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Searched defs:sourceRect (Results 1 - 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Main/
H A DFrameBufferOzone.cpp45 void FrameBufferOzone::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() argument
H A DFrameBufferAndroid.cpp67 void FrameBufferAndroid::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() argument
H A DFrameBufferX11.cpp142 void FrameBufferX11::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() argument
H A DFrameBufferDD.cpp284 void FrameBufferDD::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() argument
331 void FrameBufferDD::blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() argument
H A DFrameBufferGDI.cpp79 void FrameBufferGDI::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) in blit() argument
100 blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) blit() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DImage9.cpp589 RECT sourceRect = {sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height}; in copyFromRTInternal() local
155 CopyImage(const gl::Context *context, Image9 *dest, Image9 *source, const gl::Rectangle &sourceRect, const gl::Offset &destOffset, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha) CopyImage() argument
H A DBlit9.cpp220 copy2D(const gl::Context *context, const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) copy2D() argument
253 copyCube(const gl::Context *context, const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, gl::TextureTarget target, GLint level) copyCube() argument
285 copyTexture(const gl::Context *context, const gl::Texture *source, GLint sourceLevel, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, gl::TextureTarget destTarget, GLint destLevel, bool flipY, bool premultiplyAlpha, bool unmultiplyAlpha) copyTexture() argument
327 copy(Context9 *context9, IDirect3DSurface9 *source, IDirect3DBaseTexture9 *sourceTexture, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest, bool flipY, bool premultiplyAlpha, bool unmultiplyAlpha) copy() argument
384 formatConvert(Context9 *context9, IDirect3DBaseTexture9 *source, const RECT &sourceRect, const gl::Extents &sourceSize, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest, bool flipY, bool premultiplyAlpha, bool unmultiplyAlpha) formatConvert() argument
582 copySurfaceToTexture(Context9 *context9, IDirect3DSurface9 *surface, const RECT &sourceRect, angle::ComPtr<IDirect3DBaseTexture9> *outTexture) copySurfaceToTexture() argument
613 setViewportAndShaderConstants(const RECT &sourceRect, const gl::Extents &sourceSize, const RECT &destRect, bool flipY) setViewportAndShaderConstants() argument
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H A DRenderer9.cpp2446 copyImage2D(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) copyImage2D() argument
2463 copyImageCube(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, gl::TextureTarget target, GLint level) copyImageCube() argument
2482 copyImage3D(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) copyImage3D() argument
2495 copyImage2DArray(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) copyImage2DArray() argument
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp442 bool Device::stretchRect(sw::Surface *source, const sw::SliceRectF *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, unsigned char flags) in stretchRect() argument
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H A DTexture.cpp388 bool Texture::copy(egl::Image *source, const sw::SliceRect &sourceRect, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest) in copy() argument
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H A DContext.cpp4059 sw::SliceRect sourceRect; in blitFramebuffer() local
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DBlitter.cpp139 void Blitter::blit(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options) in blit() argument
1391 bool Blitter::blitReactor(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options &options) in blitReactor() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp2469 copyImageInternal(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, RenderTargetD3D *destRenderTarget) copyImageInternal() argument
2539 copyImage2D(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) copyImage2D() argument
2564 copyImageCube(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, gl::TextureTarget target, GLint level) copyImageCube() argument
2590 copyImage3D(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) copyImage3D() argument
2615 copyImage2DArray(const gl::Context *context, const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level) copyImage2DArray() argument
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