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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fUniformApiTests.cpp1653 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) in renderTest() argument
1747 log << program; in iterate() local
1776 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) test() argument
1920 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) test() argument
1992 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) test() argument
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/device/soc/rockchip/common/kernel/drivers/net/wireless/rockchip_wlan/rkwifi/bcmdhd_wifi6/
H A Dwl_cfgvendor.c7623 u8 *program = NULL; in wl_cfgvendor_apf_set_filter() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2462 uint32_t program in BindResources() local
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/third_party/ffmpeg/fftools/
H A Dffmpeg_opt.c2923 AVProgram *program; in open_output_file() local
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H A Dffmpeg.h230 SpecifierOpt *program; member
/third_party/ffmpeg/libavformat/
H A Dmpegts.c947 AVProgram *program = s->programs[i]; in update_av_program_info() local
3176 AVProgram *program; pat_cb() local
3377 AVProgram *program = av_new_program(ts->stream, sid); sdt_cb() local
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/third_party/backends/backend/
H A Dhp-option.c144 SANE_Status (*program) (HpOption this, HpScsi scsi, HpOptSet optset, member
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/third_party/mesa3d/include/CL/
H A Dcl.hpp5228 Program(const cl_program& program) Program() argument
5239 Program(const Program& program) Program() argument
5244 operator =(const Program &program) operator =() argument
5259 operator =(Program &&program) operator =() argument
5492 Kernel(const Program& program, const char* name, cl_int* err) Kernel() argument
7438 KernelFunctorGlobal( const Program& program, const STRING_CLASS name, cl_int * err = NULL) KernelFunctorGlobal() argument
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/third_party/mesa3d/src/amd/compiler/
H A Daco_optimizer.cpp39 perfwarn(Program* program, bool cond, const char* msg, Instruction* instr) in perfwarn() argument
501 Program* program; member
4788 optimize(Program* program) optimize() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp3076 gl::Program *program = context->getState().getProgram(); in genericDrawElements() local
3106 gl::Program *program = context->getState().getProgram(); in genericDrawArrays() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderImageLoadStoreTests.cpp335 bool LinkProgram(GLuint program) in LinkProgram() argument
654 bool CheckUniform(GLuint program, const std::string& name, const std::map<std::string, GLuint>& name_index_map, in CheckUniform() argument
1411 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, write_value).c_str()); in Write() local
1600 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, expected_value).c_str()); Read() local
1782 const GLuint program = Write() local
2009 const GLuint program = BuildProgram( Read() local
2264 GLuint program; Read() local
2404 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, write_value).c_str()); Write() local
2649 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSMS(internalformat, write_value).c_str()); WriteMS() local
2715 const GLuint program = WriteCubeArray() local
2940 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, expected_value).c_str()); Read() local
3066 const GLuint program = ReadCube() local
3309 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSMS(internalformat, expected_value).c_str()); ReadMS() local
3475 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS<T>(internalformat).c_str()); Atomic() local
3570 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSCube<T>(internalformat).c_str()); AtomicCube() local
3633 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSMS<T>(internalformat).c_str()); AtomicMS() local
4393 GLuint program = 0; Atomic() local
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H A Dgl4cShaderStorageBufferObjectTests.cpp188 bool CheckProgram(GLuint program) in CheckProgram() argument
5274 GLuint program = CreateProgram(vs, fs); in Link() local
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H A Dgl4cShadingLanguage420PackTests.hpp261 struct program struct in gl4cts::GLSL420Pack::Utils
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H A Dgl3cTextureSwizzleTests.cpp4090 prepareProgram(size_t format_idx, Utils::programInfo& program) iterate() argument
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp133 bool CheckProgram(GLuint program) in CheckProgram() argument
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderStorageBufferObjectTests.cpp131 bool CheckProgram(GLuint program) in CheckProgram() argument
5016 GLuint program = CreateProgram(vs, fs); in Link() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES3.cpp1843 ValidateGetUniformuiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLuint *params) ValidateGetUniformuiv() argument
2192 ValidateProgramBinary(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLsizei length) ValidateProgramBinary() argument
2208 ValidateGetProgramBinary(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufSize, const GLsizei *length, const GLenum *binaryFormat, const void *binary) ValidateGetProgramBinary() argument
2226 ValidateProgramParameteriBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, GLint value) ValidateProgramParameteriBase() argument
2269 ValidateProgramParameteri(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, GLint value) ValidateProgramParameteri() argument
4098 ValidateTransformFeedbackVaryings(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) ValidateTransformFeedbackVaryings() argument
4146 ValidateGetTransformFeedbackVarying(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufSize, const GLsizei *length, const GLsizei *size, const GLenum *type, const GLchar *name) ValidateGetTransformFeedbackVarying() argument
4364 ValidateGetFragDataLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetFragDataLocation() argument
4390 ValidateGetUniformIndices(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, const GLuint *uniformIndices) ValidateGetUniformIndices() argument
4418 ValidateGetActiveUniformsiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, const GLint *params) ValidateGetActiveUniformsiv() argument
4488 ValidateGetUniformBlockIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *uniformBlockName) ValidateGetUniformBlockIndex() argument
4508 ValidateGetActiveUniformBlockiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, const GLint *params) ValidateGetActiveUniformBlockiv() argument
4519 ValidateGetActiveUniformBlockName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, const GLsizei *length, const GLchar *uniformBlockName) ValidateGetActiveUniformBlockName() argument
4548 ValidateUniformBlockBinding(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLuint uniformBlockBinding) ValidateUniformBlockBinding() argument
4984 ValidateBindFragDataLocationIndexedEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint colorNumber, GLuint index, const char *name) ValidateBindFragDataLocationIndexedEXT() argument
5035 ValidateBindFragDataLocationEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint colorNumber, const char *name) ValidateBindFragDataLocationEXT() argument
5045 ValidateGetFragDataIndexEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const char *name) ValidateGetFragDataIndexEXT() argument
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H A DvalidationGL4.cpp48 ValidateGetActiveSubroutineName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineName() argument
60 ValidateGetActiveSubroutineUniformName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineUniformName() argument
72 ValidateGetActiveSubroutineUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLenum pname, const GLint *values) ValidateGetActiveSubroutineUniformiv() argument
83 ValidateGetProgramStageiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLenum pname, const GLint *values) ValidateGetProgramStageiv() argument
103 ValidateGetSubroutineIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, const GLchar *name) ValidateGetSubroutineIndex() argument
112 ValidateGetSubroutineUniformLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, const GLchar *name) ValidateGetSubroutineUniformLocation() argument
130 ValidateGetUniformdv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLdouble *params) ValidateGetUniformdv() argument
365 ValidateProgramUniform1d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0) ValidateProgramUniform1d() argument
374 ValidateProgramUniform1dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform1dv() argument
384 ValidateProgramUniform2d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0, GLdouble v1) ValidateProgramUniform2d() argument
394 ValidateProgramUniform2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform2dv() argument
404 ValidateProgramUniform3d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0, GLdouble v1, GLdouble v2) ValidateProgramUniform3d() argument
415 ValidateProgramUniform3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform3dv() argument
425 ValidateProgramUniform4d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) ValidateProgramUniform4d() argument
437 ValidateProgramUniform4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform4dv() argument
447 ValidateProgramUniformMatrix2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix2dv() argument
458 ValidateProgramUniformMatrix2x3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix2x3dv() argument
469 ValidateProgramUniformMatrix2x4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix2x4dv() argument
480 ValidateProgramUniformMatrix3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix3dv() argument
491 ValidateProgramUniformMatrix3x2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix3x2dv() argument
502 ValidateProgramUniformMatrix3x4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix3x4dv() argument
513 ValidateProgramUniformMatrix4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix4dv() argument
524 ValidateProgramUniformMatrix4x2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix4x2dv() argument
535 ValidateProgramUniformMatrix4x3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix4x3dv() argument
738 ValidateGetActiveAtomicCounterBufferiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint bufferIndex, GLenum pname, const GLint *params) ValidateGetActiveAtomicCounterBufferiv() argument
793 ValidateGetProgramResourceLocationIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceLocationIndex() argument
861 ValidateShaderStorageBlockBinding(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint storageBlockIndex, GLuint storageBlockBinding) ValidateShaderStorageBlockBinding() argument
1724 ValidateGetnUniformdv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLdouble *params) ValidateGetnUniformdv() argument
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H A DvalidationES2.cpp1833 ValidateProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLint length) ValidateProgramBinaryOES() argument
1849 ValidateGetProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufSize, const GLsizei *length, const GLenum *binaryFormat, const void *binary) ValidateGetProgramBinaryOES() argument
3075 ValidateBindUniformLocationCHROMIUM(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLchar *name) ValidateBindUniformLocationCHROMIUM() argument
3696 ValidateAttachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateAttachShader() argument
3722 ValidateBindAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, const GLchar *name) ValidateBindAttribLocation() argument
4089 ValidateDeleteProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateDeleteProgram() argument
4168 ValidateDetachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateDetachShader() argument
4246 ValidateGetActiveAttrib(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveAttrib() argument
4278 ValidateGetActiveUniform(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveUniform() argument
4310 ValidateGetAttachedShaders(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei maxcount, const GLsizei *count, const ShaderProgramID *shaders) ValidateGetAttachedShaders() argument
4333 ValidateGetAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetAttribLocation() argument
4414 ValidateGetProgramInfoLog(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufsize, const GLsizei *length, const GLchar *infolog) ValidateGetProgramInfoLog() argument
4519 ValidateGetUniformLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetUniformLocation() argument
4620 ValidateIsProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateIsProgram() argument
5066 ValidateValidateProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateValidateProgram() argument
5177 ValidateGetProgramiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, const GLint *params) ValidateGetProgramiv() argument
5645 ValidateGetUniformfv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLfloat *params) ValidateGetUniformfv() argument
5654 ValidateGetUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLint *params) ValidateGetUniformiv() argument
5701 ValidateLinkProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateLinkProgram() argument
5800 ValidateUseProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateUseProgram() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DUtilsVk.cpp1091 vk::ShaderProgramHelper &program = programIter.second; destroy() local
1429 setupProgram(ContextVk *contextVk, Function function, vk::RefCounted<vk::ShaderAndSerial> *fsCsShader, vk::RefCounted<vk::ShaderAndSerial> *vsShader, vk::ShaderProgramHelper *program, const vk::GraphicsPipelineDesc *pipelineDesc, const VkDescriptorSet descriptorSet, const void *pushConstants, size_t pushConstantsSize, vk::CommandBuffer *commandBuffer) setupProgram() argument
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/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp1880 sk_sp<GrGLProgram> program = fProgramCache->findOrCreateProgram(this->getContext(), in flushGLState() local
1921 void GrGLGpu::flushProgram(sk_sp<GrGLProgram> program) { in flushProgram() argument
3150 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(this, SkSL::ProgramKind::kVertex, createCopyProgram() local
3304 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(this, SkSL::ProgramKind::kVertex, createMipmapProgram() local
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/third_party/skia/src/core/
H A DSkVM.h616 std::vector<Instruction> program() const { return fProgram; } in program() function in skvm::Builder
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp28 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument
38 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument
205 GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) in glDeleteProgram() argument
250 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument
410 GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) in glGetActiveAttrib() argument
415 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) glGetActiveUniform() argument
420 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) glGetAttachedShaders() argument
425 glGetAttribLocation(GLuint program, const GLchar* name) glGetAttribLocation() argument
475 glGetProgramiv(GLuint program, GLenum pname, GLint* params) glGetProgramiv() argument
480 glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) glGetProgramInfoLog() argument
540 glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) glGetnUniformfvEXT() argument
545 glGetUniformfv(GLuint program, GLint location, GLfloat* params) glGetUniformfv() argument
550 glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) glGetnUniformivEXT() argument
555 glGetUniformiv(GLuint program, GLint location, GLint* params) glGetUniformiv() argument
560 glGetUniformLocation(GLuint program, const GLchar* name) glGetUniformLocation() argument
610 glIsProgram(GLuint program) glIsProgram() argument
645 glLinkProgram(GLuint program) glLinkProgram() argument
883 glUseProgram(GLuint program) glUseProgram() argument
888 glValidateProgram(GLuint program) glValidateProgram() argument
1200 glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) glTransformFeedbackVaryings() argument
1205 glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) glGetTransformFeedbackVarying() argument
1245 glGetUniformuiv(GLuint program, GLint location, GLuint *params) glGetUniformuiv() argument
1250 glGetFragDataLocation(GLuint program, const GLchar *name) glGetFragDataLocation() argument
1325 glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) glGetUniformIndices() argument
1330 glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) glGetActiveUniformsiv() argument
1335 glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) glGetUniformBlockIndex() argument
1340 glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) glGetActiveUniformBlockiv() argument
1345 glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) glGetActiveUniformBlockName() argument
1350 glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) glUniformBlockBinding() argument
1495 glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) glGetProgramBinary() argument
1500 glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) glProgramBinary() argument
1505 glProgramParameteri(GLuint program, GLenum pname, GLint value) glProgramParameteri() argument
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H A DlibGLESv2.cpp77 void GL_APIENTRY AttachShader(GLuint program, GLuint shader) in AttachShader() argument
145 void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name) in BindAttribLocation() argument
1201 DeleteProgram(GLuint program) DeleteProgram() argument
1373 DetachShader(GLuint program, GLuint shader) DetachShader() argument
2244 GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) GetActiveAttrib() argument
2282 GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GetActiveUniform() argument
2320 GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) GetAttachedShaders() argument
2352 GetAttribLocation(GLuint program, const GLchar* name) GetAttribLocation() argument
2898 GetProgramiv(GLuint program, GLenum pname, GLint* params) GetProgramiv() argument
2976 GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) GetProgramInfoLog() argument
3444 GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) GetnUniformfvEXT() argument
3484 GetUniformfv(GLuint program, GLint location, GLfloat* params) GetUniformfv() argument
3518 GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) GetnUniformivEXT() argument
3558 GetUniformiv(GLuint program, GLint location, GLint* params) GetUniformiv() argument
3592 GetUniformLocation(GLuint program, const GLchar* name) GetUniformLocation() argument
3882 IsProgram(GLuint program) IsProgram() argument
3999 LinkProgram(GLuint program) LinkProgram() argument
4966 es2::Program *program = context->getCurrentProgram(); Uniform1fv() local
5003 es2::Program *program = context->getCurrentProgram(); Uniform1iv() local
5040 es2::Program *program = context->getCurrentProgram(); Uniform2fv() local
5079 es2::Program *program = context->getCurrentProgram(); Uniform2iv() local
5118 es2::Program *program = context->getCurrentProgram(); Uniform3fv() local
5157 es2::Program *program = context->getCurrentProgram(); Uniform3iv() local
5196 es2::Program *program = context->getCurrentProgram(); Uniform4fv() local
5235 es2::Program *program = context->getCurrentProgram(); Uniform4iv() local
5275 es2::Program *program = context->getCurrentProgram(); UniformMatrix2fv() local
5308 es2::Program *program = context->getCurrentProgram(); UniformMatrix3fv() local
5341 es2::Program *program = context->getCurrentProgram(); UniformMatrix4fv() local
5360 UseProgram(GLuint program) UseProgram() argument
5397 ValidateProgram(GLuint program) ValidateProgram() argument
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/third_party/skia/src/sksl/codegen/
H A DSkSLSPIRVCodeGenerator.cpp3535 void SPIRVCodeGenerator::writeInstructions(const Program& program, OutputStream& out) { in writeInstructions() argument
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