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Searched defs:shader (Results 1 - 25 of 72) sorted by relevance

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/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_mesh.cpp40 void RenderMesh::Bind(RenderGeneralProgram *shader) in Bind() argument
H A Drender_opengl_renderer.cpp28 void RenderOpenglRenderer::Draw(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, in Draw() argument
47 void RenderOpenglRenderer::Draw(GLuint texId, GLuint fbo, RenderMesh *mesh, RenderGeneralProgram *shader, in Draw() argument
65 ProcessTransform(GraphicTransformType type, RenderGeneralProgram *shader) ProcessTransform() argument
116 DrawOnScreenWithTransform(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, GraphicTransformType type, GLenum target) DrawOnScreenWithTransform() argument
130 DrawOnScreen(GLuint texId, RenderMesh *mesh, RenderGeneralProgram *shader, RenderViewport *viewport, const void *trans, GLenum target) DrawOnScreen() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.h45 RENDER_NS::RenderHandle shader; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.h53 RenderHandle shader; member
H A Drender_blur.h80 RenderHandle shader; member
H A Drender_motion_blur.h62 RenderHandle shader; member
69 RenderHandle shader; member
H A Drender_node_fullscreen_generic.h73 RenderHandle shader; member
H A Drender_copy.cpp60 CreatePso( IRenderNodeContextManager& renderNodeContextMgr, const RenderHandle& shader, const PipelineLayout& pipelineLayout) CreatePso() argument
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/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/
H A Dprogram.cpp45 GLuint shader = glCreateShader(type); in CreateShader() local
56 void Program::CheckShaderCompileErrors(GLuint shader, const std::string& type) in CheckShaderCompileErrors() argument
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/draw/runtimeeffect_fuzzer/
H A Druntime_effect_fuzzer.cpp96 std::shared_ptr<Drawing::ShaderEffect> shader = builder->MakeShader(nullptr, isOpaque); in RuntimeShaderFuzzTest() local
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/
H A Dge_water_ripple_filter.cpp49 auto shader = Drawing::ShaderEffect::CreateImageShader(*image, Drawing::TileMode::CLAMP, in ProcessImage() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/fuzztest/ui/rsnode_fuzzer/
H A Drsnode_fuzzer.cpp165 std::shared_ptr<RSShader> shader = RSShader::CreateRSShader(); in RSNodeFuzzTestInner02() local
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
H A Dskia_runtime_shader_builder.cpp48 auto shader = std::make_shared<ShaderEffect>(); in MakeShader() local
70 void SkiaRuntimeShaderBuilder::SetChild(const std::string& name, std::shared_ptr<ShaderEffect> shader) in SetChild() argument
H A Dskia_runtime_effect.cpp106 std::shared_ptr<ShaderEffect> shader = std::make_shared<ShaderEffect>(); in MakeShader() local
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/effect/
H A Druntime_shader_builder.cpp39 void RuntimeShaderBuilder::SetChild(const std::string& name, std::shared_ptr<ShaderEffect> shader) in SetChild() argument
/foundation/arkui/ace_engine/test/mock/core/rosen/
H A Dtesting_image_filter.h77 CreateShaderImageFilter( std::shared_ptr<TestingShaderEffect> shader, const Rect& rect = {}) CreateShaderImageFilter() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Dgradient_style_modifier.cpp51 auto shader = SkiaDecorationPainter::CreateGradientShader(GetGradient(), frameSize); in PaintGradient() local
66 auto shader = DrawingDecorationPainter::CreateGradientShader(GetGradient(), frameSize); in PaintGradient() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_post_process.cpp187 Create( const string_view name, const string_view ppName, const RenderHandleReference& shader) Create() argument
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/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/
H A Degl_core.cpp159 GLuint shader = glCreateShader(type); in LoadShader() local
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h173 RENDER_NS::RenderHandleReference shader; global() member
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h150 RENDER_NS::RenderHandleReference shader; member
198 RENDER_NS::RenderHandleReference shader; member
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_motion_blur_filter.cpp114 auto shader = Drawing::ShaderEffect::CreateImageShader(*tmpBlur, Drawing::TileMode::CLAMP, in DrawMotionBlur() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/drawable/
H A Drs_property_drawable_background_test.cpp194 std::shared_ptr<RSShader> shader = RSShader::CreateRSShader(); in HWTEST_F() local
222 std::shared_ptr<RSImage> shader = std::make_shared<RSImage>(); in HWTEST_F() local
H A Drs_drawable_test.cpp80 std::shared_ptr<RSShader> shader = RSShader::CreateRSShader(); in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/test/render/render_base/unittest/draw/
H A Drs_draw_test.cpp80 std::shared_ptr<RSShader> shader = RSShader::CreateRSShader(); in HWTEST_F() local

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