| /third_party/mesa3d/src/compiler/nir/ |
| H A D | nir_opt_peephole_select.c | 272 nir_opt_collapse_if(nir_if *if_stmt, nir_shader *shader, unsigned limit, in nir_opt_collapse_if() argument 375 nir_opt_peephole_select_block(nir_block *block, nir_shader *shader, in nir_opt_peephole_select_block() argument 493 nir_shader *shader = impl->function->shader; in nir_opt_peephole_select_impl() local 512 nir_opt_peephole_select(nir_shader *shader, unsigned limit, in nir_opt_peephole_select() argument
|
| H A D | nir_opt_phi_precision.c | 446 nir_opt_phi_precision(nir_shader *shader) in nir_opt_phi_precision() argument [all...] |
| H A D | nir_opt_memcpy.c | 291 nir_opt_memcpy(nir_shader *shader) in nir_opt_memcpy() argument
|
| H A D | nir_opt_offsets.c | 215 nir_opt_offsets(nir_shader *shader, const nir_opt_offsets_options *options) in nir_opt_offsets() argument
|
| H A D | nir_propagate_invariant.c | 198 nir_propagate_invariant(nir_shader *shader, bool invariant_prim) in nir_propagate_invariant() argument
|
| H A D | nir_repair_ssa.c | 200 nir_repair_ssa(nir_shader *shader) in nir_repair_ssa() argument
|
| H A D | nir_lower_amul.c | 51 nir_shader *shader; member 237 nir_lower_amul(nir_shader *shader, in nir_lower_amul() argument [all...] |
| H A D | nir_dominance.c | 201 nir_calc_dominance(nir_shader *shader) in nir_calc_dominance() argument 294 nir_dump_dom_tree(nir_shader *shader, FILE *fp) in nir_dump_dom_tree() argument 316 nir_dump_dom_frontier(nir_shader *shader, FILE *fp) in nir_dump_dom_frontier() argument 340 nir_dump_cfg(nir_shader *shader, FILE *fp) in nir_dump_cfg() argument
|
| H A D | nir_lower_convert_alu_types.c | 109 nir_opt_simplify_convert_alu_types(nir_shader *shader) in nir_opt_simplify_convert_alu_types() argument 158 nir_lower_convert_alu_types(nir_shader *shader, in nir_lower_convert_alu_types() argument 179 nir_lower_constant_convert_alu_types(nir_shader *shader) in nir_lower_constant_convert_alu_types() argument 205 nir_lower_alu_conversion_to_intrinsic(nir_shader *shader) in nir_lower_alu_conversion_to_intrinsic() argument
|
| H A D | nir_inline_functions.c | 274 nir_inline_functions(nir_shader *shader) nir_inline_functions() argument [all...] |
| H A D | nir_lower_bool_to_bitsize.c | 449 nir_lower_bool_to_bitsize(nir_shader *shader) in nir_lower_bool_to_bitsize() argument
|
| H A D | nir_lower_drawpixels.c | 36 nir_shader *shader; member 70 create_uniform(nir_shader *shader, const char *name, in create_uniform() argument 293 nir_lower_drawpixels(nir_shader *shader, const nir_lower_drawpixels_options *options) nir_lower_drawpixels() argument [all...] |
| H A D | nir_lower_fp16_conv.c | 231 nir_lower_fp16_casts(nir_shader *shader) in nir_lower_fp16_casts() argument
|
| /third_party/mesa3d/src/compiler/glsl/ |
| H A D | gl_nir_link_uniform_initializers.c | 65 struct gl_linked_shader *shader = data->shader_prog->_LinkedShaders[sh]; in set_opaque_binding() local 244 struct gl_linked_shader *shader = set_uniform_initializer() local [all...] |
| H A D | lower_named_interface_blocks.cpp | 318 lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader) in lower_named_interface_blocks() argument
|
| H A D | test_optpass.cpp | 182 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); in test_optpass() local [all...] |
| H A D | lower_tess_level.cpp | 445 lower_tess_level(gl_linked_shader *shader) in lower_tess_level() argument
|
| H A D | gl_nir_lower_samplers_as_deref.c | 68 nir_shader *shader; member 380 gl_nir_lower_samplers_as_deref(nir_shader *shader, in gl_nir_lower_samplers_as_deref() argument [all...] |
| H A D | gl_nir_lower_buffers.c | 331 gl_nir_lower_buffers(nir_shader *shader, in gl_nir_lower_buffers() argument [all...] |
| H A D | gl_nir_lower_xfb_varying.c | 153 gl_nir_lower_xfb_varying(nir_shader *shader, const char *old_var_name, in gl_nir_lower_xfb_varying() argument
|
| H A D | standalone.cpp | 380 compile_shader(struct gl_context *ctx, struct gl_shader *shader) in compile_shader() argument 464 struct gl_shader *shader = rzalloc(whole_program, gl_shader); in standalone_compile_shader() local 568 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i]; standalone_compile_shader() local 583 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i]; standalone_compile_shader() local [all...] |
| /third_party/mesa3d/src/compiler/glsl/glcpp/ |
| H A D | pp.c | 110 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) in remove_line_continuations() argument 225 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, glcpp_extension_iterator extensions, void *state, struct gl_context *gl_ctx) glcpp_preprocess() argument [all...] |
| /third_party/mesa3d/src/gallium/drivers/svga/ |
| H A D | svga_state_tgsi_transform.c | 56 insert_at_head(struct svga_shader *head, struct svga_shader *shader) in insert_at_head() argument 68 bind_shader(struct svga_context *svga, const enum pipe_shader_type shader_type, struct svga_shader *shader) bind_shader() argument 131 write_vpos(struct svga_context *svga, struct svga_shader *shader) write_vpos() argument 178 transform_dynamic_indexing(struct svga_context *svga, struct svga_shader *shader) transform_dynamic_indexing() argument 231 emulate_point_sprite(struct svga_context *svga, struct svga_shader *shader, const struct tgsi_token *tokens) emulate_point_sprite() argument [all...] |
| H A D | svga_state_tss.c | 46 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT; in svga_cleanup_tss_binding() local 144 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT; in update_tss_binding() local 386 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT; in update_tss() local [all...] |
| /third_party/mesa3d/src/gallium/frontends/clover/nir/ |
| H A D | invocation.cpp | 85 clover_nir_add_image_uniforms(nir_shader *shader) in clover_nir_add_image_uniforms() argument 103 clover_nir_lower_images(nir_shader *shader) in clover_nir_lower_images() argument [all...] |