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Searched defs:sDepth (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_create_gpu_images.cpp92 const uint32_t sDepth = in CheckForDescUpdates() local
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBlitter.hpp128 int sDepth; member
H A DBlitter.cpp1703 Int sDepth = *Pointer<Int>(blit + OFFSET(BlitData, sDepth)); in generate() local
1512 sample(Pointer<Byte> &source, Float &x, Float &y, Float &z, Int &sWidth, Int &sHeight, Int &sDepth, Int &sSliceB, Int &sPitchB, const State &state) sample() argument
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp662 int sDepth = source->getDepth(); in stretchCube() local

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