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Searched defs:shaderCode (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DBlit9.cpp139 const BYTE *shaderCode = g_shaderCode[source]; in setShader() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp932 void d3dx11CompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, ID3D10Blob** ppBlobOut) in d3dx11CompileShader() argument
957 void d3dCompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, ID3DBlob** ppBlobOut) in d3dCompileShader() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_utils.cpp758 InitShaderAndSerial(Context *context, ShaderAndSerial *shaderAndSerial, const uint32_t *shaderCode, size_t shaderCodeSize) InitShaderAndSerial() argument
H A DUtilsVk.cpp990 angle::spirv::Blob shaderCode = unresolve::MakeFragShader( in GetUnresolveFrag() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp931 void d3dx11CompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, ID3D10Blob** ppBlobOut) in d3dx11CompileShader() argument
956 void d3dCompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, ID3DBlob** ppBlobOut) in d3dCompileShader() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp3598 const string shaderCode = m_operationShaderTemplate.specialize(specializations); in fillShaderSpec() local
3868 const string shaderCode = m_settingsShaderTemplate.specialize(specializations); in fillShaderSpec() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp3596 const string shaderCode = m_operationShaderTemplate.specialize(specializations); in fillShaderSpec() local
3866 const string shaderCode = m_settingsShaderTemplate.specialize(specializations); in fillShaderSpec() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp8316 void createVerificationShader (std::ostringstream& shaderCode, const VkImageAspectFlagBits attachmentAspect) const in createVerificationShader() argument
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