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Searched defs:textureUnit (Results 1 - 13 of 13) sorted by relevance

/third_party/vk-gl-cts/scripts/opengl/
H A Dgen_call_log_wrapper.py44 def textureUnit (name): function
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DStream.h133 EGLint textureUnit; member
H A DState.cpp1717 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding() argument
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H A DContext.cpp1261 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DTextureEnvTest.cpp299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DPipelineGL.cpp143 GLuint textureUnit = layout->GetTextureUnitsUsed(); in InitializeBase() local
/third_party/vk-gl-cts/modules/glshared/
H A DglsLongStressCase.hpp135 deUint32 textureUnit; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp725 GLuint textureUnit = samplerBinding.boundTextureUnits[0]; in addTextureDescriptorSetDesc() local
1805 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local
1829 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateTexturesDescriptorSet() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DGLSLTest.cpp4626 int textureUnit = i * 2 + j; in TEST_P() local
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fSRGBDecodeTests.cpp380 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() argument
1213 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture() argument
H A Des31fFboSRGBWriteControlTests.cpp536 void TestTexture2D::bind (const int textureUnit) in bind() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp3225 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp3153 int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture image unit index in applyTextures() local

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