| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| H A D | capture_gles_2_0_params.cpp | 429 CaptureGetShaderInfoLog_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog, ParamCapture *paramCapture) CaptureGetShaderInfoLog_length() argument 440 CaptureGetShaderInfoLog_infoLog(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog, ParamCapture *paramCapture) CaptureGetShaderInfoLog_infoLog() argument 476 CaptureGetShaderSource_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *source, ParamCapture *paramCapture) CaptureGetShaderSource_length() argument 487 CaptureGetShaderSource_source(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufSize, GLsizei *length, GLchar *source, ParamCapture *paramCapture) CaptureGetShaderSource_source() argument 498 CaptureGetShaderiv_params(const State &glState, bool isCallValid, ShaderProgramID shader, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetShaderiv_params() argument 644 CaptureShaderSource_string(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei count, const GLchar *const *string, const GLint *length, ParamCapture *paramCapture) CaptureShaderSource_string() argument 655 CaptureShaderSource_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei count, const GLchar *const *string, const GLint *length, ParamCapture *paramCapture) CaptureShaderSource_length() argument
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| H A D | ContextGL.cpp | 62 GLuint shader = functions->createShader(ToGLenum(data.getShaderType())); in createShader() local
|
| /third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
| H A D | esextcTessellationShaderTessellation.cpp | 1795 glw::GLuint shader = shaders[n_shader]; initTest() local 1921 glw::GLuint shader = shaders[n_shader]; initTestDescriptor() local [all...] |
| H A D | esextcTessellationShaderUtils.cpp | 198 glw::GLuint shader = shaders[n_shader]; in compileShaders() local [all...] |
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cDirectStateAccessVertexArraysTests.cpp | 317 } shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in BuildProgram() local 885 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local 1332 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local 1958 } shader[] = { { { s_vertex_shader_head, s_vertex_shader_declaration[function_selector][size - 1], PrepareProgram() local 2653 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local 3116 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; PrepareProgram() local [all...] |
| /third_party/vk-gl-cts/external/amber/src/src/amberscript/ |
| H A D | parser.cc | 770 auto& shader = pipeline->GetShaders()[pipeline->GetShaders().size() - 1]; ParseShaderSpecialization() local [all...] |
| /third_party/vk-gl-cts/external/amber/src/src/ |
| H A D | pipeline.h | 93 void SetShader(Shader* shader) { shader_ = shader; } in SetShader() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libGL/ |
| H A D | entry_points_gl_2_autogen.cpp | 33 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() argument 112 void GL_APIENTRY GL_CompileShader(GLuint shader) in GL_CompileShader() argument 221 void GL_APIENTRY GL_DeleteShader(GLuint shader) in GL_DeleteShader() argument 245 GL_DetachShader(GLuint program, GLuint shader) GL_DetachShader() argument 535 GL_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) GL_GetShaderInfoLog() argument 566 GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) GL_GetShaderSource() argument 593 GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params) GL_GetShaderiv() argument 839 GL_IsShader(GLuint shader) GL_IsShader() argument 893 GL_ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) GL_ShaderSource() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
| H A D | UniformBufferTest.cpp | 637 GLuint shader = CompileShader(GL_VERTEX_SHADER, source.c_str()); in TEST_P() local
|
| H A D | WebGLCompatibilityTest.cpp | 404 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() local 430 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() local 455 GLuint shader = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| H A D | ProgramVk.cpp | 332 gl::Shader *shader = mState.getAttachedShader(shaderType); in generateUniformLayoutMapping() local
|
| /third_party/skia/src/core/ |
| H A D | SkRuntimeEffect.cpp | 1335 auto shader = this->makeShader(std::move(uniforms), children, localMatrix, false); makeImage() local 1414 SkShader* SkRuntimeEffect::ChildPtr::shader() const { shader() function in SkRuntimeEffect::ChildPtr [all...] |
| H A D | SkDevice.cpp | 404 static sk_sp<SkShader> make_post_inverse_lm(const SkShader* shader, const SkMatrix& m) { in make_post_inverse_lm() argument 553 onClipShader(sk_sp<SkShader> shader) onClipShader() argument [all...] |
| /third_party/skia/src/gpu/v1/ |
| H A D | ClipStack.cpp | 882 void ClipStack::SaveRecord::addShader(sk_sp<SkShader> shader) { in addShader() argument 1519 clipShader(sk_sp<SkShader> shader) clipShader() argument [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Shader/ |
| H A D | PixelProgram.cpp | 28 PixelProgram::PixelProgram(const PixelProcessor::State &state, const PixelShader *shader) : in PixelProgram() argument [all...] |
| H A D | PixelRoutine.cpp | 32 PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) in PixelRoutine() argument [all...] |
| H A D | VertexProgram.cpp | 26 VertexProgram::VertexProgram(const VertexProcessor::State &state, const VertexShader *shader) in VertexProgram() argument [all...] |
| /third_party/skia/src/pdf/ |
| H A D | SkPDFGradientShader.cpp | 871 static SkPDFGradientShader::Key make_key(const SkShader* shader, in make_key() argument 912 Make(SkPDFDocument* doc, SkShader* shader, const SkMatrix& canvasTransform, const SkIRect& bbox) Make() argument [all...] |
| /third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
| H A D | BindGroupValidationTests.cpp | 2068 CreateComputePipeline( const char* shader, std::vector<wgpu::BindGroupLayout> bindGroupLayout) CreateComputePipeline() argument [all...] |
| /third_party/skia/fuzz/ |
| H A D | FuzzCanvas.cpp | 794 sk_sp<SkShader> shader = make_fuzz_shader(fuzz, depth - 1); in make_fuzz_imageFilter() local
|
| /third_party/vk-gl-cts/modules/gles31/functional/ |
| H A D | es31fNegativeShaderApiTests.cpp | 116 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() local 292 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); detach_shader() local 333 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); link_program() local 381 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); use_program() local 435 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); delete_program() local 455 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); validate_program() local 562 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); program_parameteri() local 859 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_attrib_location() local 895 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_uniform_location() local 927 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); bind_attrib_location() local 958 GLuint shader = -1; uniform_block_binding() local 2238 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); transform_feedback_varyings() local 2355 GLuint shader = ctx.glCreateShader(GL_COMPUTE_SHADER); compile_compute_shader_helper() local [all...] |
| H A D | es31fNegativeStateApiTests.cpp | 329 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() local 357 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() local 408 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_shader_source() local 434 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_programiv() local 459 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_program_info_log() local 548 GLuint shader; get_uniformfv() local 592 GLuint shader; get_nuniformfv() local 640 GLuint shader; get_uniformiv() local 682 GLuint shader; get_nuniformiv() local 730 GLuint shader; get_uniformuiv() local 772 GLuint shader; get_nuniformuiv() local 817 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniform() local 851 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniformsiv() local 898 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniform_blockiv() local 934 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_uniform_block_name() local 967 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_active_attrib() local 1008 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_uniform_indices() local 1125 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); get_frag_data_location() local [all...] |
| /third_party/vk-gl-cts/modules/glshared/ |
| H A D | glsAttributeLocationTests.cpp | 307 string getShaderInfoLog (const glw::Functions& gl, deUint32 shader) in getShaderInfoLog() argument 323 bool getShaderCompileStatus (const glw::Functions& gl, deUint32 shader) in getShaderCompileStatus() argument
|
| /third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
| H A D | vktPipelineCreationFeedbackTests.cpp | 69 std::string getShaderFlagStr (const VkShaderStageFlags shader, in getShaderFlagStr() argument [all...] |
| H A D | vktPipelineExecutablePropertiesTests.cpp | 99 std::string getShaderFlagStr(const VkShaderStageFlags shader, in getShaderFlagStr() argument
|