| /third_party/vk-gl-cts/external/amber/src/include/amber/ |
| H A D | shader_info.h | 55 std::string shader_source; member
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| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cES31CompatibilityTests.cpp | 354 bool gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::createProgram(const struct Shader shader_source) in createProgram() argument
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| H A D | gl3cCullDistanceTests.cpp | 1329 std::string& shader_source = shaders_configuration[n_shader_index].body; in buildPO() local [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
| H A D | esextcTessellationShaderXFB.cpp | 233 std::string shader_source = getShaderSource(so_id); in createSeparableProgram() local
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| H A D | esextcTessellationShaderUtils.cpp | 213 std::string shader_source = m_parent_test->getShaderSource(shader); in compileShaders() local 225 std::string shader_source = m_parent_test->getShaderSource(shader); in compileShaders() local
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| /third_party/vk-gl-cts/external/openglcts/modules/glesext/ |
| H A D | esextcTestCaseBase.cpp | 499 std::string shader_source = getShaderSource(*it); in buildProgramVA() local
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| /third_party/vk-gl-cts/modules/gles31/functional/ |
| H A D | es31fNegativeShaderApiTests.cpp | 104 void shader_source (NegativeTestContext& ctx) in shader_source() function
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| /third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
| H A D | es31cArrayOfArraysTests.cpp | 600 std::string shader_source; in compile_shader_and_get_compilation_result() local 778 execute_negative_test( typename TestCaseBase<API>::TestShaderType tested_shader_type, const std::string& shader_source) execute_negative_test() argument 1359 std::string shader_source = ""; test_shader_compilation() local 1409 std::string shader_source; test_shader_compilation() local 1456 std::string shader_source = structure_declaration; test_shader_compilation() local 1484 std::string shader_source; test_shader_compilation() local 1518 std::string shader_source; test_shader_compilation() local 1554 std::string shader_source = shader_start; test_shader_compilation() local 1581 std::string shader_source = shader_start; test_shader_compilation() local 1619 std::string shader_source = "struct{\\n" + this->extend_string(" float", "[2]", 2); test_shader_compilation() local 1662 std::string shader_source = example_struct_begin; test_shader_compilation() local 1694 std::string shader_source = example_struct_begin; test_shader_compilation() local 1772 std::string shader_source = base_variable_string; test_shader_compilation() local 1859 std::string shader_source; test_shader_compilation() local 1897 std::string shader_source; test_shader_compilation() local 1936 std::string shader_source; test_shader_compilation() local 1968 std::string shader_source; test_shader_compilation() local 2060 std::string shader_source = shader_start + base_variable_string; test_shader_compilation() local 2101 std::string shader_source = base_structure + shader_start + base_variable_string; test_shader_compilation() local 2131 std::string shader_source = shader_start + base_variable_string; test_shader_compilation() local 2182 std::string shader_source = shader_start + " " + input[string_index] + shader_variable_declarations; test_shader_compilation() local 2205 std::string shader_source = "const float[2][2] x = float[2][2](float[2](1.0, 2.0), float[2](3.0, 4.0));\\n\\n"; test_shader_compilation() local 2243 std::string shader_source = base_variable_string + shader_start; test_shader_compilation() local 2282 std::string shader_source; test_shader_compilation() local 2317 std::string shader_source; test_shader_compilation() local 2352 std::string shader_source; test_shader_compilation() local 2394 std::string shader_source; test_shader_compilation() local 2431 std::string shader_source = shader_start; test_shader_compilation() local 2621 std::string shader_source = example_structure_definition + shader_start + base_variable_string; test_shader_compilation() local 2651 std::string shader_source = shader_start + base_variable_string; test_shader_compilation() local 2678 std::string shader_source; test_shader_compilation() local 2706 std::string shader_source = shader_start + base_variable_string; test_shader_compilation() local 2733 std::string shader_source = example_struct + shader_start; test_shader_compilation() local 2812 std::string shader_source = shader_start + base_variable_string; test_shader_compilation() local 2856 std::string shader_source = shader_start + shader_body; test_shader_compilation() local 2918 std::string shader_source = shader_start + base_variable_string; test_shader_compilation() local 2953 std::string shader_source = test_shader_compilation() local 2996 std::string shader_source = test_shader_compilation() local 3048 std::string shader_source = shader_start + " " + var_iterator->second.type + " x[1][2][3][4];\\n\\n"; test_shader_compilation() local 3084 std::string base_shader_string, shader_source; test_shader_compilation() local 3140 std::string shader_source; test_shader_compilation() local 3190 std::string shader_source; test_shader_compilation() local 3240 std::string shader_source; test_shader_compilation() local 3349 std::string shader_source = shader_code_common_part + iteration_specific_shader_code_part; test_shader_compilation() local 3376 std::string shader_source = shader_start + this->extend_string(" float x", "[2]", (int)string_index + 2) + test_shader_compilation() local 3406 std::string shader_source; test_shader_compilation() local 3468 std::string shader_source = "int y = 1;\\n"; test_shader_compilation() local 3519 std::string shader_source = shader_start; test_shader_compilation() local 3599 std::string shader_source = "struct light {\\n float intensity;\\n int position;\\n};\\n\\n"; test_shader_compilation() local 4353 std::string shader_source; test_shader_compilation() local 4407 std::string shader_source = shader_start + shader_variable_declarations; test_shader_compilation() local 4477 std::string shader_source; test_shader_compilation() local 4492 std::string shader_source; test_shader_compilation() local 6784 std::string shader_source = base_variable_string + shader_start; test_shader_compilation() local 6847 std::string shader_source; test_shader_compilation() local 7202 std::string shader_source; test_shader_compilation() local 7239 std::string shader_source; test_shader_compilation() local 7298 std::string shader_source; test_shader_compilation() local 7653 std::string shader_source; test_shader_compilation() local 7690 std::string shader_source; test_shader_compilation() local [all...] |
| /third_party/mesa3d/src/mesa/main/ |
| H A D | shaderapi.c | 2072 shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count, in shader_source() function 3242 char *shader_source; member [all...] |