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Searched defs:uniforms (Results 51 - 75 of 115) sorted by relevance

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/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp702 const std::vector<sh::ShaderVariable> *uniforms = sh::GetUniforms(compiler); in PrintActiveVariables() local
/third_party/skia/src/core/
H A DSkColorFilter.cpp74 program(skvm::Builder* p, skvm::Color c, const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const program() argument
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H A DSkVMBlitter.cpp38 static skvm::Coord device_coord(skvm::Builder* p, skvm::Uniforms* uniforms) { in device_coord() argument
297 BuildProgram(skvm::Builder* p, const Params& params, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) BuildProgram() argument
424 CacheKey( const Params& params, skvm::Uniforms* uniforms, SkArenaAlloc* alloc, bool* ok) CacheKey() argument
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H A DSkDraw_vertices.cpp120 onProgram(skvm::Builder* b, skvm::Coord device, skvm::Coord local, skvm::Color, const SkMatrixProvider& matrices, const SkMatrix* localM, const SkColorInfo&, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const onProgram() argument
/third_party/skia/src/gpu/glsl/
H A DGrGLSLShaderBuilder.h240 SkString& uniforms() { return fShaderStrings[kUniforms]; } in uniforms() function in GrGLSLShaderBuilder
/third_party/skia/src/gpu/effects/
H A DGrSkSLFP.cpp265 MakeWithData( sk_sp<SkRuntimeEffect> effect, const char* name, std::unique_ptr<GrFragmentProcessor> inputFP, std::unique_ptr<GrFragmentProcessor> destColorFP, sk_sp<SkData> uniforms, SkSpan<std::unique_ptr<GrFragmentProcessor>> childFPs) MakeWithData() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.h307 UniformArray uniforms; member in es2::Program
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DTextureStage.hpp161 Uniforms uniforms; // FIXME: Private member in sw::TextureStage
/third_party/skia/src/shaders/
H A DSkPictureShader.cpp296 onProgram(skvm::Builder* p, skvm::Coord device, skvm::Coord local, skvm::Color paint, const SkMatrixProvider& matrices, const SkMatrix* localM, const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const onProgram() argument
H A DSkImageShader.cpp665 onProgram(skvm::Builder* b, skvm::Coord device, skvm::Coord origLocal, skvm::Color paint, const SkMatrixProvider& matrices, const SkMatrix* localM, const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const onProgram() argument
674 makeProgram( skvm::Builder* p, skvm::Coord device, skvm::Coord origLocal, skvm::Color paint, const SkMatrixProvider& matrices, const SkMatrix* localM, const SkColorInfo& dst, skvm::Uniforms* uniforms, const TransformShader* coordShader, SkArenaAlloc* alloc) const makeProgram() argument
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/third_party/skia/gm/
H A Druntimeshader.cpp400 float uniforms[] = { variable
/third_party/mesa3d/src/freedreno/decode/
H A Dpgmdump.c238 struct uniform *uniforms[32]; member
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/third_party/mesa3d/src/compiler/glsl/
H A Dserialize.cpp497 struct gl_uniform_storage *uniforms; in read_uniforms() local
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/third_party/mesa3d/src/intel/compiler/
H A Dbrw_fs.h363 unsigned uniforms; member in fs_visitor
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H A Dnv50_screen.h69 struct nouveau_bo *uniforms; member
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/
H A DReplaceForShaderFramebufferFetch.cpp257 ReplaceSubpassInputUtils(TCompiler *compiler, TSymbolTable *symbolTable, TIntermBlock *root, std::vector<ShaderVariable> *uniforms, const bool usedNonConstIndex, const InputAttachmentIdxSet &constIndices, const std::map<unsigned int, TIntermSymbol *> &declaredVarVec) ReplaceSubpassInputUtils() argument
473 ReplaceGlLastFragDataUtils(TCompiler *compiler, TSymbolTable *symbolTable, TIntermBlock *root, std::vector<ShaderVariable> *uniforms, const bool usedNonConstIndex, const InputAttachmentIdxSet &constIndices, const std::map<unsigned int, TIntermSymbol *> &declaredVarVec) ReplaceGlLastFragDataUtils() argument
538 ReplaceInOutUtils(TCompiler *compiler, TSymbolTable *symbolTable, TIntermBlock *root, std::vector<ShaderVariable> *uniforms, const bool usedNonConstIndex, const InputAttachmentIdxSet &constIndices, const std::map<unsigned int, TIntermSymbol *> &declaredVarVec) ReplaceInOutUtils() argument
606 ReplaceLastFragData(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, std::vector<ShaderVariable> *uniforms) ReplaceLastFragData() argument
679 ReplaceInOutVariables(TCompiler *compiler, TIntermBlock *root, TSymbolTable *symbolTable, std::vector<ShaderVariable> *uniforms) ReplaceInOutVariables() argument
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DResourcesHLSL.cpp166 ResourcesHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<ShaderVariable> &uniforms, unsigned int firstUniformRegister) ResourcesHLSL() argument
H A Dblocklayout.cpp402 void GetActiveUniformBlockInfo(const std::vector<ShaderVariable> &uniforms, in GetActiveUniformBlockInfo() argument
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DCollectVariables_test.cpp62 const std::vector<ShaderVariable> &uniforms = mTranslator->getUniforms(); in validateDepthRangeShader() local
133 const auto &uniforms = mTranslator->getUniforms(); in checkUniformStaticallyUsedButNotActive() local
884 const auto &uniforms = mTranslator->getUniforms(); in TEST_F() local
928 const auto &uniforms in TEST_F() local
971 const auto &uniforms = mTranslator->getUniforms(); TEST_F() local
1006 const auto &uniforms = mTranslator->getUniforms(); TEST_F() local
2000 const auto &uniforms = mTranslator->getUniforms(); TEST_F() local
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/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.cpp274 GrSPIRVUniformHandler::UniformInfoArray& uniforms = builder.fUniformHandler.fUniforms; in Build() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DOutputASM.h346 VariableArray uniforms; member in glsl::OutputASM
/third_party/skia/tests/
H A DSkSLInterpreterTest.cpp918 ExternalTable(const char* name, SkSL::Compiler& compiler, skvm::Uniforms* uniforms) in ExternalTable() argument
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/third_party/skia/include/effects/
H A DSkRuntimeEffect.h221 SkSpan<const Uniform> uniforms() const { return SkMakeSpan(fUniforms); } in uniforms() function in SkSL::SkRuntimeEffect
399 sk_sp<SkData> uniforms() { retur function in SkSL::SkRuntimeEffectBuilder
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/third_party/vk-gl-cts/modules/glshared/
H A DglsLongStressCase.hpp197 std::vector<VarSpec> uniforms; member
H A DglsRandomShaderCase.cpp240 static int getNumSamplerUniforms (const std::vector<rsg::ShaderInput*>& uniforms) in getNumSamplerUniforms() argument

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