| /third_party/skia/src/gpu/ |
| H A D | GrResourceCache.cpp | 84 inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref(GrTexture* texture) in TextureAwaitingUnref() argument
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| /third_party/skia/src/gpu/d3d/ |
| H A D | GrD3DGpu.cpp | 792 bool GrD3DGpu::onTransferPixelsTo(GrTexture* texture, in onTransferPixelsTo() argument 1409 sk_sp<GrD3DTexture> texture = onClearBackendTexture() local 1510 sk_sp<GrD3DTexture> texture = GrD3DTexture::MakeWrappedTexture(this, onUpdateCompressedBackendTexture() local [all...] |
| /third_party/skia/src/gpu/dawn/ |
| H A D | GrDawnGpu.cpp | 188 GrDawnTexture* texture = static_cast<GrDawnTexture*>(surface->asTexture()); in onWritePixels() local 199 bool GrDawnGpu::onTransferPixelsTo(GrTexture* texture, in onTransferPixelsTo() argument 356 uploadTextureData(GrColorType srcColorType, const GrMipLevel texels[], int mipLevelCount, const SkIRect& rect, wgpu::Texture texture) uploadTextureData() argument 856 prepareTextureForCrossContextUsage(GrTexture* texture) prepareTextureForCrossContextUsage() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| H A D | libGLESv3.cpp | 379 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); in TexImage3D() local 427 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); in TexSubImage3D() local 489 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); in CopyTexSubImage3D() local 548 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); CompressedTexImage3D() local 635 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); CompressedTexSubImage3D() local 1213 FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) FramebufferTextureLayer() argument 3660 es2::Texture2D *texture = context->getTexture2D(target); TexStorage2D() local 3683 es2::TextureCubeMap *texture = context->getTextureCubeMap(); TexStorage2D() local 3735 es2::Texture3D *texture = context->getTexture3D(); TexStorage3D() local 3758 es2::Texture3D *texture = context->getTexture2DArray(); TexStorage3D() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
| H A D | SamplerCore.cpp | 29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, Int4 &sample, SamplerFunction function) in sampleTexture() argument 284 Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function) in sampleFilter() argument 353 sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function) sampleAniso() argument 437 sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleQuad() argument 449 sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleQuad2D() argument 652 sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sample3D() argument 801 sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function) sampleFloatFilter() argument 825 sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function) sampleFloatAniso() argument 883 sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat() argument 895 sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat2D() argument 989 sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat3D() argument 1090 computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float4 &dsy, SamplerFunction function) computeLod1D() argument 1114 computeLod2D(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Float4 &dsx, Float4 &dsy, SamplerFunction function) computeLod2D() argument 1162 computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, Float4 &M, SamplerFunction function) computeLodCube() argument 1203 computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, Float4 &dsx, Float4 &dsy, SamplerFunction function) computeLod3D() argument 2138 selectMipmap(const Pointer<Byte> &texture, Pointer<Byte> &mipmap, Pointer<Byte> &buffer, const Float &lod, bool secondLOD) selectMipmap() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
| H A D | Context.hpp | 449 Resource *texture[TOTAL_IMAGE_UNITS]; member in sw::Context
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| H A D | Renderer.hpp | 491 Resource *texture[TOTAL_IMAGE_UNITS]; member
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| /third_party/skia/third_party/externals/swiftshader/src/Shader/ |
| H A D | SamplerCore.cpp | 59 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument 64 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12) in sampleTexture() argument 275 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) in sampleTexture() argument 502 textureSize(Pointer<Byte> &texture, Float4 &lod) textureSize() argument 567 sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) sampleFilter() argument 668 sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) sampleAniso() argument 728 sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleQuad() argument 740 sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleQuad2D() argument 935 sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) sample3D() argument 1060 sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) sampleFloatFilter() argument 1140 sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) sampleFloatAniso() argument 1198 sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleFloat() argument 1210 sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleFloat2D() argument 1279 sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat3D() argument 1382 computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) computeLod() argument 1453 computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Float4 &M, SamplerFunction function) computeLodCube() argument 1519 computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) computeLod3D() argument 2235 selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) selectMipmap() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/ |
| H A D | unittests.cpp | 962 GLuint texture = 0; in TEST_F() local 2320 GLuint texture = 1; doClearTest() local 2358 GLuint texture = 1; doSampleTest() local [all...] |
| /third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
| H A D | CommandBufferD3D12.cpp | 282 Texture* texture = ToBackend(usages.textures[i]); TransitionAndClearForSyncScope() local 743 Texture* texture = ToBackend(copy->destination.texture.Get()); RecordCommands() local 777 Texture* texture = ToBackend(copy->source.texture.Get()); RecordCommands() local [all...] |
| /third_party/skia/third_party/externals/tint/src/writer/msl/ |
| H A D | generator_impl.cc | 856 auto* texture = arg(Usage::kTexture)->Declaration(); in EmitTextureCall() local [all...] |
| /third_party/vk-gl-cts/modules/gles3/functional/ |
| H A D | es3fIntegerStateQueryTests.cpp | 2437 GLuint texture = 0; in test() local
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| H A D | es3fTextureUnitTests.cpp | 1060 const tcu::Texture2D* texture = m_textures2d[ndx2d]; upload2dTexture() local 1084 const tcu::TextureCube* texture = m_texturesCube[ndxCube]; uploadCubeTexture() local 1111 const tcu::Texture2DArray* texture = m_textures2dArray[ndx2dArray]; upload2dArrayTexture() local 1137 const tcu::Texture3D* texture = m_textures3d[ndx3d]; upload3dTexture() local [all...] |
| H A D | es3fVertexTextureTests.cpp | 460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion) in computeReference() argument [all...] |
| /third_party/vk-gl-cts/modules/gles31/functional/ |
| H A D | es31fOpaqueTypeIndexingTests.cpp | 273 setupTexture(const glw::Functions& gl, deUint32 texture, glu::DataType samplerType, tcu::TextureFormat texFormat, const void* color) setupTexture() argument
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| H A D | es31fSRGBDecodeTests.cpp | 1093 SRGBTestTexture* texture = new SRGBTestTexture(m_context, targetType, m_internalFormat, width, height, color, wrapS, wrapT, minFilter, magFilter, decoding); in addTexture() local [all...] |
| H A D | es31fTextureGatherTests.cpp | 525 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4]) in gatherOffsets() argument 531 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) in gatherOffsets() argument 537 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) in gatherOffsets() argument 544 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4]) in gatherOffsetsCompare() argument 549 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) in gatherOffsetsCompare() argument 554 gatherOffsetsCompare(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) gatherOffsetsCompare() argument 562 isGatherOffsetsResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const tcu::Vector<ColorScalarT, 4>& result) isGatherOffsetsResultValid() argument 575 isGatherOffsetsCompareResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const tcu::TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result) isGatherOffsetsCompareResultValid() argument 589 verifyGatherOffsets(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const PrecType& lookupPrec, int componentNdx, const PixelOffsets& getPixelOffsets) verifyGatherOffsets() argument 669 verifyGatherOffsetsCompare(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const tcu::TexComparePrecision& compPrec, const PixelCompareRefZ& getPixelRefZ, const PixelOffsets& getPixelOffsets) verifyGatherOffsetsCompare() argument 1475 verify(const ConstPixelBufferAccess& rendered, const TexViewT& texture, const TexCoordT (&texCoords)[4], const GatherArgs& gatherArgs) const verify() argument [all...] |
| /third_party/vk-gl-cts/modules/glshared/ |
| H A D | glsLifetimeTests.cpp | 330 void TextureFboAttacher::attach (GLuint texture, GLuint fbo) in attach() argument 344 void TextureFboAttacher::detach (GLuint texture, GLuint fbo) in detach() argument
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| H A D | glsLongStressCase.cpp | 1312 Texture& texture = m_textures->get(texName); iterate() variable [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
| H A D | vktPipelineAttachmentFeedbackLoopLayoutTests.cpp | 205 MovePtr<TestTexture> texture; in createTestTexture() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
| H A D | vktShaderRenderDerivateTests.cpp | 1246 de::MovePtr<tcu::Texture2D> texture; in TextureDerivateCaseInstance() local [all...] |
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
| H A D | vktTextureFilteringExplicitLodTests.cpp | 62 namespace texture namespace
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| H A D | vktTextureMipmapTests.cpp | 57 namespace texture namespace [all...] |
| H A D | vktTextureTestUtil.cpp | 57 namespace texture namespace 1023 add2DTexture(const TestTexture2DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add2DTexture() argument 1028 addCubeTexture(const TestTextureCubeSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) addCubeTexture() argument 1033 add2DArrayTexture(const TestTexture2DArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add2DArrayTexture() argument 1038 add3DTexture(const TestTexture3DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add3DTexture() argument 1043 add1DTexture(const TestTexture1DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add1DTexture() argument 1048 add1DArrayTexture(const TestTexture1DArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add1DArrayTexture() argument 1053 addCubeArrayTexture(const TestTextureCubeArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) addCubeArrayTexture() argument 1704 TestTexture2DSp texture; loadTexture2D() local 1765 TestTextureCubeSp texture; loadTextureCube() local [all...] |
| H A D | vktTextureTestUtil.hpp | 49 namespace texture namespace [all...] |