Searched defs:uniform_index (Results 1 - 6 of 6) sorted by relevance
| /third_party/mesa3d/src/gallium/drivers/vc4/ |
| H A D | vc4_reorder_uniforms.c | 42 uint32_t *uniform_index = NULL; in qir_reorder_uniforms() local
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| /third_party/mesa3d/src/broadcom/compiler/ |
| H A D | vir_register_allocate.c | 562 int uniform_index = ~0; in v3d_spill_reg() local
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| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cShaderAtomicCountersTests.cpp | 544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument [all...] |
| H A D | gl3cTransformFeedbackTests.cpp | 5900 glw::GLuint uniform_index = m_glGetUniformBlockIndex(m_program_id_draw, s_uniform); in prepareObjects() local 6354 glw::GLuint uniform_index = m_glGetUniformBlockIndex(m_program_id_draw, s_uniform); in prepareObjects() local
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| H A D | gl4cShadingLanguage420PackTests.cpp | 8840 const GLuint uniform_index = gl.getUniformBlockIndex(program.m_program_object_id, buffer); in checkBinding() local
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| /third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
| H A D | es31cShaderAtomicCountersTests.cpp | 449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument [all...] |
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