &varName, uint32_t location, uint32_t component, uint8_t attributeComponentCount, uint8_t attributeLocationCount) AddLocationInfo() argument 161 SetXfbInfo(ShaderInterfaceVariableInfoMap *infoMap, gl::ShaderType shaderType, const std::string &varName, int fieldIndex, uint32_t xfbBuffer, uint32_t xfbOffset, uint32_t xfbStride, uint32_t arraySize, uint32_t columnCount, uint32_t rowCount, uint32_t arrayIndex, GLenum componentType) SetXfbInfo() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Program.cpp | 3188 std::string varName = var.nameWithArrayIndex(); in getTransformFeedbackVarying() local
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/third_party/glslang/SPIRV/ |
H A D | GlslangToSpv.cpp | 10123 bool OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName) in OutputSpvHex() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | FrameCapture.cpp | 448 std::string varName = replayWriter.getInlineVariableName(call.entryPoint, param.name); in WriteStringParamReplay() local 450 out << varName; in WriteStringParamReplay() local 474 std::string varName = replayWriter.getInlineStringSetVariableName(call.entryPoint, param.name, in WriteStringPointerParamReplay() local 479 header << "const char *const " << varName << "[] = { \n"; in WriteStringPointerParamReplay() local 506 out << varName; in WriteStringPointerParamReplay() local 516 std::string varName = replayWriter.getInlineVariableName(call.entryPoint, param.name); in WriteResourceIDPointerParamReplay() local 518 header << "const GLuint " << varName << "[] = { "; in WriteResourceIDPointerParamReplay() local 545 out << varName; in WriteResourceIDPointerParamReplay() local 555 std::string varName in WriteBinaryParamReplay() local 580 out << varName; WriteBinaryParamReplay() local 7228 std::string varName = GetVarName(entryPoint, paramName, counter); getInlineStringSetVariableName() local 7231 declStream << "const char *const " << varName << "[]"; getInlineStringSetVariableName() local [all...] |