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Searched defs:uniform (Results 26 - 50 of 89) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DUniform.cpp68 LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform) in LinkedUniform() argument
78 LinkedUniform::LinkedUniform(const LinkedUniform &uniform) in LinkedUniform() argument
87 LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform) in operator =() argument
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H A DProgramExecutable.cpp331 LinkedUniform uniform; local
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/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_nir_analyze_ubo_ranges.c334 nir_ssa_def *uniform = in lower_ubo_load_to_uniform() local
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_qir.c776 uint32_t uniform = c->num_uniforms++; in qir_uniform() local
H A Dvc4_qpu_schedule.c71 int uniform; member
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/third_party/mesa3d/src/gallium/drivers/lima/ir/pp/
H A Ddisasm.c317 ppir_codegen_field_uniform *uniform = code; in print_uniform() local
/third_party/mesa3d/src/gallium/drivers/r300/
H A Dr300_texture.c173 boolean uniform = TRUE; in r300_translate_texformat() local
/third_party/python/Tools/demo/
H A Dsortvisu.py362 def uniform(array): function
/third_party/python/Lib/
H A Drandom.py520 def uniform(self, a, b): member in Random
834 uniform = _inst.uniform variable
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
H A DMonomorphizeUnsupportedFunctions.cpp306 const TVariable *uniform = GetBaseUniform(callArgument, &isSamplerInStruct); in processFunctionCall() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DDynamicImage2DHLSL.cpp47 Image2DHLSLGroup image2DHLSLGroup(const sh::ShaderVariable &uniform) in image2DHLSLGroup() argument
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/third_party/skia/src/gpu/
H A DGrGeometryProcessor.cpp239 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() local
326 SetTransform(const GrGLSLProgramDataManager& pdman, const GrShaderCaps& shaderCaps, const UniformHandle& uniform, const SkMatrix& matrix, SkMatrix* state) SetTransform() argument
/third_party/glslang/glslang/HLSL/
H A DhlslParseHelper.h400 TTypeList* uniform; member
/third_party/mesa3d/src/freedreno/decode/
H A Dpgmdump.c134 struct uniform { struct
328 is_uniform_v2(struct uniform *uniform) in is_uniform_v2() argument
337 dump_uniform(struct uniform *uniform) in dump_uniform() argument
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/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_linker.c663 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_build_program_resource_list() local
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H A Dgl_nir_link_uniforms.c212 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; in nir_setup_uniform_remap_tables() local
244 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local
315 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local
352 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local
395 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; nir_setup_uniform_remap_tables() local
601 mark_stage_as_active(struct gl_uniform_storage *uniform, unsigned stage) mark_stage_as_active() argument
663 add_parameter(struct gl_uniform_storage *uniform, const struct gl_constants *consts, struct gl_shader_program *prog, const struct glsl_type *type, struct nir_link_uniforms_state *state) add_parameter() argument
728 get_next_index(struct nir_link_uniforms_state *state, const struct gl_uniform_storage *uniform, unsigned *next_index, bool *initialised) get_next_index() argument
763 update_uniforms_shader_info(struct gl_shader_program *prog, struct nir_link_uniforms_state *state, struct gl_uniform_storage *uniform, const struct glsl_type *type, unsigned stage) update_uniforms_shader_info() argument
969 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; find_and_update_named_uniform_storage() local
1032 struct gl_uniform_storage *uniform = NULL; find_and_update_previous_uniform_storage() local
1082 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i]; find_and_update_previous_uniform_storage() local
1209 struct gl_uniform_storage *uniform = NULL; nir_link_uniform() local
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/third_party/mesa3d/src/panfrost/bifrost/
H A Ddisassemble.c307 unsigned uniform = (srcs.fau_idx & 0x7f); in dump_fau_src() local
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DResourcesHLSL.cpp208 const ShaderVariable *uniform = findUniformByName(name); in assignUniformRegister() local
517 const ShaderVariable *uniform = findUniformByName(variable.name()); uniformsHeader() local
557 const ShaderVariable *uniform = findUniformByName(variable.name()); uniformsHeader() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.hpp279 void addUniform(const Uniform& uniform) in addUniform() argument
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DCollectVariables_test.cpp65 const ShaderVariable &uniform = uniforms[0]; in validateDepthRangeShader() local
136 const ShaderVariable &uniform = uniforms[0]; in checkUniformStaticallyUsedButNotActive() local
887 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
931 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
974 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
2003 const ShaderVariable &uniform = uniforms[0]; TEST_F() local
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/third_party/skia/include/effects/
H A DSkRuntimeEffect.h380 BuilderUniform uniform(const char* name) { return { this, fEffect->findUniform(name) }; } in uniform() function in SkSL::SkRuntimeEffectBuilder
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.hpp196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform() argument
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_formats.c206 bool uniform = true; in radv_translate_tex_dataformat() local
/third_party/mesa3d/src/broadcom/compiler/
H A Dv3d_compiler.h171 int uniform; member
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/third_party/mesa3d/src/mesa/main/
H A Dshader_query.cpp854 const struct gl_uniform_storage *uniform = RESOURCE_UNI(res); in program_resource_find_binding_offset() local
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