| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/folder_stack/ |
| H A D | folder_stack_group_node.cpp | 32 void FolderStackGroupNode::AddChildToGroup(const RefPtr<UINode>& child, int32_t slot) in AddChildToGroup() argument
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| /foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
| H A D | dom_svg.cpp | 38 void DOMSvg::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_fe_gaussianblur.cpp | 27 void DOMSvgFeGaussianBlur::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_fe_colormatrix.cpp | 27 void DOMSvgFeColorMatrix::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_fe_composite.cpp | 27 void DOMSvgFeComposite::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_ellipse.cpp | 27 void DOMSvgEllipse::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_polyline.cpp | 27 void DOMSvgPolyline::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_polygon.cpp | 27 void DOMSvgPolygon::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_path.cpp | 27 void DOMSvgPath::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_rect.cpp | 27 void DOMSvgRect::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_text.cpp | 27 void DOMSvgText::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_text_path.cpp | 27 void DOMSvgTextPath::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_use.cpp | 28 void DOMSvgUse::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_badge.cpp | 49 void DOMBadge::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_proxy.cpp | 20 void DOMProxy::Mount(int32_t slot) in Mount() argument 29 parentNode->AddNode(AceType::Claim(this), slot); in Mount() local
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| H A D | dom_svg_circle.cpp | 28 void DOMSvgCircle::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_defs.cpp | 29 void DOMSvgDefs::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_g.cpp | 38 void DOMSvgG::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_filter.cpp | 27 void DOMSvgFilter::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_mask.cpp | 27 void DOMSvgMask::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_fe_offset.cpp | 27 void DOMSvgFeOffset::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| H A D | dom_svg_line.cpp | 27 void DOMSvgLine::OnChildNodeAdded(const RefPtr<DOMNode>& child, int32_t slot) in OnChildNodeAdded() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/ |
| H A D | stepper_composed_element.cpp | 65 void StepperComposedElement::UpdateChildWithSlot(int32_t slot, const RefPtr<Component>& newComponent) in UpdateChildWithSlot() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/stepper/ |
| H A D | stepper_node.cpp | 42 void StepperNode::AddChildToGroup(const RefPtr<UINode>& child, int32_t slot) in AddChildToGroup() argument 51 void StepperNode::DeleteChildFromGroup(int32_t slot) in DeleteChildFromGroup() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/ |
| H A D | node_content.cpp | 22 auto slot = nodeSlot_.Upgrade(); in AttachToNode() local 38 auto slot = nodeSlot_.Upgrade(); in DetachFromNode() local 51 auto slot = nodeSlot_.Upgrade(); in AddNode() local 70 auto slot = nodeSlot_.Upgrade(); RemoveNode() local [all...] |