| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | Uniform.cpp | 68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform() argument 78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform() argument 87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =() argument [all...] |
| H A D | ProgramExecutable.cpp | 331 LinkedUniform uniform; local [all...] |
| /third_party/mesa3d/src/freedreno/ir3/ |
| H A D | ir3_nir_analyze_ubo_ranges.c | 334 nir_ssa_def *uniform = in lower_ubo_load_to_uniform() local
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| /third_party/mesa3d/src/gallium/drivers/vc4/ |
| H A D | vc4_qir.c | 776 uint32_t uniform = c->num_uniforms++; in qir_uniform() local
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| H A D | vc4_qpu_schedule.c | 71 int uniform; member [all...] |
| /third_party/mesa3d/src/gallium/drivers/lima/ir/pp/ |
| H A D | disasm.c | 317 ppir_codegen_field_uniform *uniform = code; in print_uniform() local
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| /third_party/mesa3d/src/gallium/drivers/r300/ |
| H A D | r300_texture.c | 173 boolean uniform = TRUE; in r300_translate_texformat() local
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| /third_party/python/Tools/demo/ |
| H A D | sortvisu.py | 362 def uniform(array): function
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| /third_party/python/Lib/ |
| H A D | random.py | 520 def uniform(self, a, b): member in Random 834 uniform = _inst.uniform variable [all...] |
| /third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/ |
| H A D | MonomorphizeUnsupportedFunctions.cpp | 306 const TVariable *uniform = GetBaseUniform(callArgument, &isSamplerInStruct); in processFunctionCall() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| H A D | DynamicImage2DHLSL.cpp | 47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup() argument [all...] |
| /third_party/skia/src/gpu/ |
| H A D | GrGeometryProcessor.cpp | 239 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() local 326 SetTransform(const GrGLSLProgramDataManager& pdman, const GrShaderCaps& shaderCaps, const UniformHandle& uniform, const SkMatrix& matrix, SkMatrix* state) SetTransform() argument
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| /third_party/glslang/glslang/HLSL/ |
| H A D | hlslParseHelper.h | 400 TTypeList* uniform; member
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| /third_party/mesa3d/src/freedreno/decode/ |
| H A D | pgmdump.c | 134 struct uniform { struct 328 is_uniform_v2(struct uniform *uniform) in is_uniform_v2() argument 337 dump_uniform(struct uniform *uniform) in dump_uniform() argument [all...] |
| /third_party/mesa3d/src/compiler/glsl/ |
| H A D | gl_nir_linker.c | 663 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_build_program_resource_list() local [all...] |
| H A D | gl_nir_link_uniforms.c | 212 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local 244 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local 315 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local 352 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local 395 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local 601 mark_stage_as_active(struct gl_uniform_storage *uniform, unsigned stage) mark_stage_as_active() argument 663 add_parameter(struct gl_uniform_storage *uniform, const struct gl_constants *consts, struct gl_shader_program *prog, const struct glsl_type *type, struct nir_link_uniforms_state *state) add_parameter() argument 728 get_next_index(struct nir_link_uniforms_state *state, const struct gl_uniform_storage *uniform, unsigned *next_index, bool *initialised) get_next_index() argument 763 update_uniforms_shader_info(struct gl_shader_program *prog, struct nir_link_uniforms_state *state, struct gl_uniform_storage *uniform, const struct glsl_type *type, unsigned stage) update_uniforms_shader_info() argument 969 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; find_and_update_named_uniform_storage() local 1032 struct gl_uniform_storage *uniform = NULL; find_and_update_previous_uniform_storage() local 1082 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; find_and_update_previous_uniform_storage() local 1209 struct gl_uniform_storage *uniform = NULL; nir_link_uniform() local [all...] |
| /third_party/mesa3d/src/panfrost/bifrost/ |
| H A D | disassemble.c | 307 unsigned uniform = (srcs.fau_idx & 0x7f); in dump_fau_src() local
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| /third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
| H A D | ResourcesHLSL.cpp | 208 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local 517 const ShaderVariable *uniform = findUniformByName(variable.name()); uniformsHeader() local 557 const ShaderVariable *uniform = findUniformByName(variable.name()); uniformsHeader() local [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/common/ |
| H A D | glcUniformBlockCase.hpp | 279 void addUniform(const Uniform& uniform) in addUniform() argument
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| /third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
| H A D | CollectVariables_test.cpp | 65 const ShaderVariable &uniform = uniforms[0]; in validateDepthRangeShader() local 136 const ShaderVariable &uniform = uniforms[0]; in checkUniformStaticallyUsedButNotActive() local 887 const ShaderVariable &uniform = uniforms[0]; TEST_F() local 931 const ShaderVariable &uniform = uniforms[0]; TEST_F() local 974 const ShaderVariable &uniform = uniforms[0]; TEST_F() local 2003 const ShaderVariable &uniform = uniforms[0]; TEST_F() local [all...] |
| /third_party/skia/include/effects/ |
| H A D | SkRuntimeEffect.h | 380 BuilderUniform uniform(const char* name) { return { this, fEffect->findUniform(name) }; } in uniform() function in SkSL::SkRuntimeEffectBuilder
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| /third_party/vk-gl-cts/modules/glshared/ |
| H A D | glsUniformBlockCase.hpp | 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform() argument
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| /third_party/mesa3d/src/amd/vulkan/ |
| H A D | radv_formats.c | 206 bool uniform = true; in radv_translate_tex_dataformat() local
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| /third_party/mesa3d/src/broadcom/compiler/ |
| H A D | v3d_compiler.h | 171 int uniform; member [all...] |
| /third_party/mesa3d/src/mesa/main/ |
| H A D | shader_query.cpp | 854 const struct gl_uniform_storage *uniform = RESOURCE_UNI(res); in program_resource_find_binding_offset() local [all...] |