| H A D | Context.cpp | 5714 GLfloat vals[4] = {x, 0, 0, 1}; in vertexAttrib1f() local 5721 GLfloat vals[4] = {values[0], 0, 0, 1}; in vertexAttrib1fv() local 5728 GLfloat vals[4] = {x, y, 0, 1}; in vertexAttrib2f() local 5735 GLfloat vals[4] = {values[0], values[1], 0, 1}; in vertexAttrib2fv() local 5742 GLfloat vals[4] = {x, y, z, 1}; in vertexAttrib3f() local 5749 GLfloat vals[4] = {values[0], values[1], values[2], 1}; vertexAttrib3fv() local 5756 GLfloat vals[4] = {x, y, z, w}; vertexAttrib4f() local 5829 GLint vals[4] = {x, y, z, w}; vertexAttribI4i() local 5836 GLuint vals[4] = {x, y, z, w}; vertexAttribI4ui() local [all...] |