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Searched defs:unitId (Results 1 - 2 of 2) sorted by relevance

/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Dalgorithm_program.cpp94 void AlgorithmProgram::BindTexture(const std::string &name, int unitId, int textureId, GLenum target) in BindTexture() argument
98 glUniform1i(GetUniformLocation(name), unitId); in BindTexture() local
102 void AlgorithmProgram::UnBindTexture(int unitId, GLenum target) in UnBindTexture() argument
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/modifier/
H A Drs_render_property.cpp162 int16_t unitId = 0; in Unmarshalling() local

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