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Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
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Help
Searched
defs:textureUnit
(Results
1 - 13
of
13
) sorted by relevance
/third_party/vk-gl-cts/scripts/opengl/
H
A
D
gen_call_log_wrapper.py
44
def
textureUnit
(name):
function
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H
A
D
Stream.h
133
EGLint
textureUnit
;
member
H
A
D
State.cpp
1717
void State::setSamplerBinding(const Context *context, GLuint
textureUnit
, Sampler *sampler)
in setSamplerBinding()
argument
[all...]
H
A
D
Context.cpp
1261
void Context::bindSampler(GLuint
textureUnit
, SamplerID samplerHandle)
in bindSampler()
argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H
A
D
TextureEnvTest.cpp
299
GLenum
textureUnit
= rng.randomSelect(validUnits);
in TEST_P()
local
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H
A
D
PipelineGL.cpp
143
GLuint
textureUnit
= layout->GetTextureUnitsUsed();
in InitializeBase()
local
/third_party/vk-gl-cts/modules/glshared/
H
A
D
glsLongStressCase.hpp
135
deUint32
textureUnit
;
member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H
A
D
ProgramExecutableVk.cpp
725
GLuint
textureUnit
= samplerBinding.boundTextureUnits[0];
in addTextureDescriptorSetDesc()
local
1805
GLuint
textureUnit
= samplerBinding.boundTextureUnits[arrayElement];
in updateTexturesDescriptorSet()
local
1829
GLuint
textureUnit
= samplerBinding.boundTextureUnits[arrayElement];
in updateTexturesDescriptorSet()
local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H
A
D
GLSLTest.cpp
4626
int
textureUnit
= i * 2 + j;
in TEST_P()
local
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fSRGBDecodeTests.cpp
380
void SRGBTestSampler::setTextureUnit (const deUint32
textureUnit
)
in setTextureUnit()
argument
1213
void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32
textureUnit
)
in bindSamplerToTexture()
argument
H
A
D
es31fFboSRGBWriteControlTests.cpp
536
void TestTexture2D::bind (const int
textureUnit
)
in bind()
argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H
A
D
Renderer9.cpp
3225
GLint
textureUnit
= programD3D->getSamplerMapping(shaderType, samplerIndex, caps);
in applyTextures()
local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H
A
D
Context.cpp
3153
int
textureUnit
= programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index
in applyTextures()
local
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