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Searched defs:rounding (Results 26 - 49 of 49) sorted by relevance

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/kernel/linux/linux-5.10/fs/xfs/
H A Dxfs_bmap_util.c909 xfs_off_t rounding, start, end; in xfs_flush_unmap_range() local
/kernel/linux/linux-6.6/fs/xfs/
H A Dxfs_bmap_util.c955 xfs_off_t rounding, start, end; in xfs_flush_unmap_range() local
/third_party/ffmpeg/libavcodec/
H A Dvaapi_encode.c188 int i, rounding; in vaapi_encode_make_row_slice() local
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H A Dlibaomenc.c508 int tile_size, rounding, i; in choose_tiling() local
/third_party/mesa3d/src/compiler/spirv/
H A Dvtn_opencl.c620 _handle_v_load_store(struct vtn_builder *b, enum OpenCLstd_Entrypoints opcode, const uint32_t *w, unsigned count, bool load, bool vec_aligned, nir_rounding_mode rounding) _handle_v_load_store() argument
/third_party/python/Modules/_decimal/tests/
H A Ddeccheck.py258 rounding = property(getround, setround) variable in Context
305 rounding variable
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/third_party/icu/icu4c/source/test/intltest/
H A Dnumrgts.cpp1741 double rounding = ucurr_getRoundingIncrement(currency, &status); in Test4122840() local
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/third_party/node/deps/v8/src/objects/
H A Dbigint.cc1121 Rounding rounding = in ToDouble() local
/kernel/linux/linux-5.10/drivers/atm/
H A Dhorizon.h490 } rounding; typedef
H A Dambassador.h646 } rounding; typedef
/kernel/linux/linux-5.10/drivers/video/fbdev/matrox/
H A Dmatroxfb_base.c451 int rounding; in matroxfb_test_and_set_rounding() local
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/kernel/linux/linux-6.6/drivers/video/fbdev/matrox/
H A Dmatroxfb_base.c452 int rounding; in matroxfb_test_and_set_rounding() local
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/third_party/ntfs-3g/libntfs-3g/
H A Dattrib.c2235 s64 rounding = ((wend + bsize - 1) & ~(s64)(bsize - 1)) - wend; local
/third_party/node/deps/v8/src/execution/arm64/
H A Dsimulator-logic-arm64.cc3985 T Simulator::FPRecipEstimate(T op, FPRounding rounding) { in FPRecipEstimate() argument
/third_party/pulseaudio/src/modules/alsa/
H A Dalsa-mixer.c1079 static long decibel_fix_get_step(pa_alsa_decibel_fix *db_fix, long *db_value, int rounding) { in decibel_fix_get_step() argument
1204 int rounding; in element_set_volume() local
3675 int rounding = (a->direction == PA_ALSA_DIRECTION_OUTPUT ? +1 : -1); element_is_subset() local
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/third_party/python/Modules/_decimal/
H A D_decimal.c1160 context_setattrs(PyObject *self, PyObject *prec, PyObject *rounding, in context_setattrs() argument
1312 PyObject *rounding = Py_None; in context_init() local
1747 PyObject *rounding = Py_None; ctxmanager_new() local
3683 PyObject *rounding = Py_None; PyDec_ToIntegralValue() local
3724 PyObject *rounding = Py_None; PyDec_ToIntegralExact() local
4520 PyObject *rounding = Py_None; dec_mpd_qquantize() local
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/third_party/mesa3d/src/imgui/
H A Dimgui_draw.cpp1021 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) in PathRect() argument
1056 AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) AddRect() argument
1067 AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) AddRectFilled() argument
1242 AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) AddImageRounded() argument
2995 RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) RenderRectFilledRangeH() argument
3023 draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL RenderRectFilledRangeH() local
3024 draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR RenderRectFilledRangeH() local
3028 draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL RenderRectFilledRangeH() local
3029 draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR RenderRectFilledRangeH() local
3043 draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR RenderRectFilledRangeH() local
3044 draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR RenderRectFilledRangeH() local
3048 draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR RenderRectFilledRangeH() local
3049 draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR RenderRectFilledRangeH() local
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H A Dimgui.cpp2373 void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) in RenderFrame() argument
2386 RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) RenderFrameBorder() argument
2469 float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; RenderNavHighlight() local
4810 float rounding = window->WindowRounding; RenderOuterBorders() local
4833 window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI*0.25f, def.OuterAngle); RenderOuterBorders() local
4834 window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.CornerPosN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI*0.25f); RenderOuterBorders() local
5293 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); Begin() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp3002 bool rounding = (behaviorId == B_RTE_ROUNDING) || (behaviorId == B_RTZ_ROUNDING); in getBehaviorCapabilityAndExecutionMode() local
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/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp7211 const float rounding = sz / 5.0f; local
H A Dimgui_draw.cpp1351 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) in PathRect() argument
1388 AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) AddRect() argument
1399 AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) AddRectFilled() argument
1637 AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) AddImageRounded() argument
3836 RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) RenderRectFilledRangeH() argument
3864 draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL RenderRectFilledRangeH() local
3865 draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR RenderRectFilledRangeH() local
3869 draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL RenderRectFilledRangeH() local
3870 draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR RenderRectFilledRangeH() local
3884 draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR RenderRectFilledRangeH() local
3885 draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR RenderRectFilledRangeH() local
3889 draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR RenderRectFilledRangeH() local
3890 draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR RenderRectFilledRangeH() local
3896 RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding) RenderRectFilledWithHole() argument
3902 if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); RenderRectFilledWithHole() local
3903 if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); RenderRectFilledWithHole() local
3904 if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); RenderRectFilledWithHole() local
3905 if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); RenderRectFilledWithHole() local
3906 if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft); RenderRectFilledWithHole() local
3907 if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight); RenderRectFilledWithHole() local
3908 if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft); RenderRectFilledWithHole() local
3909 if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); RenderRectFilledWithHole() local
3916 RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) RenderColorRectWithAlphaCheckerboard() argument
3943 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags); RenderColorRectWithAlphaCheckerboard() local
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H A Dimgui.cpp2875 RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) RenderFrame() argument
2888 RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding) RenderFrameBorder() argument
2911 float rounding = (flags & ImGuiNavHighlightFlags_NoRounding) ? 0.0f : g.Style.FrameRounding; RenderNavHighlight() local
5550 float rounding = window->WindowRounding; RenderWindowOuterBorders() local
5560 window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle); RenderWindowOuterBorders() local
5561 window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f); RenderWindowOuterBorders() local
6248 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); Begin() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp3000 bool rounding = (behaviorId == B_RTE_ROUNDING) || (behaviorId == B_RTZ_ROUNDING); in getBehaviorCapabilityAndExecutionMode() local
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/third_party/glfw/deps/
H A Dnuklear.h4431 unsigned short rounding; member
4440 unsigned short rounding; member
4842 float rounding; member
4907 float rounding; member
4938 float rounding; member
4971 float rounding; global() member
4998 float rounding; global() member
5043 float rounding; global() member
5068 float rounding; global() member
5090 float rounding; global() member
5119 float rounding; global() member
5141 float rounding; global() member
5199 float rounding; global() member
8857 nk_stroke_rect(struct nk_command_buffer *b, struct nk_rect rect, float rounding, float line_thickness, struct nk_color c) nk_stroke_rect() argument
8880 nk_fill_rect(struct nk_command_buffer *b, struct nk_rect rect, float rounding, struct nk_color c) nk_fill_rect() argument
10076 nk_draw_list_path_rect_to(struct nk_draw_list *list, struct nk_vec2 a, struct nk_vec2 b, float rounding) nk_draw_list_path_rect_to() argument
10163 nk_draw_list_fill_rect(struct nk_draw_list *list, struct nk_rect rect, struct nk_color col, float rounding) nk_draw_list_fill_rect() argument
10178 nk_draw_list_stroke_rect(struct nk_draw_list *list, struct nk_rect rect, struct nk_color col, float rounding, float thickness) nk_draw_list_stroke_rect() argument
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