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Help
Searched
defs:shadows
(Results
1 - 25
of
37
) sorted by relevance
1
2
/third_party/skia/third_party/externals/tint/src/resolver/
H
A
D
dependency_graph.h
63
std::unordered_map<const ast::Variable*, const ast::Node*>
shadows
;
member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/texttimer/
H
A
D
text_timer_layout_property.cpp
57
std::unique_ptr<JsonValue> ConvertShadowsToJson(const std::vector<Shadow>&
shadows
)
in ConvertShadowsToJson()
argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H
A
D
span_model_adapter.cpp
85
std::vector<Shadow>
shadows
;
in CreateSpanItem()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H
A
D
text_layout_property.cpp
42
std::unique_ptr<JsonValue> CovertShadowsToJson(const std::vector<Shadow>&
shadows
)
in CovertShadowsToJson()
argument
H
A
D
text_styles.cpp
174
auto&
shadows
= propTextShadow.value();
in UpdateColorByResourceId()
local
H
A
D
span_node.cpp
63
std::unique_ptr<JsonValue> ConvertShadowsToJson(const std::vector<Shadow>&
shadows
)
in ConvertShadowsToJson()
argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H
A
D
js_text_clock.cpp
272
std::vector<Shadow>
shadows
;
in SetTextShadow()
local
H
A
D
js_texttimer.cpp
216
std::vector<Shadow>
shadows
;
in SetTextShadow()
local
H
A
D
js_span.cpp
317
std::vector<Shadow>
shadows
;
in SetTextShadow()
local
H
A
D
js_utils.cpp
271
void ParseTextShadowFromShadowObject(const JSRef<JSVal>& shadowObject, std::vector<Shadow>&
shadows
)
in ParseTextShadowFromShadowObject()
argument
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H
A
D
text_clock_modifier.cpp
122
void SetTextShadow(ArkUINodeHandle node, struct ArkUITextShadowStruct*
shadows
, ArkUI_Uint32 length)
in SetTextShadow()
argument
H
A
D
text_timer_modifier.cpp
139
void SetTextShadow(ArkUINodeHandle node, struct ArkUITextShadowStruct*
shadows
, ArkUI_Uint32 length)
in SetTextShadow()
argument
H
A
D
node_span_modifier.cpp
371
void SetTextTextShadow(ArkUINodeHandle node, struct ArkUITextShadowStruct*
shadows
, ArkUI_Uint32 length)
in SetTextTextShadow()
argument
/foundation/graphic/graphic_2d/rosen/modules/texgine/export/texgine/
H
A
D
text_style.h
142
std::vector<TextShadow>
shadows
;
member
/foundation/graphic/graphic_2d/rosen/test/2d_engine/unittest/rosen_text/adapter/skia_txt/
H
A
D
convert_test.cpp
224
std::vector<TextShadow>
shadows
= { {}, {} };
in HWTEST_F()
local
/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/export/rosen_text/
H
A
D
text_style.h
105
std::vector<TextShadow>
shadows
;
member
/third_party/ffmpeg/libavfilter/
H
A
D
vf_colorbalance.c
39
float
shadows
;
member
[all...]
/third_party/skia/third_party/externals/tint/src/sem/
H
A
D
variable.h
129
void SetShadows(const sem::Node*
shadows
) { shadows_ =
shadows
; }
in SetShadows()
argument
220
SetShadows(const sem::Node*
shadows
)
SetShadows()
argument
[all...]
/third_party/skia/third_party/externals/dng_sdk/source/
H
A
D
dng_render.h
206
void SetShadows (real64
shadows
)
in SetShadows()
argument
/foundation/arkui/ace_engine/test/unittest/core/event/
H
A
D
drag_event_test_ng_property_config.cpp
1986
Shadow
shadows
;
in HWTEST_F()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/span/
H
A
D
tlv_util.cpp
174
std::vector<Shadow>
shadows
;
in ReadTextShadows()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/rich_editor/
H
A
D
rich_editor_model.h
140
auto&
shadows
= updateTextShadows.value();
in UpdateColorByResourceId()
local
H
A
D
rich_editor_layout_algorithm.cpp
210
auto
shadows
= span->fontStyle->GetTextShadowValue();
in GetShadowOffset()
local
/foundation/arkui/ace_engine/adapter/ohos/capability/html/
H
A
D
span_to_html.cpp
179
std::string SpanToHtml::ToHtml(const std::optional<std::vector<Shadow>>&
shadows
)
in ToHtml()
argument
H
A
D
html_to_span.cpp
438
std::vector<std::vector<std::string>>
shadows
;
in InitTextShadow()
local
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