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Searched defs:texture (Results 526 - 550 of 640) sorted by relevance

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/third_party/skia/src/gpu/
H A DGrResourceCache.cpp84 inline GrResourceCache::TextureAwaitingUnref::TextureAwaitingUnref(GrTexture* texture) in TextureAwaitingUnref() argument
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.cpp792 bool GrD3DGpu::onTransferPixelsTo(GrTexture* texture, in onTransferPixelsTo() argument
1409 sk_sp<GrD3DTexture> texture = onClearBackendTexture() local
1510 sk_sp<GrD3DTexture> texture = GrD3DTexture::MakeWrappedTexture(this, onUpdateCompressedBackendTexture() local
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/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.cpp188 GrDawnTexture* texture = static_cast<GrDawnTexture*>(surface->asTexture()); in onWritePixels() local
199 bool GrDawnGpu::onTransferPixelsTo(GrTexture* texture, in onTransferPixelsTo() argument
356 uploadTextureData(GrColorType srcColorType, const GrMipLevel texels[], int mipLevelCount, const SkIRect& rect, wgpu::Texture texture) uploadTextureData() argument
856 prepareTextureForCrossContextUsage(GrTexture* texture) prepareTextureForCrossContextUsage() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp379 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); in TexImage3D() local
427 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); in TexSubImage3D() local
489 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); in CopyTexSubImage3D() local
548 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); CompressedTexImage3D() local
635 es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTexture2DArray(); CompressedTexSubImage3D() local
1213 FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) FramebufferTextureLayer() argument
3660 es2::Texture2D *texture = context->getTexture2D(target); TexStorage2D() local
3683 es2::TextureCubeMap *texture = context->getTextureCubeMap(); TexStorage2D() local
3735 es2::Texture3D *texture = context->getTexture3D(); TexStorage3D() local
3758 es2::Texture3D *texture = context->getTexture2DArray(); TexStorage3D() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, Int4 &sample, SamplerFunction function) in sampleTexture() argument
284 Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function) in sampleFilter() argument
353 sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function) sampleAniso() argument
437 sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleQuad() argument
449 sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleQuad2D() argument
652 sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sample3D() argument
801 sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, SamplerFunction function) sampleFloatFilter() argument
825 sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction function) sampleFloatAniso() argument
883 sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat() argument
895 sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat2D() argument
989 sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat3D() argument
1090 computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float4 &dsy, SamplerFunction function) computeLod1D() argument
1114 computeLod2D(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Float4 &dsx, Float4 &dsy, SamplerFunction function) computeLod2D() argument
1162 computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &dsy, Float4 &M, SamplerFunction function) computeLodCube() argument
1203 computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, Float4 &dsx, Float4 &dsy, SamplerFunction function) computeLod3D() argument
2138 selectMipmap(const Pointer<Byte> &texture, Pointer<Byte> &mipmap, Pointer<Byte> &buffer, const Float &lod, bool secondLOD) selectMipmap() argument
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DContext.hpp449 Resource *texture[TOTAL_IMAGE_UNITS]; member in sw::Context
H A DRenderer.hpp491 Resource *texture[TOTAL_IMAGE_UNITS]; member
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSamplerCore.cpp59 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument
64 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12) in sampleTexture() argument
275 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) in sampleTexture() argument
502 textureSize(Pointer<Byte> &texture, Float4 &lod) textureSize() argument
567 sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) sampleFilter() argument
668 sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) sampleAniso() argument
728 sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleQuad() argument
740 sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleQuad2D() argument
935 sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) sample3D() argument
1060 sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) sampleFloatFilter() argument
1140 sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) sampleFloatAniso() argument
1198 sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleFloat() argument
1210 sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) sampleFloat2D() argument
1279 sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) sampleFloat3D() argument
1382 computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) computeLod() argument
1453 computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Float4 &M, SamplerFunction function) computeLodCube() argument
1519 computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) computeLod3D() argument
2235 selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) selectMipmap() argument
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/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp962 GLuint texture = 0; in TEST_F() local
2320 GLuint texture = 1; doClearTest() local
2358 GLuint texture = 1; doSampleTest() local
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DCommandBufferD3D12.cpp282 Texture* texture = ToBackend(usages.textures[i]); TransitionAndClearForSyncScope() local
743 Texture* texture = ToBackend(copy->destination.texture.Get()); RecordCommands() local
777 Texture* texture = ToBackend(copy->source.texture.Get()); RecordCommands() local
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/third_party/skia/third_party/externals/tint/src/writer/msl/
H A Dgenerator_impl.cc856 auto* texture = arg(Usage::kTexture)->Declaration(); in EmitTextureCall() local
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp2437 GLuint texture = 0; in test() local
H A Des3fTextureUnitTests.cpp1060 const tcu::Texture2D* texture = m_textures2d[ndx2d]; upload2dTexture() local
1084 const tcu::TextureCube* texture = m_texturesCube[ndxCube]; uploadCubeTexture() local
1111 const tcu::Texture2DArray* texture = m_textures2dArray[ndx2dArray]; upload2dArrayTexture() local
1137 const tcu::Texture3D* texture = m_textures3d[ndx3d]; upload3dTexture() local
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H A Des3fVertexTextureTests.cpp460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion) in computeReference() argument
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fOpaqueTypeIndexingTests.cpp273 setupTexture(const glw::Functions& gl, deUint32 texture, glu::DataType samplerType, tcu::TextureFormat texFormat, const void* color) setupTexture() argument
H A Des31fSRGBDecodeTests.cpp1093 SRGBTestTexture* texture = new SRGBTestTexture(m_context, targetType, m_internalFormat, width, height, color, wrapS, wrapT, minFilter, magFilter, decoding); in addTexture() local
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H A Des31fTextureGatherTests.cpp525 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4]) in gatherOffsets() argument
531 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) in gatherOffsets() argument
537 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4]) in gatherOffsets() argument
544 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4]) in gatherOffsetsCompare() argument
549 static Vec4 gatherOffsetsCompare (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) in gatherOffsetsCompare() argument
554 gatherOffsetsCompare(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, float refZ, const Vec3& coord, const IVec2 (&offsets)[4]) gatherOffsetsCompare() argument
562 isGatherOffsetsResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const PrecType& prec, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4], const tcu::Vector<ColorScalarT, 4>& result) isGatherOffsetsResultValid() argument
575 isGatherOffsetsCompareResultValid(const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const tcu::TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result) isGatherOffsetsCompareResultValid() argument
589 verifyGatherOffsets(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const PrecType& lookupPrec, int componentNdx, const PixelOffsets& getPixelOffsets) verifyGatherOffsets() argument
669 verifyGatherOffsetsCompare(TestLog& log, const ConstPixelBufferAccess& result, const TexViewT& texture, const TexCoordT (&texCoords)[4], const tcu::Sampler& sampler, const tcu::TexComparePrecision& compPrec, const PixelCompareRefZ& getPixelRefZ, const PixelOffsets& getPixelOffsets) verifyGatherOffsetsCompare() argument
1475 verify(const ConstPixelBufferAccess& rendered, const TexViewT& texture, const TexCoordT (&texCoords)[4], const GatherArgs& gatherArgs) const verify() argument
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/third_party/vk-gl-cts/modules/glshared/
H A DglsLifetimeTests.cpp330 void TextureFboAttacher::attach (GLuint texture, GLuint fbo) in attach() argument
344 void TextureFboAttacher::detach (GLuint texture, GLuint fbo) in detach() argument
H A DglsLongStressCase.cpp1312 Texture& texture = m_textures->get(texName); iterate() variable
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineAttachmentFeedbackLoopLayoutTests.cpp205 MovePtr<TestTexture> texture; in createTestTexture() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp1246 de::MovePtr<tcu::Texture2D> texture; in TextureDerivateCaseInstance() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureFilteringExplicitLodTests.cpp62 namespace texture namespace
H A DvktTextureMipmapTests.cpp57 namespace texture namespace
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H A DvktTextureTestUtil.cpp57 namespace texture namespace
1023 add2DTexture(const TestTexture2DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add2DTexture() argument
1028 addCubeTexture(const TestTextureCubeSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) addCubeTexture() argument
1033 add2DArrayTexture(const TestTexture2DArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add2DArrayTexture() argument
1038 add3DTexture(const TestTexture3DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add3DTexture() argument
1043 add1DTexture(const TestTexture1DSp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add1DTexture() argument
1048 add1DArrayTexture(const TestTexture1DArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) add1DArrayTexture() argument
1053 addCubeArrayTexture(const TestTextureCubeArraySp& texture, const vk::VkImageAspectFlags& aspectMask, TextureBinding::ImageBackingMode backingMode) addCubeArrayTexture() argument
1704 TestTexture2DSp texture; loadTexture2D() local
1765 TestTextureCubeSp texture; loadTextureCube() local
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H A DvktTextureTestUtil.hpp49 namespace texture namespace
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