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/third_party/rust/crates/bindgen/bindgen-tests/tests/headers/
H A Dsame_struct_name_in_different_namespaces.hpp5 namespace shadow { namespace
/foundation/arkui/ace_engine/frameworks/core/components/focus_collaboration/
H A Dfocus_collaboration_element.cpp29 auto shadow = AceType::MakeRefPtr<ShadowComponent>(); in PerformBuild() local
/third_party/backends/tools/
H A Dgamma4scanimage.c35 int shadow = 0; in main() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/
H A Drs_shadow_test.cpp107 RSShadow shadow; in HWTEST_F() local
278 RSShadow shadow; in HWTEST_F() local
290 RSShadow shadow; in HWTEST_F() local
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/test/unittest/common/storage/
H A Dmulti_ver_vacuum_executor_stub.h27 uint8_t shadow = 1; member
/kernel/linux/linux-5.10/mm/kasan/
H A Dtags_report.c90 u8 *shadow = (u8 *)kasan_mem_to_shadow(addr); in print_tags() local
H A Dtags.c82 u8 *shadow_first, *shadow_last, *shadow; in check_memory_region() local
/kernel/linux/linux-6.6/mm/kasan/
H A Dreport_sw_tags.c51 u8 *shadow; in kasan_get_alloc_size() local
81 u8 *shadow = (u8 *)kasan_mem_to_shadow(addr); in kasan_print_tags() local
H A Dsw_tags.c77 u8 *shadow_first, *shadow_last, *shadow; in kasan_check_range() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/texttimer/
H A Dtext_timer_layout_property.cpp46 inline std::unique_ptr<JsonValue> ConvertShadowToJson(const Shadow& shadow) in ConvertShadowToJson() argument
85 auto shadow = GetTextShadow().value_or(std::vector<Shadow> { Shadow() }); in ToJsonValue() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_clock/
H A Dtext_clock_layout_property.cpp45 std::string CovertShadowToString(const Shadow& shadow) in CovertShadowToString() argument
/kernel/linux/linux-5.10/drivers/gpu/drm/msm/adreno/
H A Da6xx_gpu.h37 uint32_t *shadow; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dtext_layout_property.cpp31 inline std::unique_ptr<JsonValue> CovertShadowToJson(const Shadow& shadow) in CovertShadowToJson() argument
122 auto shadow = GetTextShadow().value_or(std::vector<Shadow> { Shadow() }); in ToJsonValueForOption() local
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/ndk/
H A Ddrawing_brush_test.cpp188 OH_Drawing_ShadowLayer* shadow = OH_Drawing_ShadowLayerCreate(-3.f, -3.f, 3.f, 0xFF00FF00); in HWTEST_F() local
/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H A Dlight.h27 Light(LightType type, const Vec3& color, float intensity, bool shadow, const Position& position, in Light() argument
48 void SetLightShadow(bool shadow) in SetLightShadow() argument
/foundation/window/window_manager/wmserver/src/
H A Dwindow_system_effect.cpp131 auto& shadow = node->isFocused_ ? windowSystemEffectConfig_.focusedShadow_ : in SetWindowShadow() local
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/kernel/linux/linux-5.10/drivers/gpio/
H A Dgpio-mm-lantiq.c31 u16 shadow; /* shadow the latches state */ member
104 u32 shadow; in ltq_mm_probe() local
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/kernel/linux/linux-6.6/drivers/gpio/
H A Dgpio-mm-lantiq.c31 u16 shadow; /* shadow the latches state */ member
104 u32 shadow; in ltq_mm_probe() local
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/kernel/linux/linux-6.6/drivers/gpu/drm/nouveau/nvkm/subdev/pci/
H A Dbase.c66 nvkm_pci_rom_shadow(struct nvkm_pci *pci, bool shadow) in nvkm_pci_rom_shadow() argument
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dbasetexture9.h44 boolean shadow; member
/third_party/mesa3d/src/gallium/drivers/r600/
H A Dcompute_memory_pool.h67 uint32_t *shadow; /**< host copy of the pool, used for growing the pool */ member
/foundation/arkui/ace_engine/frameworks/core/components/theme/
H A Dshadow_theme.cpp49 auto shadow = ParseShadowParam(themeStyle_, style, shadowIter->second, colorMode == ColorMode::DARK); in GetShadow() local
72 Shadow shadow; in ParseShadowParam() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/
H A Dpicker_model.h44 std::optional<Shadow> shadow; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_light.h68 void SetLightShadow(bool shadow) in SetLightShadow() argument
37 ModelLight(ModelLightType type, const Vec3& color, const AnimatableFloat& intensity, bool shadow, const ModelPosition& position, const Quaternion& rotation) ModelLight() argument
/foundation/arkui/ace_engine/frameworks/core/common/
H A Dfocus_animation_manager.cpp159 auto shadow = shadowStack_.top().Upgrade(); in SetShadowProperties() local
170 auto shadow = shadowStack_.top().Upgrade(); in SetShadowProperties() local
181 auto shadow = shadowStack_.top().Upgrade(); CancelShadow() local
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