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Searched defs:sceneHolder (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dsubmeshhandler.cpp150 auto sceneHolder = node->SceneHolder(); variable
83 GetMaterialFromEntity( SCENE_NS::IScene::Ptr scene, SceneHolder::Ptr sceneHolder, CORE_NS::Entity entity) GetMaterialFromEntity() argument
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H A Decs_animation.h218 void SetSceneHolder(SceneHolder::Ptr& sceneHolder) in SetSceneHolder() argument
H A Dmaterial_impl.cpp134 auto sceneHolder = SceneHolder(); variable
152 auto sceneHolder = SceneHolder(); variable
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H A Dnode_impl.cpp582 Initialize(SCENE_NS::IEcsScene::Ptr& scene, SCENE_NS::IEcsObject::Ptr& ecsObject, SCENE_NS::INode::Ptr parent, const BASE_NS::string& path, const BASE_NS::string& name, SceneHolder::WeakPtr sceneHolder, CORE_NS::Entity entity) Initialize() argument
738 SetPathWithEcsNode(const BASE_NS::shared_ptr<NodeImpl>& self, const BASE_NS::string& name, SceneHolder::Ptr sceneHolder, const CORE3D_NS::ISceneNode* ecsNode) SetPathWithEcsNode() argument
786 SetPathWithoutNode(const BASE_NS::shared_ptr<NodeImpl>& self, const BASE_NS::string& name, const BASE_NS::string& fullPath, SceneHolder::Ptr sceneHolder) SetPathWithoutNode() argument
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