Searched defs:uv0 (Results 1 - 6 of 6) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 1168 const auto& uv0 = submeshDesc.bufferAccess[MeshComponent::Submesh::DM_VB_UV0]; in SetVertexData() local
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/third_party/mesa3d/src/imgui/ |
H A D | imgui_widgets.cpp | 842 void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) in Image() argument 870 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButton() argument
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H A D | imgui_draw.cpp | 2138 ImVec2 uv0, uv1; in ImFontAtlasBuildFinish() local
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_widgets.cpp | 999 void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) in Image() argument 1025 bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButtonEx() argument 1054 bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) in ImageButton() argument
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H A D | imgui_demo.cpp | 999 ImVec2 uv0 = ImVec2((region_x) / my_tex_w, (region_y) / my_tex_h); in ShowDemoWindowWidgets() local 1012 ImVec2 uv0 = ImVec2(0.0f, 0.0f); // UV coordinates for lower-left in ShowDemoWindowWidgets() local
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H A D | imgui_draw.cpp | 2744 ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; in ImFontAtlasBuildRenderLinesTexData() local 2789 ImVec2 uv0, uv1; in ImFontAtlasBuildFinish() local
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