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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dcapture_gles_2_0_params.cpp429 CaptureGetShaderInfoLog_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog, ParamCapture *paramCapture) CaptureGetShaderInfoLog_length() argument
440 CaptureGetShaderInfoLog_infoLog(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog, ParamCapture *paramCapture) CaptureGetShaderInfoLog_infoLog() argument
476 CaptureGetShaderSource_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *source, ParamCapture *paramCapture) CaptureGetShaderSource_length() argument
487 CaptureGetShaderSource_source(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *source, ParamCapture *paramCapture) CaptureGetShaderSource_source() argument
498 CaptureGetShaderiv_params(const State &glState, bool isCallValid, ShaderProgramID shader, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetShaderiv_params() argument
644 CaptureShaderSource_string(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei count, const GLchar *const *string, const GLint *length, ParamCapture *paramCapture) CaptureShaderSource_string() argument
655 CaptureShaderSource_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei count, const GLchar *const *string, const GLint *length, ParamCapture *paramCapture) CaptureShaderSource_length() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DContextGL.cpp62 GLuint shader = functions->createShader(ToGLenum(data.getShaderType())); in createShader() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTessellation.cpp1795 glw::GLuint shader = shaders[n_shader]; initTest() local
1921 glw::GLuint shader = shaders[n_shader]; initTestDescriptor() local
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H A DesextcTessellationShaderUtils.cpp198 glw::GLuint shader = shaders[n_shader]; in compileShaders() local
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessVertexArraysTests.cpp317 } shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in BuildProgram() local
885 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local
1332 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local
1958 } shader[] = { { { s_vertex_shader_head, s_vertex_shader_declaration[function_selector][size - 1], PrepareProgram() local
2653 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local
3116 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local
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/third_party/vk-gl-cts/external/amber/src/src/amberscript/
H A Dparser.cc770 auto& shader = pipeline->GetShaders()[pipeline->GetShaders().size() - 1]; ParseShaderSpecialization() local
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/third_party/vk-gl-cts/external/amber/src/src/
H A Dpipeline.h93 void SetShader(Shader* shader) { shader_ = shader; } in SetShader() argument
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/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_2_autogen.cpp33 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() argument
112 void GL_APIENTRY GL_CompileShader(GLuint shader) in GL_CompileShader() argument
221 void GL_APIENTRY GL_DeleteShader(GLuint shader) in GL_DeleteShader() argument
245 GL_DetachShader(GLuint program, GLuint shader) GL_DetachShader() argument
535 GL_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) GL_GetShaderInfoLog() argument
566 GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) GL_GetShaderSource() argument
593 GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params) GL_GetShaderiv() argument
839 GL_IsShader(GLuint shader) GL_IsShader() argument
893 GL_ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) GL_ShaderSource() argument
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DUniformBufferTest.cpp637 GLuint shader = CompileShader(GL_VERTEX_SHADER, source.c_str()); in TEST_P() local
H A DWebGLCompatibilityTest.cpp404 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() local
430 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() local
455 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramVk.cpp332 gl::Shader *shader = mState.getAttachedShader(shaderType); in generateUniformLayoutMapping() local
/third_party/skia/src/core/
H A DSkRuntimeEffect.cpp1335 auto shader = this->makeShader(std::move(uniforms), children, localMatrix, false); makeImage() local
1414 SkShader* SkRuntimeEffect::ChildPtr::shader() const { shader() function in SkRuntimeEffect::ChildPtr
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H A DSkDevice.cpp404 static sk_sp<SkShader> make_post_inverse_lm(const SkShader* shader, const SkMatrix& m) { in make_post_inverse_lm() argument
553 onClipShader(sk_sp<SkShader> shader) onClipShader() argument
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/third_party/skia/src/gpu/v1/
H A DClipStack.cpp882 void ClipStack::SaveRecord::addShader(sk_sp<SkShader> shader) { in addShader() argument
1519 clipShader(sk_sp<SkShader> shader) clipShader() argument
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelProgram.cpp28 PixelProgram::PixelProgram(const PixelProcessor::State &state, const PixelShader *shader) : in PixelProgram() argument
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H A DPixelRoutine.cpp32 PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) in PixelRoutine() argument
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H A DVertexProgram.cpp26 VertexProgram::VertexProgram(const VertexProcessor::State &state, const VertexShader *shader) in VertexProgram() argument
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/third_party/skia/src/pdf/
H A DSkPDFGradientShader.cpp871 static SkPDFGradientShader::Key make_key(const SkShader* shader, in make_key() argument
912 Make(SkPDFDocument* doc, SkShader* shader, const SkMatrix& canvasTransform, const SkIRect& bbox) Make() argument
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DBindGroupValidationTests.cpp2068 CreateComputePipeline( const char* shader, std::vector<wgpu::BindGroupLayout> bindGroupLayout) CreateComputePipeline() argument
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/third_party/skia/fuzz/
H A DFuzzCanvas.cpp794 sk_sp<SkShader> shader = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_imageFilter() local
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp116 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() local
292 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); detach_shader() local
333 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); link_program() local
381 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); use_program() local
435 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); delete_program() local
455 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); validate_program() local
562 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); program_parameteri() local
859 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_attrib_location() local
895 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_uniform_location() local
927 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); bind_attrib_location() local
958 GLuint shader = -1; uniform_block_binding() local
2238 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); transform_feedback_varyings() local
2355 GLuint shader = ctx.glCreateShader(GL_COMPUTE_SHADER); compile_compute_shader_helper() local
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H A Des31fNegativeStateApiTests.cpp329 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() local
357 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() local
408 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_shader_source() local
434 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_programiv() local
459 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_program_info_log() local
548 GLuint shader; get_uniformfv() local
592 GLuint shader; get_nuniformfv() local
640 GLuint shader; get_uniformiv() local
682 GLuint shader; get_nuniformiv() local
730 GLuint shader; get_uniformuiv() local
772 GLuint shader; get_nuniformuiv() local
817 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniform() local
851 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniformsiv() local
898 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniform_blockiv() local
934 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniform_block_name() local
967 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_attrib() local
1008 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_uniform_indices() local
1125 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_frag_data_location() local
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/third_party/vk-gl-cts/modules/glshared/
H A DglsAttributeLocationTests.cpp307 string getShaderInfoLog (const glw::Functions& gl, deUint32 shader) in getShaderInfoLog() argument
323 bool getShaderCompileStatus (const glw::Functions& gl, deUint32 shader) in getShaderCompileStatus() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineCreationFeedbackTests.cpp69 std::string getShaderFlagStr (const VkShaderStageFlags shader, in getShaderFlagStr() argument
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H A DvktPipelineExecutablePropertiesTests.cpp99 std::string getShaderFlagStr(const VkShaderStageFlags shader, in getShaderFlagStr() argument

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