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Searched defs:user_buffer_mask (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dglthread_draw.c110 upload_vertices(struct gl_context *ctx, unsigned user_buffer_mask, in upload_vertices() argument
313 GLuint user_buffer_mask; member
331 const GLuint user_buffer_mask = cmd->user_buffer_mask; in _mesa_unmarshal_DrawArraysInstancedBaseInstance() local
354 draw_arrays_async_user(struct gl_context *ctx, GLenum mode, GLint first, GLsizei count, GLsizei instance_count, GLuint baseinstance, unsigned user_buffer_mask, const struct glthread_attrib_binding *buffers) draw_arrays_async_user() argument
384 unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled; draw_arrays() local
425 GLuint user_buffer_mask; global() member
435 const GLuint user_buffer_mask = cmd->user_buffer_mask; _mesa_unmarshal_MultiDrawArrays() local
463 multi_draw_arrays_async(struct gl_context *ctx, GLenum mode, const GLint *first, const GLsizei *count, GLsizei draw_count, unsigned user_buffer_mask, const struct glthread_attrib_binding *buffers) multi_draw_arrays_async() argument
506 unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled; _mesa_marshal_MultiDrawArrays() local
680 GLuint user_buffer_mask; global() member
705 const GLuint user_buffer_mask = cmd->user_buffer_mask; _mesa_unmarshal_DrawElementsInstancedBaseVertexBaseInstance() local
743 draw_elements_async_user(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instance_count, GLint basevertex, GLuint baseinstance, bool index_bounds_valid, GLuint min_index, GLuint max_index, struct gl_buffer_object *index_buffer, unsigned user_buffer_mask, const struct glthread_attrib_binding *buffers) draw_elements_async_user() argument
783 unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled; draw_elements() local
889 GLuint user_buffer_mask; global() member
901 const GLuint user_buffer_mask = cmd->user_buffer_mask; _mesa_unmarshal_MultiDrawElementsBaseVertex() local
949 multi_draw_elements_async(struct gl_context *ctx, GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei draw_count, const GLsizei *basevertex, struct gl_buffer_object *index_buffer, unsigned user_buffer_mask, const struct glthread_attrib_binding *buffers) multi_draw_elements_async() argument
1005 unsigned user_buffer_mask = vao->UserPointerMask & vao->BufferEnabled; _mesa_marshal_MultiDrawElementsBaseVertex() local
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