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Searched defs:progress (Results 201 - 225 of 633) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/functions/
H A Djs_navigation_function.cpp167 float progress = 0; in UpdateTransition() local
/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_progress.cpp32 Gradient ParseGradient(const DOMProgress& progress, const std::string& value) in ParseGradient() argument
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/foundation/bundlemanager/bundle_framework/services/bundlemgr/test/unittest/bms_bundle_free_install_test/
H A Dbms_bundle_free_install_base_test.cpp200 Progress progress; in HWTEST_F() local
/foundation/graphic/graphic_3d/lume/metaobject/src/animation/
H A Dtrack_animation_state.cpp167 BASE_NS::pair<uint32_t, float> TrackAnimationState::UpdateIndex(float progress) in UpdateIndex() argument
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H A Danimation_state.h232 float progress; member
/foundation/multimedia/player_framework/frameworks/js/avtranscoder/
H A Davtranscoder_callback.cpp102 void AVTransCoderCallback::SendProgressUpdateCallback(int32_t progress) in SendProgressUpdateCallback() argument
/foundation/distributeddatamgr/udmf/interfaces/innerkits/common/
H A Dunified_types.h105 uint32_t progress; member
/foundation/filemanagement/dfs_service/test/unittests/cloudsync_api/cloudsync_impl/
H A Dcloud_sync_manager_impl_test.cpp52 void OnDownloadProcess(const DownloadProgressObj& progress) in OnDownloadProcess() argument
/third_party/lzma/CPP/7zip/Archive/7z/
H A D7zDecode.cpp21 CDecProgress(ICompressProgressInfo *progress): _progress(progress) {} in CDecProgress() argument
/third_party/lzma/CPP/7zip/Common/
H A DCWrappers.cpp67 void CCompressProgressWrap::Init(ICompressProgressInfo *progress) throw() in Init() argument
/third_party/lzma/CPP/7zip/Compress/
H A DPpmdEncoder.cpp139 Code(ISequentialInStream *inStream, ISequentialOutStream *outStream, const UInt64 * , const UInt64 * , ICompressProgressInfo *progress) Code() argument
H A DXzEncoder.cpp219 Code(ISequentialInStream *inStream, ISequentialOutStream *outStream, const UInt64 * , const UInt64 * , ICompressProgressInfo *progress) Code() argument
/third_party/lzma/CS/7zip/
H A DICoder.cs60 Code(System.IO.Stream inStream, System.IO.Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) Code() argument
/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_regs_to_ssa.c303 bool progress = false; in nir_lower_regs_to_ssa() local
H A Dnir_lower_returns.c87 bool progress = lower_returns_in_cf_list(&loop->body, state); in lower_returns_in_loop() local
106 bool progress, then_progress, else_progress; in lower_returns_in_if() local
235 bool progress = false; lower_returns_in_cf_list() local
284 bool progress = lower_returns_in_cf_list(&impl->body, &state); nir_lower_returns_impl() local
300 bool progress = false; nir_lower_returns() local
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H A Dnir_opt_idiv_const.c214 bool progress = false; in nir_opt_idiv_const_impl() local
253 bool progress = false; in nir_opt_idiv_const() local
H A Dnir_lower_locals_to_regs.c37 bool progress; member
320 bool progress = false; in nir_lower_locals_to_regs() local
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H A Dnir_opt_access.c256 bool progress = nir_intrinsic_access(instr) != access; in update_access() local
301 bool progress = false; in opt_access_impl() local
334 bool progress = false; in nir_opt_access() local
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H A Dnir_opt_sink.c203 bool progress = false; in nir_opt_sink() local
H A Dnir_lower_indirect_derefs.c120 bool progress = false; in lower_indirect_derefs_block() local
196 bool progress = false; in lower_indirects_impl() local
220 bool progress = false; in nir_lower_indirect_derefs() local
236 bool progress = false; nir_lower_indirect_var_derefs() local
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H A Dnir_lower_multiview.c175 bool progress; in shader_only_position_uses_view_index() local
H A Dnir_lower_non_uniform_access.c205 bool progress = false; in nir_lower_non_uniform_access_impl() local
363 bool progress = false; in nir_lower_non_uniform_access() local
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H A Dnir_lower_phis_to_scalar.c192 bool progress = false; in lower_phis_to_scalar_block() local
285 bool progress = false; in lower_phis_to_scalar_impl() local
317 bool progress = false; in nir_lower_phis_to_scalar() local
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H A Dnir_lower_memcpy.c190 bool progress = false; in nir_lower_memcpy() local
H A Dnir_opt_constant_folding.c352 bool progress = false; in try_fold_tex() local
389 bool progress = nir_shader_instructions_pass(shader, try_fold_instr, in nir_opt_constant_folding() local

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