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Searched defs:uniform (Results 26 - 50 of 99) sorted by relevance

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/third_party/skia/src/gpu/gl/
H A DGrGLProgramDataManager.cpp22 Uniform& uniform = fUniforms[i++]; in GrGLProgramDataManager() local
/third_party/skia/tests/
H A DSkRuntimeEffectTest.cpp325 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) { uniform() function in TestEffect
375 SkRuntimeBlendBuilder::BuilderUniform uniform(const char* name) { uniform() function in TestBlend
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/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.cpp89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration() local
/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgUtils.cpp41 const ShaderInput* uniform = *i; in addNewUniforms() local
119 const ShaderInput* uniform = *i; in computeUniformValues() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DUniform.cpp68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform() argument
78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform() argument
87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =() argument
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H A DProgramExecutable.cpp331 LinkedUniform uniform; local
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/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_nir_analyze_ubo_ranges.c334 nir_ssa_def *uniform = in lower_ubo_load_to_uniform() local
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_qir.c776 uint32_t uniform = c->num_uniforms++; in qir_uniform() local
/third_party/mesa3d/src/gallium/drivers/lima/ir/pp/
H A Ddisasm.c317 ppir_codegen_field_uniform *uniform = code; in print_uniform() local
/third_party/mesa3d/src/gallium/drivers/r300/
H A Dr300_texture.c173 boolean uniform = TRUE; in r300_translate_texformat() local
/third_party/python/Tools/demo/
H A Dsortvisu.py362 def uniform(array): function
/third_party/python/Lib/
H A Drandom.py520 def uniform(self, a, b): member in Random
834 uniform = _inst.uniform variable
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
H A DMonomorphizeUnsupportedFunctions.cpp306 const TVariable *uniform = GetBaseUniform(callArgument, &isSamplerInStruct); in processFunctionCall() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DDynamicImage2DHLSL.cpp47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup() argument
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/third_party/skia/src/gpu/
H A DGrGeometryProcessor.cpp239 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() local
326 SetTransform(const GrGLSLProgramDataManager& pdman, const GrShaderCaps& shaderCaps, const UniformHandle& uniform, const SkMatrix& matrix, SkMatrix* state) SetTransform() argument
/kernel/linux/linux-5.10/arch/x86/mm/
H A Dpgtable.c705 u8 mtrr, uniform; in pud_set_huge() local
732 u8 mtrr, uniform; in pmd_set_huge() local
/kernel/linux/linux-5.10/arch/x86/kernel/cpu/mtrr/
H A Dgeneric.c255 u8 mtrr_type_lookup(u64 start, u64 end, u8 *uniform) in mtrr_type_lookup() argument
160 mtrr_type_lookup_variable(u64 start, u64 end, u64 *partial_end, int *repeat, u8 *uniform) mtrr_type_lookup_variable() argument
/kernel/linux/linux-6.6/arch/x86/mm/
H A Dpgtable.c724 u8 uniform; in pud_set_huge() local
750 u8 uniform; in pmd_set_huge() local
/third_party/glslang/glslang/HLSL/
H A DhlslParseHelper.h400 TTypeList* uniform; member
/third_party/mesa3d/src/freedreno/decode/
H A Dpgmdump.c134 struct uniform { struct
328 is_uniform_v2(struct uniform *uniform) in is_uniform_v2() argument
337 dump_uniform(struct uniform *uniform) in dump_uniform() argument
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/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_linker.c663 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_build_program_resource_list() local
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/third_party/mesa3d/src/panfrost/bifrost/
H A Ddisassemble.c307 unsigned uniform = (srcs.fau_idx & 0x7f); in dump_fau_src() local
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DResourcesHLSL.cpp208 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local
517 const ShaderVariable *uniform = findUniformByName(variable.name()); uniformsHeader() local
557 const ShaderVariable *uniform = findUniformByName(variable.name()); uniformsHeader() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.hpp279 void addUniform(const Uniform& uniform) in addUniform() argument
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DCollectVariables_test.cpp65 const ShaderVariable &uniform = uniforms[0]; in validateDepthRangeShader() local
136 const ShaderVariable &uniform = uniforms[0]; in checkUniformStaticallyUsedButNotActive() local
887 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
931 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
974 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
2003 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
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