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/third_party/mesa3d/src/compiler/nir/
H A Dnir_opt_peephole_select.c272 nir_opt_collapse_if(nir_if *if_stmt, nir_shader *shader, unsigned limit, in nir_opt_collapse_if() argument
375 nir_opt_peephole_select_block(nir_block *block, nir_shader *shader, in nir_opt_peephole_select_block() argument
493 nir_shader *shader = impl->function->shader; in nir_opt_peephole_select_impl() local
512 nir_opt_peephole_select(nir_shader *shader, unsigned limit, in nir_opt_peephole_select() argument
H A Dnir_opt_phi_precision.c446 nir_opt_phi_precision(nir_shader *shader) in nir_opt_phi_precision() argument
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H A Dnir_opt_memcpy.c291 nir_opt_memcpy(nir_shader *shader) in nir_opt_memcpy() argument
H A Dnir_opt_offsets.c215 nir_opt_offsets(nir_shader *shader, const nir_opt_offsets_options *options) in nir_opt_offsets() argument
H A Dnir_propagate_invariant.c198 nir_propagate_invariant(nir_shader *shader, bool invariant_prim) in nir_propagate_invariant() argument
H A Dnir_repair_ssa.c200 nir_repair_ssa(nir_shader *shader) in nir_repair_ssa() argument
H A Dnir_lower_amul.c51 nir_shader *shader; member
237 nir_lower_amul(nir_shader *shader, in nir_lower_amul() argument
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H A Dnir_dominance.c201 nir_calc_dominance(nir_shader *shader) in nir_calc_dominance() argument
294 nir_dump_dom_tree(nir_shader *shader, FILE *fp) in nir_dump_dom_tree() argument
316 nir_dump_dom_frontier(nir_shader *shader, FILE *fp) in nir_dump_dom_frontier() argument
340 nir_dump_cfg(nir_shader *shader, FILE *fp) in nir_dump_cfg() argument
H A Dnir_lower_convert_alu_types.c109 nir_opt_simplify_convert_alu_types(nir_shader *shader) in nir_opt_simplify_convert_alu_types() argument
158 nir_lower_convert_alu_types(nir_shader *shader, in nir_lower_convert_alu_types() argument
179 nir_lower_constant_convert_alu_types(nir_shader *shader) in nir_lower_constant_convert_alu_types() argument
205 nir_lower_alu_conversion_to_intrinsic(nir_shader *shader) in nir_lower_alu_conversion_to_intrinsic() argument
H A Dnir_inline_functions.c274 nir_inline_functions(nir_shader *shader) nir_inline_functions() argument
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H A Dnir_lower_bool_to_bitsize.c449 nir_lower_bool_to_bitsize(nir_shader *shader) in nir_lower_bool_to_bitsize() argument
H A Dnir_lower_drawpixels.c36 nir_shader *shader; member
70 create_uniform(nir_shader *shader, const char *name, in create_uniform() argument
293 nir_lower_drawpixels(nir_shader *shader, const nir_lower_drawpixels_options *options) nir_lower_drawpixels() argument
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H A Dnir_lower_fp16_conv.c231 nir_lower_fp16_casts(nir_shader *shader) in nir_lower_fp16_casts() argument
/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_link_uniform_initializers.c65 struct gl_linked_shader *shader = data->shader_prog->_LinkedShaders[sh]; in set_opaque_binding() local
244 struct gl_linked_shader *shader = set_uniform_initializer() local
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H A Dlower_named_interface_blocks.cpp318 lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader) in lower_named_interface_blocks() argument
H A Dtest_optpass.cpp182 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); in test_optpass() local
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H A Dlower_tess_level.cpp445 lower_tess_level(gl_linked_shader *shader) in lower_tess_level() argument
H A Dgl_nir_lower_samplers_as_deref.c68 nir_shader *shader; member
380 gl_nir_lower_samplers_as_deref(nir_shader *shader, in gl_nir_lower_samplers_as_deref() argument
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H A Dgl_nir_lower_buffers.c331 gl_nir_lower_buffers(nir_shader *shader, in gl_nir_lower_buffers() argument
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H A Dgl_nir_lower_xfb_varying.c153 gl_nir_lower_xfb_varying(nir_shader *shader, const char *old_var_name, in gl_nir_lower_xfb_varying() argument
H A Dstandalone.cpp380 compile_shader(struct gl_context *ctx, struct gl_shader *shader) in compile_shader() argument
464 struct gl_shader *shader = rzalloc(whole_program, gl_shader); in standalone_compile_shader() local
568 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i]; standalone_compile_shader() local
583 struct gl_linked_shader *shader = whole_program->_LinkedShaders[i]; standalone_compile_shader() local
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/third_party/mesa3d/src/compiler/glsl/glcpp/
H A Dpp.c110 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) in remove_line_continuations() argument
225 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, glcpp_extension_iterator extensions, void *state, struct gl_context *gl_ctx) glcpp_preprocess() argument
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/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_tgsi_transform.c56 insert_at_head(struct svga_shader *head, struct svga_shader *shader) in insert_at_head() argument
68 bind_shader(struct svga_context *svga, const enum pipe_shader_type shader_type, struct svga_shader *shader) bind_shader() argument
131 write_vpos(struct svga_context *svga, struct svga_shader *shader) write_vpos() argument
178 transform_dynamic_indexing(struct svga_context *svga, struct svga_shader *shader) transform_dynamic_indexing() argument
231 emulate_point_sprite(struct svga_context *svga, struct svga_shader *shader, const struct tgsi_token *tokens) emulate_point_sprite() argument
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H A Dsvga_state_tss.c46 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT; in svga_cleanup_tss_binding() local
144 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT; in update_tss_binding() local
386 const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT; in update_tss() local
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/third_party/mesa3d/src/gallium/frontends/clover/nir/
H A Dinvocation.cpp85 clover_nir_add_image_uniforms(nir_shader *shader) in clover_nir_add_image_uniforms() argument
103 clover_nir_lower_images(nir_shader *shader) in clover_nir_lower_images() argument
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