| /third_party/vk-gl-cts/modules/gles2/functional/ |
| H A D | es2fUniformApiTests.cpp | 1653 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd) in renderTest() argument 1747 log << program; in iterate() local 1776 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) test() argument 1920 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) test() argument 1992 test(const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) test() argument [all...] |
| /device/soc/rockchip/common/kernel/drivers/net/wireless/rockchip_wlan/rkwifi/bcmdhd_wifi6/ |
| H A D | wl_cfgvendor.c | 7623 u8 *program = NULL; in wl_cfgvendor_apf_set_filter() local [all...] |
| /foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
| H A D | render_backend_gles.cpp | 2462 uint32_t program in BindResources() local [all...] |
| /third_party/ffmpeg/fftools/ |
| H A D | ffmpeg_opt.c | 2923 AVProgram *program; in open_output_file() local [all...] |
| H A D | ffmpeg.h | 230 SpecifierOpt *program; member
|
| /third_party/ffmpeg/libavformat/ |
| H A D | mpegts.c | 947 AVProgram *program = s->programs[i]; in update_av_program_info() local 3176 AVProgram *program; pat_cb() local 3377 AVProgram *program = av_new_program(ts->stream, sid); sdt_cb() local [all...] |
| /third_party/backends/backend/ |
| H A D | hp-option.c | 144 SANE_Status (*program) (HpOption this, HpScsi scsi, HpOptSet optset, member [all...] |
| /third_party/mesa3d/include/CL/ |
| H A D | cl.hpp | 5228 Program(const cl_program& program) Program() argument 5239 Program(const Program& program) Program() argument 5244 operator =(const Program &program) operator =() argument 5259 operator =(Program &&program) operator =() argument 5492 Kernel(const Program& program, const char* name, cl_int* err) Kernel() argument 7438 KernelFunctorGlobal( const Program& program, const STRING_CLASS name, cl_int * err = NULL) KernelFunctorGlobal() argument [all...] |
| /third_party/mesa3d/src/amd/compiler/ |
| H A D | aco_optimizer.cpp | 39 perfwarn(Program* program, bool cond, const char* msg, Instruction* instr) in perfwarn() argument 501 Program* program; member 4788 optimize(Program* program) optimize() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
| H A D | Renderer9.cpp | 3076 gl::Program *program = context->getState().getProgram(); in genericDrawElements() local 3106 gl::Program *program = context->getState().getProgram(); in genericDrawArrays() local
|
| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| H A D | gl4cShaderImageLoadStoreTests.cpp | 335 bool LinkProgram(GLuint program) in LinkProgram() argument 654 bool CheckUniform(GLuint program, const std::string& name, const std::map<std::string, GLuint>& name_index_map, in CheckUniform() argument 1411 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, write_value).c_str()); in Write() local 1600 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, expected_value).c_str()); Read() local 1782 const GLuint program = Write() local 2009 const GLuint program = BuildProgram( Read() local 2264 GLuint program; Read() local 2404 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, write_value).c_str()); Write() local 2649 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSMS(internalformat, write_value).c_str()); WriteMS() local 2715 const GLuint program = WriteCubeArray() local 2940 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS(internalformat, expected_value).c_str()); Read() local 3066 const GLuint program = ReadCube() local 3309 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSMS(internalformat, expected_value).c_str()); ReadMS() local 3475 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFS<T>(internalformat).c_str()); Atomic() local 3570 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSCube<T>(internalformat).c_str()); AtomicCube() local 3633 const GLuint program = BuildProgram(src_vs, NULL, NULL, NULL, GenFSMS<T>(internalformat).c_str()); AtomicMS() local 4393 GLuint program = 0; Atomic() local [all...] |
| H A D | gl4cShaderStorageBufferObjectTests.cpp | 188 bool CheckProgram(GLuint program) in CheckProgram() argument 5274 GLuint program = CreateProgram(vs, fs); in Link() local [all...] |
| H A D | gl4cShadingLanguage420PackTests.hpp | 261 struct program struct in gl4cts::GLSL420Pack::Utils [all...] |
| H A D | gl3cTextureSwizzleTests.cpp | 4090 prepareProgram(size_t format_idx, Utils::programInfo& program) iterate() argument [all...] |
| H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 133 bool CheckProgram(GLuint program) in CheckProgram() argument
|
| /third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
| H A D | es31cShaderStorageBufferObjectTests.cpp | 131 bool CheckProgram(GLuint program) in CheckProgram() argument 5016 GLuint program = CreateProgram(vs, fs); in Link() local [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | validationES3.cpp | 1843 ValidateGetUniformuiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLuint *params) ValidateGetUniformuiv() argument 2192 ValidateProgramBinary(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLsizei length) ValidateProgramBinary() argument 2208 ValidateGetProgramBinary(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufSize, const GLsizei *length, const GLenum *binaryFormat, const void *binary) ValidateGetProgramBinary() argument 2226 ValidateProgramParameteriBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, GLint value) ValidateProgramParameteriBase() argument 2269 ValidateProgramParameteri(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, GLint value) ValidateProgramParameteri() argument 4098 ValidateTransformFeedbackVaryings(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) ValidateTransformFeedbackVaryings() argument 4146 ValidateGetTransformFeedbackVarying(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufSize, const GLsizei *length, const GLsizei *size, const GLenum *type, const GLchar *name) ValidateGetTransformFeedbackVarying() argument 4364 ValidateGetFragDataLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetFragDataLocation() argument 4390 ValidateGetUniformIndices(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, const GLuint *uniformIndices) ValidateGetUniformIndices() argument 4418 ValidateGetActiveUniformsiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, const GLint *params) ValidateGetActiveUniformsiv() argument 4488 ValidateGetUniformBlockIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *uniformBlockName) ValidateGetUniformBlockIndex() argument 4508 ValidateGetActiveUniformBlockiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, const GLint *params) ValidateGetActiveUniformBlockiv() argument 4519 ValidateGetActiveUniformBlockName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, const GLsizei *length, const GLchar *uniformBlockName) ValidateGetActiveUniformBlockName() argument 4548 ValidateUniformBlockBinding(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLuint uniformBlockBinding) ValidateUniformBlockBinding() argument 4984 ValidateBindFragDataLocationIndexedEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint colorNumber, GLuint index, const char *name) ValidateBindFragDataLocationIndexedEXT() argument 5035 ValidateBindFragDataLocationEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint colorNumber, const char *name) ValidateBindFragDataLocationEXT() argument 5045 ValidateGetFragDataIndexEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const char *name) ValidateGetFragDataIndexEXT() argument [all...] |
| H A D | validationGL4.cpp | 48 ValidateGetActiveSubroutineName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineName() argument 60 ValidateGetActiveSubroutineUniformName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineUniformName() argument 72 ValidateGetActiveSubroutineUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLenum pname, const GLint *values) ValidateGetActiveSubroutineUniformiv() argument 83 ValidateGetProgramStageiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLenum pname, const GLint *values) ValidateGetProgramStageiv() argument 103 ValidateGetSubroutineIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, const GLchar *name) ValidateGetSubroutineIndex() argument 112 ValidateGetSubroutineUniformLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, const GLchar *name) ValidateGetSubroutineUniformLocation() argument 130 ValidateGetUniformdv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLdouble *params) ValidateGetUniformdv() argument 365 ValidateProgramUniform1d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0) ValidateProgramUniform1d() argument 374 ValidateProgramUniform1dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform1dv() argument 384 ValidateProgramUniform2d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0, GLdouble v1) ValidateProgramUniform2d() argument 394 ValidateProgramUniform2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform2dv() argument 404 ValidateProgramUniform3d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0, GLdouble v1, GLdouble v2) ValidateProgramUniform3d() argument 415 ValidateProgramUniform3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform3dv() argument 425 ValidateProgramUniform4d(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) ValidateProgramUniform4d() argument 437 ValidateProgramUniform4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLdouble *value) ValidateProgramUniform4dv() argument 447 ValidateProgramUniformMatrix2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix2dv() argument 458 ValidateProgramUniformMatrix2x3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix2x3dv() argument 469 ValidateProgramUniformMatrix2x4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix2x4dv() argument 480 ValidateProgramUniformMatrix3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix3dv() argument 491 ValidateProgramUniformMatrix3x2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix3x2dv() argument 502 ValidateProgramUniformMatrix3x4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix3x4dv() argument 513 ValidateProgramUniformMatrix4dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix4dv() argument 524 ValidateProgramUniformMatrix4x2dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix4x2dv() argument 535 ValidateProgramUniformMatrix4x3dv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLdouble *value) ValidateProgramUniformMatrix4x3dv() argument 738 ValidateGetActiveAtomicCounterBufferiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint bufferIndex, GLenum pname, const GLint *params) ValidateGetActiveAtomicCounterBufferiv() argument 793 ValidateGetProgramResourceLocationIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceLocationIndex() argument 861 ValidateShaderStorageBlockBinding(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint storageBlockIndex, GLuint storageBlockBinding) ValidateShaderStorageBlockBinding() argument 1724 ValidateGetnUniformdv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei bufSize, const GLdouble *params) ValidateGetnUniformdv() argument [all...] |
| H A D | validationES2.cpp | 1833 ValidateProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLint length) ValidateProgramBinaryOES() argument 1849 ValidateGetProgramBinaryOES(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufSize, const GLsizei *length, const GLenum *binaryFormat, const void *binary) ValidateGetProgramBinaryOES() argument 3075 ValidateBindUniformLocationCHROMIUM(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLchar *name) ValidateBindUniformLocationCHROMIUM() argument 3696 ValidateAttachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateAttachShader() argument 3722 ValidateBindAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, const GLchar *name) ValidateBindAttribLocation() argument 4089 ValidateDeleteProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateDeleteProgram() argument 4168 ValidateDetachShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, ShaderProgramID shader) ValidateDetachShader() argument 4246 ValidateGetActiveAttrib(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveAttrib() argument 4278 ValidateGetActiveUniform(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveUniform() argument 4310 ValidateGetAttachedShaders(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei maxcount, const GLsizei *count, const ShaderProgramID *shaders) ValidateGetAttachedShaders() argument 4333 ValidateGetAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetAttribLocation() argument 4414 ValidateGetProgramInfoLog(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLsizei bufsize, const GLsizei *length, const GLchar *infolog) ValidateGetProgramInfoLog() argument 4519 ValidateGetUniformLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, const GLchar *name) ValidateGetUniformLocation() argument 4620 ValidateIsProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateIsProgram() argument 5066 ValidateValidateProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateValidateProgram() argument 5177 ValidateGetProgramiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum pname, const GLint *params) ValidateGetProgramiv() argument 5645 ValidateGetUniformfv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLfloat *params) ValidateGetUniformfv() argument 5654 ValidateGetUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, const GLint *params) ValidateGetUniformiv() argument 5701 ValidateLinkProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateLinkProgram() argument 5800 ValidateUseProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program) ValidateUseProgram() argument [all...] |
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| H A D | UtilsVk.cpp | 1091 vk::ShaderProgramHelper &program = programIter.second; destroy() local 1429 setupProgram(ContextVk *contextVk, Function function, vk::RefCounted<vk::ShaderAndSerial> *fsCsShader, vk::RefCounted<vk::ShaderAndSerial> *vsShader, vk::ShaderProgramHelper *program, const vk::GraphicsPipelineDesc *pipelineDesc, const VkDescriptorSet descriptorSet, const void *pushConstants, size_t pushConstantsSize, vk::CommandBuffer *commandBuffer) setupProgram() argument [all...] |
| /third_party/skia/src/gpu/gl/ |
| H A D | GrGLGpu.cpp | 1880 sk_sp<GrGLProgram> program = fProgramCache->findOrCreateProgram(this->getContext(), in flushGLState() local 1921 void GrGLGpu::flushProgram(sk_sp<GrGLProgram> program) { in flushProgram() argument 3150 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(this, SkSL::ProgramKind::kVertex, createCopyProgram() local 3304 std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(this, SkSL::ProgramKind::kVertex, createMipmapProgram() local [all...] |
| /third_party/skia/src/core/ |
| H A D | SkVM.h | 616 std::vector<Instruction> program() const { return fProgram; } in program() function in skvm::Builder
|
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| H A D | entry_points.cpp | 28 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument 38 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument 205 GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) in glDeleteProgram() argument 250 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument 410 GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) in glGetActiveAttrib() argument 415 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) glGetActiveUniform() argument 420 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) glGetAttachedShaders() argument 425 glGetAttribLocation(GLuint program, const GLchar* name) glGetAttribLocation() argument 475 glGetProgramiv(GLuint program, GLenum pname, GLint* params) glGetProgramiv() argument 480 glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) glGetProgramInfoLog() argument 540 glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) glGetnUniformfvEXT() argument 545 glGetUniformfv(GLuint program, GLint location, GLfloat* params) glGetUniformfv() argument 550 glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) glGetnUniformivEXT() argument 555 glGetUniformiv(GLuint program, GLint location, GLint* params) glGetUniformiv() argument 560 glGetUniformLocation(GLuint program, const GLchar* name) glGetUniformLocation() argument 610 glIsProgram(GLuint program) glIsProgram() argument 645 glLinkProgram(GLuint program) glLinkProgram() argument 883 glUseProgram(GLuint program) glUseProgram() argument 888 glValidateProgram(GLuint program) glValidateProgram() argument 1200 glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) glTransformFeedbackVaryings() argument 1205 glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) glGetTransformFeedbackVarying() argument 1245 glGetUniformuiv(GLuint program, GLint location, GLuint *params) glGetUniformuiv() argument 1250 glGetFragDataLocation(GLuint program, const GLchar *name) glGetFragDataLocation() argument 1325 glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) glGetUniformIndices() argument 1330 glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) glGetActiveUniformsiv() argument 1335 glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) glGetUniformBlockIndex() argument 1340 glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) glGetActiveUniformBlockiv() argument 1345 glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) glGetActiveUniformBlockName() argument 1350 glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) glUniformBlockBinding() argument 1495 glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) glGetProgramBinary() argument 1500 glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) glProgramBinary() argument 1505 glProgramParameteri(GLuint program, GLenum pname, GLint value) glProgramParameteri() argument [all...] |
| H A D | libGLESv2.cpp | 77 void GL_APIENTRY AttachShader(GLuint program, GLuint shader) in AttachShader() argument 145 void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name) in BindAttribLocation() argument 1201 DeleteProgram(GLuint program) DeleteProgram() argument 1373 DetachShader(GLuint program, GLuint shader) DetachShader() argument 2244 GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) GetActiveAttrib() argument 2282 GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GetActiveUniform() argument 2320 GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) GetAttachedShaders() argument 2352 GetAttribLocation(GLuint program, const GLchar* name) GetAttribLocation() argument 2898 GetProgramiv(GLuint program, GLenum pname, GLint* params) GetProgramiv() argument 2976 GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) GetProgramInfoLog() argument 3444 GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) GetnUniformfvEXT() argument 3484 GetUniformfv(GLuint program, GLint location, GLfloat* params) GetUniformfv() argument 3518 GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) GetnUniformivEXT() argument 3558 GetUniformiv(GLuint program, GLint location, GLint* params) GetUniformiv() argument 3592 GetUniformLocation(GLuint program, const GLchar* name) GetUniformLocation() argument 3882 IsProgram(GLuint program) IsProgram() argument 3999 LinkProgram(GLuint program) LinkProgram() argument 4966 es2::Program *program = context->getCurrentProgram(); Uniform1fv() local 5003 es2::Program *program = context->getCurrentProgram(); Uniform1iv() local 5040 es2::Program *program = context->getCurrentProgram(); Uniform2fv() local 5079 es2::Program *program = context->getCurrentProgram(); Uniform2iv() local 5118 es2::Program *program = context->getCurrentProgram(); Uniform3fv() local 5157 es2::Program *program = context->getCurrentProgram(); Uniform3iv() local 5196 es2::Program *program = context->getCurrentProgram(); Uniform4fv() local 5235 es2::Program *program = context->getCurrentProgram(); Uniform4iv() local 5275 es2::Program *program = context->getCurrentProgram(); UniformMatrix2fv() local 5308 es2::Program *program = context->getCurrentProgram(); UniformMatrix3fv() local 5341 es2::Program *program = context->getCurrentProgram(); UniformMatrix4fv() local 5360 UseProgram(GLuint program) UseProgram() argument 5397 ValidateProgram(GLuint program) ValidateProgram() argument [all...] |
| /third_party/skia/src/sksl/codegen/ |
| H A D | SkSLSPIRVCodeGenerator.cpp | 3535 void SPIRVCodeGenerator::writeInstructions(const Program& program, OutputStream& out) { in writeInstructions() argument [all...] |