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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageUtil.cpp731 void allocateLevels (TcuTextureType& texture) in allocateLevels() argument
738 std::vector<tcu::PixelBufferAccess> getLevelsVector (const TcuTextureType& texture) in getLevelsVector() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp45 namespace texture namespace
328 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate() local
563 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(m_cases[m_caseNdx].textureIndex); iterate() local
781 const pipeline::TestTexture2DArray& texture = m_renderer.get2DArrayTexture(curCase.textureIndex); iterate() local
990 const pipeline::TestTexture3D& texture = m_renderer.get3DTexture(m_cases[m_caseNdx].textureIndex); iterate() local
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H A DvktTextureShadowTests.cpp52 namespace texture namespace
373 const pipeline::TestTexture2D& texture = m_renderer.get2DTexture(m_cases[m_caseNdx].textureIndex); in iterate() local
607 const pipeline::TestTextureCube& texture = m_renderer.getCubeTexture(curCase.textureIndex); iterate() local
840 const pipeline::TestTexture2DArray& texture = m_renderer.get2DArrayTexture(curCase.textureIndex); iterate() local
1063 const pipeline::TestTexture1D& texture = m_renderer.get1DTexture(m_cases[m_caseNdx].textureIndex); iterate() local
1288 const pipeline::TestTexture1DArray& texture = m_renderer.get1DArrayTexture(curCase.textureIndex); iterate() local
1516 const pipeline::TestTextureCubeArray& texture = m_renderer.getCubeArrayTexture(curCase.textureIndex); iterate() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DSurface.cpp528 Error Surface::bindTexImage(gl::Context *context, gl::Texture *texture, EGLint buffer) in bindTexImage() argument
H A DvalidationES32.cpp293 ValidateFramebufferTexture(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLenum attachment, TextureID texture, GLint level) ValidateFramebufferTexture() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dcapture_gles_1_0_autogen.cpp75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture() argument
1067 CaptureMultiTexCoord4x(const State &glState, bool isCallValid, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) CaptureMultiTexCoord4x() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DContextGL.cpp87 GLuint texture = 0; in createTexture() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderAPI.cpp1655 glw::GLint texture = m_texture_ids[n_img]; in iterate() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp178 struct texture struct in glcts::ViewportArray::Utils
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp23 void createMockOutputImage(GLuint texture, GLenum internalFormat, GLint width, GLint height) in createMockOutputImage() argument
40 GLTexture texture[2]; in runSharedMemoryTest() local
389 GLTexture texture; in TEST_P() local
443 GLTexture texture; TEST_P() local
515 GLTexture texture; TEST_P() local
728 GLTexture texture; TEST_P() local
818 GLTexture texture; TEST_P() local
1249 GLTexture texture[3]; TEST_P() local
1318 GLTexture texture[2]; TEST_P() local
1378 GLTexture texture[2]; TEST_P() local
1439 GLTexture texture[2]; TEST_P() local
1507 GLTexture texture[2]; TEST_P() local
1576 GLTexture texture[2]; TEST_P() local
1643 GLTexture texture[2]; TEST_P() local
1718 GLTexture texture[2]; TEST_P() local
1789 GLTexture texture[2]; TEST_P() local
1860 GLTexture texture[2]; TEST_P() local
1949 GLTexture texture[4]; TEST_P() local
2099 GLTexture texture; TEST_P() local
2637 GLTexture texture; TEST_P() local
2712 GLTexture texture[3]; TEST_P() local
2772 GLTexture texture[3]; TEST_P() local
3189 GLTexture texture[2]; TEST_P() local
3350 GLTexture texture[2]; TEST_P() local
3408 GLTexture texture[2]; TEST_P() local
3467 GLTexture texture[2]; TEST_P() local
3572 GLTexture texture[3]; TEST_P() local
3672 GLTexture texture; TEST_P() local
3746 GLTexture texture; TEST_P() local
3826 GLTexture texture; TEST_P() local
4024 GLTexture texture; TEST_P() local
4459 GLTexture texture; TEST_P() local
4510 GLTexture texture; TEST_P() local
4685 GLTexture texture; TEST_P() local
4762 GLTexture texture; TEST_P() local
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H A DClearTest.cpp421 GLTexture texture; in TEST_P() local
461 GLTexture texture; in TEST_P() local
500 GLTexture texture; in TEST_P() local
1406 GLTexture texture; TEST_P() local
2574 GLTexture texture; TEST_P() local
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H A DVulkanPerformanceCounterTest.cpp186 GLTexture texture; in TEST_P() local
317 GLTexture texture; in TEST_P() local
54 setupClearAndDrawForInvalidateTest(GLProgram *program, GLFramebuffer *framebuffer, GLTexture *texture, GLRenderbuffer *renderbuffer, bool clearStencil) setupClearAndDrawForInvalidateTest() argument
415 GLTexture texture; TEST_P() local
559 GLTexture texture; TEST_P() local
606 GLTexture texture; TEST_P() local
653 GLTexture texture; TEST_P() local
711 GLTexture texture; TEST_P() local
749 GLTexture texture; TEST_P() local
789 GLTexture texture; TEST_P() local
832 GLTexture texture; TEST_P() local
882 GLTexture texture; TEST_P() local
935 GLTexture texture; TEST_P() local
990 GLTexture texture; TEST_P() local
1046 GLTexture texture; TEST_P() local
1104 GLTexture texture; TEST_P() local
1166 GLTexture texture; TEST_P() local
1218 GLTexture texture; TEST_P() local
1268 GLTexture texture; TEST_P() local
1419 GLTexture texture; TEST_P() local
1483 GLTexture texture; TEST_P() local
1525 GLTexture texture; TEST_P() local
1610 GLTexture texture; TEST_P() local
1679 GLTexture texture; TEST_P() local
1835 GLTexture texture; TEST_P() local
2489 GLTexture texture; TEST_P() local
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H A DTransformFeedbackTest.cpp3115 GLTexture texture; in TEST_P() local
H A DMultisampledRenderToTextureTest.cpp90 void verifyResults(GLuint texture, in verifyResults() argument
262 GLTexture texture; in TEST_P() local
344 GLTexture texture; TEST_P() local
410 GLTexture texture; TEST_P() local
494 GLTexture texture; TEST_P() local
537 GLTexture texture; TEST_P() local
627 GLTexture texture; colorAttachmentMultisampleDrawTestCommon() local
697 GLTexture texture; TEST_P() local
771 GLTexture texture; TEST_P() local
841 GLTexture texture; TEST_P() local
911 GLTexture texture; readPixelsTestCommon() local
967 GLTexture texture; copyTexImageTestCommon() local
1017 GLTexture texture; copyTexSubImageTestCommon() local
1180 GLTexture texture; TEST_P() local
1247 GLTexture texture; drawCopyThenBlendCommon() local
1334 GLTexture texture; clearDrawCopyThenBlendSameProgramCommon() local
1465 GLTexture texture; TEST_P() local
1540 GLTexture texture; drawCopyDrawThenMaskedClearCommon() local
1619 GLTexture texture; drawCopyDrawAttachInvalidatedThenDrawCommon() local
1729 GLTexture texture; drawCopyDrawAttachDepthStencilClearThenDrawCommon() local
1838 GLTexture texture; TEST_P() local
1919 GLTexture texture; TEST_P() local
2070 GLTexture texture; depthStencilClearThenDrawCommon() local
2161 GLTexture texture; TEST_P() local
2251 GLTexture texture; TEST_P() local
2791 GLTexture texture; TEST_P() local
2850 GLTexture texture; colorAttachment1Common() local
2948 GLTexture texture; colorAttachments0And3Common() local
3124 GLTexture texture; TEST_P() local
3606 GLTexture texture; drawCopyThenBlendAllAttachmentsMixed() local
3756 GLTexture texture; renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
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H A DShaderStorageBufferTest.cpp498 GLTexture texture; in TEST_P() local
H A DWebGLCompatibilityTest.cpp132 GLTexture texture; in TestFloatTextureFormat() local
236 GLTexture texture; in TestExtFloatBlend() local
470 GLTexture texture; in TEST_P() local
644 GLTexture texture; in TEST_P() local
736 GLTexture texture; TEST_P() local
1006 GLTexture texture; TEST_P() local
1410 GLTexture texture; TEST_P() local
1429 GLTexture texture; TEST_P() local
2316 GLTexture texture; TEST_P() local
2344 FillTexture2D(GLuint texture, GLsizei width, GLsizei height, const T &onePixelData, GLint level, GLint internalFormat, GLenum format, GLenum type) FillTexture2D() argument
2418 GLTexture texture; TEST_P() local
2489 GLTexture texture; TEST_P() local
2563 GLTexture texture; TEST_P() local
3176 bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); global() local
3186 bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && global() local
3211 bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); TEST_P() local
3221 bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && TEST_P() local
3247 bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); TEST_P() local
3257 bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && TEST_P() local
3281 bool texture = IsGLExtensionEnabled("GL_OES_texture_float") && TEST_P() local
3291 bool texture = TEST_P() local
3316 bool texture = (IsGLExtensionEnabled("GL_OES_texture_float") && TEST_P() local
3326 bool texture = TEST_P() local
3351 bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); TEST_P() local
3360 bool texture = TEST_P() local
3388 bool texture = IsGLExtensionEnabled("GL_OES_texture_float"); TEST_P() local
3397 bool texture = TEST_P() local
3711 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && TEST_P() local
3721 bool texture = false; TEST_P() local
3731 bool texture = true; TEST_P() local
3741 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && TEST_P() local
3771 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && TEST_P() local
3781 bool texture = false; TEST_P() local
3791 bool texture = true; TEST_P() local
3801 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float") && TEST_P() local
3833 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); TEST_P() local
3844 bool texture = false; TEST_P() local
3854 bool texture = true; TEST_P() local
3864 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); TEST_P() local
3895 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); TEST_P() local
3904 bool texture = false; TEST_P() local
3914 bool texture = true; TEST_P() local
3924 bool texture = IsGLExtensionEnabled("GL_OES_texture_half_float"); TEST_P() local
3945 GLTexture texture; TEST_P() local
3981 GLTexture texture; TEST_P() local
4136 GLTexture texture; TEST_P() local
4283 GLTexture texture; TEST_P() local
4304 GLTexture texture; TEST_P() local
4322 GLTexture texture; TEST_P() local
4349 GLTexture texture; TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_1_0_autogen.cpp122 void GL_APIENTRY GL_ClientActiveTexture(GLenum texture) in GL_ClientActiveTexture() argument
1308 void GL_APIENTRY GL_MultiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) in GL_MultiTexCoord4x() argument
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H A Dentry_points_egl_ext_autogen.cpp470 EGL_StreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list) EGL_StreamPostD3DTextureANGLE() argument
H A Degl_ext_stubs.cpp638 StreamPostD3DTextureANGLE(Thread *thread, Display *display, Stream *streamObject, void *texture, const AttributeMap &attributes) StreamPostD3DTextureANGLE() argument
H A Dentry_points_gles_3_1_autogen.cpp52 GL_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) GL_BindImageTexture() argument
H A Dentry_points_gles_3_2_autogen.cpp483 GL_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) GL_FramebufferTexture() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_command_buffer.h366 RenderCommandEncoder &setVertexTexture(const TextureRef &texture, uint32_t index) in setVertexTexture() argument
393 RenderCommandEncoder &setFragmentTexture(const TextureRef &texture, uint32_t index) in setFragmentTexture() argument
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/third_party/skia/src/gpu/
H A DGrResourceProvider.cpp831 sk_sp<GrTexture> GrResourceProvider::writePixels(sk_sp<GrTexture> texture, in writePixels() argument
H A DGrGpu.cpp547 bool GrGpu::transferPixelsTo(GrTexture* texture, in transferPixelsTo() argument
634 bool GrGpu::regenerateMipMapLevels(GrTexture* texture) { in regenerateMipMapLevels() argument
673 GrTexture* texture = surface->asTexture(); didWriteToSurface() local
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/third_party/skia/src/gpu/d3d/
H A DGrD3DCommandList.cpp592 void GrD3DDirectCommandList::addSampledTextureRef(GrD3DTexture* texture) { in addSampledTextureRef() argument

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