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Searched defs:uniforms (Results 1 - 25 of 115) sorted by relevance

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/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateDataManager.cpp13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager() argument
H A DGrD3DPipelineState.cpp23 GrD3DPipelineState( sk_sp<GrD3DPipeline> pipeline, sk_sp<GrD3DRootSignature> rootSignature, const GrGLSLBuiltinUniformHandles& builtinUniformHandles, const UniformInfoArray& uniforms, uint32_t uniformSize, uint32_t numSamplers, std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl, std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl, std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls, size_t vertexStride, size_t instanceStride) GrD3DPipelineState() argument
/third_party/skia/src/effects/
H A DSkHighContrastFilter.cpp56 Uniforms uniforms = { in Make() local
/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgTest.cpp60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/
H A DFlagSamplersWithTexelFetch.cpp28 FlagSamplersWithTexelFetchTraverser(TSymbolTable *symbolTable, std::vector<ShaderVariable> *uniforms) FlagSamplersWithTexelFetchTraverser() argument
76 FlagSamplersForTexelFetch(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, std::vector<ShaderVariable> *uniforms) FlagSamplersForTexelFetch() argument
/third_party/skia/src/core/
H A DSkBlendModeBlender.cpp84 onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst, const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const onProgram() argument
H A DSkBlenderBase.h36 program(skvm::Builder* p, skvm::Color src, skvm::Color dst, const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const program() argument
H A DSkColorSpaceXformSteps.cpp181 skvm::Color sk_program_transfer_fn(skvm::Builder* p, skvm::Uniforms* uniforms, in sk_program_transfer_fn() argument
199 skvm::Color SkColorSpaceXformSteps::program(skvm::Builder* p, skvm::Uniforms* uniforms, in program() argument
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H A DSkModeColorFilter.cpp73 onProgram(skvm::Builder* p, skvm::Color c, const SkColorInfo& dstInfo, skvm::Uniforms* uniforms, SkArenaAlloc*) const onProgram() argument
H A DSkColorFilter_Matrix.cpp107 onProgram(skvm::Builder* p, skvm::Color c, const SkColorInfo& , skvm::Uniforms* uniforms, SkArenaAlloc*) const onProgram() argument
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramDataManager.cpp12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms, in GrDawnProgramDataManager() argument
/third_party/skia/tests/
H A DSkVMTest.cpp141 skvm::UPtr uniforms = b.uniform(); in DEF_TEST() local
189 skvm::UPtr uniforms = b.uniform(); in DEF_TEST() local
247 skvm::UPtr uniforms = b.uniform(); DEF_TEST() local
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/third_party/skia/modules/particles/include/
H A DSkParticleBinding.h35 SkParticleExternalFunction(const char* name, SkSL::Compiler& compiler, const SkSL::Type& type, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) SkParticleExternalFunction() argument
/third_party/skia/src/shaders/
H A DSkTransformShader.cpp14 onProgram(skvm::Builder* b, skvm::Coord device, skvm::Coord local, skvm::Color color, const SkMatrixProvider& matrices, const SkMatrix* localM, const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const onProgram() argument
H A DSkColorFilterShader.cpp65 onProgram(skvm::Builder* p, skvm::Coord device, skvm::Coord local, skvm::Color paint, const SkMatrixProvider& matrices, const SkMatrix* localM, const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const onProgram() argument
H A DSkColorShader.cpp94 onProgram(skvm::Builder* p, skvm::Coord , skvm::Coord , skvm::Color , const SkMatrixProvider&, const SkMatrix* , const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc*) const onProgram() argument
104 onProgram(skvm::Builder* p, skvm::Coord , skvm::Coord , skvm::Color , const SkMatrixProvider&, const SkMatrix* , const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc*) const onProgram() argument
/third_party/skia/src/effects/imagefilters/
H A DSkRuntimeImageFilter.cpp76 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
26 SkRuntimeImageFilter(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, sk_sp<SkImageFilter> input) SkRuntimeImageFilter() argument
52 SkMakeRuntimeImageFilter(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, sk_sp<SkImageFilter> input) SkMakeRuntimeImageFilter() argument
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateDataManager.cpp17 GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms, in GrVkPipelineStateDataManager() argument
/third_party/skia/experimental/graphite/src/
H A DContextUtils.h59 const Uniform* uniforms() const { return fUniforms; } in uniforms() function in skgpu::UniformData
69 UniformData(int count, const Uniform* uniforms, uint32_t* offsets, char* data, size_t dataSize) UniformData() argument
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_vec4.h124 int uniforms; member in brw::vec4_visitor
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_uniforms.c32 write_texture_p0(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_p0() argument
45 write_texture_p1(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_p1() argument
59 write_texture_p2(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t data) write_texture_p2() argument
76 write_texture_first_level(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t data) write_texture_first_level() argument
88 write_texture_msaa_addr(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_msaa_addr() argument
108 write_texture_border_color(struct vc4_job *job, struct vc4_cl_out **uniforms, struct vc4_texture_stateobj *texstate, uint32_t unit) write_texture_border_color() argument
202 struct vc4_cl_out *uniforms = vc4_write_uniforms() local
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
H A DEmulateMultiDrawShaderBuiltins.cpp120 EmulateGLDrawID(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, std::vector<sh::ShaderVariable> *uniforms, bool shouldCollect) EmulateGLDrawID() argument
164 EmulateGLBaseVertexBaseInstance(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, std::vector<sh::ShaderVariable> *uniforms, bool shouldCollect, bool addBaseVertexToVertexID) EmulateGLBaseVertexBaseInstance() argument
H A DRemoveInactiveInterfaceVariables.cpp47 RemoveInactiveInterfaceVariablesTraverser( TSymbolTable *symbolTable, const std::vector<sh::ShaderVariable> &attributes, const std::vector<sh::ShaderVariable> &inputVaryings, const std::vector<sh::ShaderVariable> &outputVariables, const std::vector<sh::ShaderVariable> &uniforms, const std::vector<sh::InterfaceBlock> &interfaceBlocks, bool removeFragmentOutputs) RemoveInactiveInterfaceVariablesTraverser() argument
192 RemoveInactiveInterfaceVariables(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, const std::vector<sh::ShaderVariable> &attributes, const std::vector<sh::ShaderVariable> &inputVaryings, const std::vector<sh::ShaderVariable> &outputVariables, const std::vector<sh::ShaderVariable> &uniforms, const std::vector<sh::InterfaceBlock> &interfaceBlocks, bool removeFragmentOutputs) RemoveInactiveInterfaceVariables() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DProgramLinkedResources.h248 ShaderMap<std::vector<sh::ShaderVariable>> uniforms; member
/third_party/skia/src/gpu/gl/
H A DGrGLProgram.cpp27 Make( GrGLGpu* gpu, const GrGLSLBuiltinUniformHandles& builtinUniforms, GrGLuint programID, const UniformInfoArray& uniforms, const UniformInfoArray& textureSamplers, std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl, std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl, std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls, std::unique_ptr<Attribute[]> attributes, int vertexAttributeCnt, int instanceAttributeCnt, int vertexStride, int instanceStride) Make() argument
60 GrGLProgram(GrGLGpu* gpu, const GrGLSLBuiltinUniformHandles& builtinUniforms, GrGLuint programID, const UniformInfoArray& uniforms, const UniformInfoArray& textureSamplers, std::unique_ptr<GrGeometryProcessor::ProgramImpl> gpImpl, std::unique_ptr<GrXferProcessor::ProgramImpl> xpImpl, std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls, std::unique_ptr<Attribute[]> attributes, int vertexAttributeCnt, int instanceAttributeCnt, int vertexStride, int instanceStride) GrGLProgram() argument

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