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Searched defs:subpass (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp197 auto& subpass = renderPass.subpassDesc; in Execute() local
251 auto& subpass = renderPass.subpassDesc; in ExecuteTileVelocity() local
H A Drender_blur.cpp118 auto& subpass = renderPass.subpassDesc; in Execute() local
H A Drender_node_mip_chain_post_process.cpp309 auto& subpass = renderPass.subpassDesc; in GetBaseRenderPass() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp157 auto& subpass = renderPass.subpassDesc; in ProcessSingleShadow() local
H A Drender_node_default_shadow_render_slot.cpp562 auto& subpass = renderPass.subpassDesc; in CreateRenderPass() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp48 uint64_t BASE_NS::hash(const RENDER_NS::RenderPassSubpassDesc& subpass) in hash() argument
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