/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | renderer_utils.cpp | 163 void ExpandMatrix(T *target, const GLfloat *value) in ExpandMatrix() argument 190 SetFloatUniformMatrix(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, const GLfloat *value, uint8_t *targetData) SetFloatUniformMatrix() argument 213 SetFloatUniformMatrixFast(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, size_t matrixSize, const GLfloat *value, uint8_t *targetData) SetFloatUniformMatrixFast() argument 737 Run(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, GLboolean transpose, const GLfloat *value, uint8_t *targetData) Run() argument 762 Run(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, GLboolean transpose, const GLfloat *value, uint8_t *targetData) Run() argument 784 Run(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, GLboolean transpose, const GLfloat *value, uint8_t *targetData) Run() argument 809 Run(unsigned int arrayElementOffset, unsigned int elementCount, GLsizei countIn, GLboolean transpose, const GLfloat *value, uint8_t *targetData) Run() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_utils.cpp | 657 InitMappableAllocation(Context *context, const Allocator &allocator, Allocation *allocation, VkDeviceSize size, int value, VkMemoryPropertyFlags memoryPropertyFlags) InitMappableAllocation() argument 678 InitMappableDeviceMemory(Context *context, DeviceMemory *deviceMemory, VkDeviceSize size, int value, VkMemoryPropertyFlags memoryPropertyFlags) InitMappableDeviceMemory() argument
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H A D | SurfaceVk.cpp | 1788 egl::Error WindowSurfaceVk::querySurfacePointerANGLE(EGLint attribute, void **value) in querySurfacePointerANGLE() argument [all...] |
H A D | vk_cache_utils.cpp | 1346 void Int4Array_Set(uint8_t *arrayBytes, uint32_t arrayIndex, SrcT value) in Int4Array_Set() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument 754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument 764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument 774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument 784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument 795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument 806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument 817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument 828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument 838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument 848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument 858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument 868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument 880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument 892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument 904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument 916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument 928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument 940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument 952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument 964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument 2225 ValidateProgramUniform1fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform1fv() argument 2257 ValidateProgramUniform1iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform1iv() argument 2289 ValidateProgramUniform1uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform1uiv() argument 2322 ValidateProgramUniform2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform2fv() argument 2355 ValidateProgramUniform2iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform2iv() argument 2389 ValidateProgramUniform2uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform2uiv() argument 2424 ValidateProgramUniform3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform3fv() argument 2459 ValidateProgramUniform3iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform3iv() argument 2494 ValidateProgramUniform3uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform3uiv() argument 2530 ValidateProgramUniform4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value) ValidateProgramUniform4fv() argument 2566 ValidateProgramUniform4iv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value) ValidateProgramUniform4iv() argument 2602 ValidateProgramUniform4uiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value) ValidateProgramUniform4uiv() argument 2619 ValidateProgramUniformMatrix2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fv() argument 2637 ValidateProgramUniformMatrix2x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fv() argument 2655 ValidateProgramUniformMatrix2x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fv() argument 2673 ValidateProgramUniformMatrix3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fv() argument 2691 ValidateProgramUniformMatrix3x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fv() argument 2709 ValidateProgramUniformMatrix3x4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fv() argument 2727 ValidateProgramUniformMatrix4fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fv() argument 2745 ValidateProgramUniformMatrix4x2fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fv() argument 2763 ValidateProgramUniformMatrix4x3fv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fv() argument 2887 ValidateMinSampleShadingOES(const Context *context, angle::EntryPoint entryPoint, GLfloat value) ValidateMinSampleShadingOES() argument [all...] |
H A D | validationES1.cpp | 1437 ValidateSampleCoveragex(const Context *context, angle::EntryPoint entryPoint, GLclampx value, GLboolean invert) ValidateSampleCoveragex() argument
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/third_party/skia/third_party/externals/angle2/src/libEGL/ |
H A D | libEGL_autogen.cpp | 130 eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) eglGetConfigAttrib() argument 193 eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) eglQueryContext() argument 208 eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) eglQuerySurface() argument 254 eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) eglSurfaceAttrib() argument 372 eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value) eglGetSyncAttrib() argument 494 eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value) eglQueryDisplayAttribANGLE() argument 556 eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value) eglQuerySurfacePointerANGLE() argument 624 eglQueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value) eglQueryDeviceAttribEXT() argument 638 eglQueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value) eglQueryDisplayAttribEXT() argument 687 eglQueryDebugKHR(EGLint attribute, EGLAttrib *value) eglQueryDebugKHR() argument 715 eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value) eglGetSyncAttribKHR() argument 750 eglQuerySurface64KHR(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value) eglQuerySurface64KHR() argument 785 eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value) eglQueryStreamKHR() argument 794 eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value) eglQueryStreamu64KHR() argument 803 eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value) eglStreamAttribKHR() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | VertexAttributeTest.cpp | 43 GLfloat Normalize(T value) in Normalize() argument 60 GLfloat Normalize10(T value) in Normalize10() argument 100 Normalize2(T value) Normalize2() argument 336 setupMultiAttribs(GLuint program, GLint attribCount, GLfloat value) setupMultiAttribs() argument 2037 GLfloat value = static_cast<GLfloat>(count); initOnlyUpdateBindingTest() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.cpp | 2623 void GL_APIENTRY GL_SampleCoverage(GLfloat value, GLboolean invert) in GL_SampleCoverage() argument 3095 void GL_APIENTRY GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value) in GL_Uniform1fv() argument 3145 GL_Uniform1iv(GLint location, GLsizei count, const GLint *value) GL_Uniform1iv() argument 3196 GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform2fv() argument 3247 GL_Uniform2iv(GLint location, GLsizei count, const GLint *value) GL_Uniform2iv() argument 3298 GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform3fv() argument 3349 GL_Uniform3iv(GLint location, GLsizei count, const GLint *value) GL_Uniform3iv() argument 3400 GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value) GL_Uniform4fv() argument 3451 GL_Uniform4iv(GLint location, GLsizei count, const GLint *value) GL_Uniform4iv() argument 3477 GL_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2fv() argument 3507 GL_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3fv() argument 3537 GL_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4fv() argument [all...] |
H A D | entry_points_gles_3_0_autogen.cpp | 274 void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) in GL_ClearBufferfv() argument 299 void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) in GL_ClearBufferiv() argument 324 GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) GL_ClearBufferuiv() argument 2033 GL_ProgramParameteri(GLuint program, GLenum pname, GLint value) GL_ProgramParameteri() argument 2448 GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform1uiv() argument 2499 GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform2uiv() argument 2550 GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform3uiv() argument 2601 GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) GL_Uniform4uiv() argument 2659 GL_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x3fv() argument 2690 GL_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix2x4fv() argument 2721 GL_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x2fv() argument 2752 GL_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix3x4fv() argument 2783 GL_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x2fv() argument 2814 GL_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) GL_UniformMatrix4x3fv() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | TracePerfTest.cpp | 1700 GLenum ConvertDefaultFramebufferEnum(GLenum value) in ConvertDefaultFramebufferEnum() argument
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/third_party/skia/third_party/externals/angle2/src/libGLESv1_CM/ |
H A D | libGLESv1_CM.cpp | 665 void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) in glSampleCoverage() argument 670 void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) in glSampleCoveragex() argument
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/third_party/skia/src/core/ |
H A D | SkBlurMF.cpp | 602 float value = expf(t * t * b); in make_unnormalized_half_kernel() local
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.cpp | 1418 void Blitter::ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled) in ApplyScaleAndClamp() argument [all...] |
H A D | ETC_Decoder.cpp | 18 inline unsigned char clampByte(int value) in clampByte() argument 23 inline signed char clampSByte(int value) in clampSByte() argument 28 inline short clampEAC(int value, bool isSigned) in clampEAC() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Program.cpp | 642 bool Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in setUniformMatrix2fv() argument 647 bool Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in setUniformMatrix2x3fv() argument 652 bool Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in setUniformMatrix2x4fv() argument 657 setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3fv() argument 662 setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x2fv() argument 667 setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix3x4fv() argument 672 setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4fv() argument 677 setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x2fv() argument 682 setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) setUniformMatrix4x3fv() argument 2245 applyUniformMatrix2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2fv() argument 2260 applyUniformMatrix2x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x3fv() argument 2275 applyUniformMatrix2x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix2x4fv() argument 2290 applyUniformMatrix3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3fv() argument 2306 applyUniformMatrix3x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x2fv() argument 2322 applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix3x4fv() argument 2338 applyUniformMatrix4fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4fv() argument 2343 applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x2fv() argument 2360 applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value) applyUniformMatrix4x3fv() argument [all...] |
H A D | libGLESv3.cpp | 981 void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix2x3fv() argument 1013 void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix3x2fv() argument 1045 void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) in UniformMatrix2x4fv() argument 1077 UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x2fv() argument 1109 UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix3x4fv() argument 1141 UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) UniformMatrix4x3fv() argument 2106 Uniform1uiv(GLint location, GLsizei count, const GLuint *value) Uniform1uiv() argument 2139 Uniform2uiv(GLint location, GLsizei count, const GLuint *value) Uniform2uiv() argument 2172 Uniform3uiv(GLint location, GLsizei count, const GLuint *value) Uniform3uiv() argument 2205 Uniform4uiv(GLint location, GLsizei count, const GLuint *value) Uniform4uiv() argument 2264 ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) ClearBufferiv() argument 2301 ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) ClearBufferuiv() argument 2328 ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) ClearBufferfv() argument 3512 ProgramParameteri(GLuint program, GLenum pname, GLint value) ProgramParameteri() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.cpp | 351 Byte8 value = *Pointer<Byte8>(buffer) & Byte8(-1, -1, 0, 0, 0, 0, 0, 0); in stencilTest() local 377 void PixelRoutine::stencilTest(Byte8 &value, VkCompareO argument 1533 Int value = *Pointer<Int>(buffer); writeColor() local 1577 Int value = *Pointer<Int>(buffer); writeColor() local 1604 Int value = *Pointer<Int>(buffer); writeColor() local 1631 Int value = *Pointer<Int>(buffer); writeColor() local 1658 Int value = *Pointer<Int>(buffer); writeColor() local 1686 Short4 value = *Pointer<Short4>(buffer); writeColor() local 1713 Short4 value = *Pointer<Short4>(buffer); writeColor() local 1738 Int2 value; writeColor() local 1762 Short4 value; writeColor() local 1781 Int2 value = *Pointer<Int2>(buffer, 16); writeColor() local 2657 Float4 value; writeColor() local 2831 UShort4 value = *Pointer<UShort4>(buffer); writeColor() local 2863 UShort4 value = *Pointer<UShort4>(buffer); writeColor() local 3002 UInt4 value = *Pointer<UInt4>(buffer); writeColor() local 3043 UInt4 value; writeColor() local 3072 UShort8 value = *Pointer<UShort8>(buffer); writeColor() local 3101 UInt2 value, packedCol, mergedMask; writeColor() local 3145 Int2 mergedMask, packedCol, value; writeColor() local 3174 Int2 mergedMask, packedCol, value; writeColor() local [all...] |
H A D | ShaderCore.cpp | 622 UInt r11g11b10Pack(const Float4 &value) in r11g11b10Pack() argument
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H A D | SpirvShader.cpp | 105 uint32_t value = insn.wordCount() > 3 ? insn.word(3) : 0; in robustBufferAccess() local 140 uint32_t value = insn.wordCount() > 4 ? insn.word(4) : 0; in robustBufferAccess() local 2319 auto value = (insn.wordCount() == 7) ? Operand(this, state, insn.word(6)).UInt(0) : RValue<SIMD::UInt>(1); EmitAtomicOp() local 2396 auto value = Operand(this, state, insn.word(7)); EmitAtomicCompareExchange() local 2562 Operand(const Intermediate &value) Operand() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | ETC_Decoder.cpp | 19 inline int clampByte(int value) in clampByte() argument 24 inline int clampSByte(int value) in clampSByte() argument 29 inline int clampEAC(int value, bool isSigned) in clampEAC() argument [all...] |
H A D | PixelProcessor.cpp | 94 void PixelProcessor::setFloatConstant(unsigned int index, const float value[4]) in setFloatConstant() argument 135 setIntegerConstant(unsigned int index, const int value[4]) setIntegerConstant() argument 342 setBumpmapMatrix(unsigned int stage, int element, float value) setBumpmapMatrix() argument 351 setLuminanceScale(unsigned int stage, float value) setLuminanceScale() argument 360 setLuminanceOffset(unsigned int stage, float value) setLuminanceOffset() argument [all...] |
H A D | VertexProcessor.cpp | 155 void VertexProcessor::setFloatConstant(unsigned int index, const float value[4]) in setFloatConstant() argument
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/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/ |
H A D | unittests.cpp | 1243 float value = 1.0f; in TEST_F() local 2150 void AddIntegerValue(CFMutableDictionaryRef dictionary, const CFStringRef key, int32_t value) in AddIntegerValue() argument
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/third_party/openssl/ohos_lite/include/openssl/ |
H A D | asn1.h | 472 } value; member [all...] |