/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 716 GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop) in GetInputResourceProperty() argument 758 GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop) GetOutputResourceProperty() argument 808 GetTransformFeedbackVaryingResourceProperty(const Program *program, GLuint index, const GLenum prop) GetTransformFeedbackVaryingResourceProperty() argument 830 QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface) QueryProgramInterfaceActiveResources() argument 875 QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface) QueryProgramInterfaceMaxNameLength() argument 914 QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface) QueryProgramInterfaceMaxNumActiveVariables() argument 1057 GetUniformBlockResourceProperty(const Program *program, GLuint blockIndex, GLenum pname, GLint *params, GLsizei bufSize, GLsizei *outputPosition) GetUniformBlockResourceProperty() argument 1070 GetShaderStorageBlockResourceProperty(const Program *program, GLuint blockIndex, GLenum pname, GLint *params, GLsizei bufSize, GLsizei *outputPosition) GetShaderStorageBlockResourceProperty() argument 1083 GetAtomicCounterBufferResourceProperty(const Program *program, GLuint index, GLenum pname, GLint *params, GLsizei bufSize, GLsizei *outputPosition) GetAtomicCounterBufferResourceProperty() argument 1279 QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params) QueryProgramiv() argument 1634 QueryActiveUniformBlockiv(const Program *program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLint *params) QueryActiveUniformBlockiv() argument 1853 SetProgramParameteri(Program *program, GLenum pname, GLint value) SetProgramParameteri() argument 1871 GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop) GetUniformResourceProperty() argument 1927 GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop) GetBufferVariableResourceProperty() argument 1982 QueryProgramResourceIndex(const Program *program, GLenum programInterface, const GLchar *name) QueryProgramResourceIndex() argument 2015 QueryProgramResourceName(const Program *program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) QueryProgramResourceName() argument 2057 QueryProgramResourceLocation(const Program *program, GLenum programInterface, const GLchar *name) QueryProgramResourceLocation() argument 2078 QueryProgramResourceiv(const Program *program, GLenum programInterface, UniformBlockIndex index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) QueryProgramResourceiv() argument 2167 QueryProgramInterfaceiv(const Program *program, GLenum programInterface, GLenum pname, GLint *params) QueryProgramInterfaceiv() argument 3941 const Program *program = programPipeline->getActiveShaderProgram(); QueryProgramPipelineiv() local 3957 const Program *program = programPipeline->getShaderProgram(ShaderType::Vertex); QueryProgramPipelineiv() local 3973 const Program *program = programPipeline->getShaderProgram(ShaderType::Fragment); QueryProgramPipelineiv() local 3989 const Program *program = programPipeline->getShaderProgram(ShaderType::Compute); QueryProgramPipelineiv() local [all...] |
H A D | validationES31.cpp | 321 ValidateProgramUniformBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count) ValidateProgramUniformBase() argument 335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument 605 ValidateProgramUniform1iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0) ValidateProgramUniform1iBase() argument 614 ValidateProgramUniform2iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) ValidateProgramUniform2iBase() argument 625 ValidateProgramUniform3iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iBase() argument 637 ValidateProgramUniform4iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iBase() argument 650 ValidateProgramUniform1uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0) ValidateProgramUniform1uiBase() argument 659 ValidateProgramUniform2uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) ValidateProgramUniform2uiBase() argument 670 ValidateProgramUniform3uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiBase() argument 682 ValidateProgramUniform4uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiBase() argument 695 ValidateProgramUniform1fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0) ValidateProgramUniform1fBase() argument 704 ValidateProgramUniform2fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) ValidateProgramUniform2fBase() argument 715 ValidateProgramUniform3fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fBase() argument 727 ValidateProgramUniform4fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fBase() argument 740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument 754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument 764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument 774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument 784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument 795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument 806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument 817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument 828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument 838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument 848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument 858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument 868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument 880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument 892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument 904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument 916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument 928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument 940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument 952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument 964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument 1251 ValidateGetProgramResourceIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceIndex() argument 1422 ValidateGetProgramResourceName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, const GLsizei *length, const GLchar *name) ValidateGetProgramResourceName() argument 1639 ValidateGetProgramResourceLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceLocation() argument 1671 ValidateGetProgramResourceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramResourceiv() argument 1730 ValidateGetProgramInterfaceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, const GLint *params) ValidateGetProgramInterfaceiv() argument 1792 ValidateGetProgramInterfaceivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramInterfaceivRobustANGLE() argument 1886 Program *program = context->getProgramNoResolveLink(programId); ValidateUseProgramStagesBase() local 1946 Program *program = context->getProgramNoResolveLink(programId); ValidateActiveShaderProgramBase() local 3058 ValidateGetProgramResourceLocationIndexEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const char *name) ValidateGetProgramResourceLocationIndexEXT() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Context11.cpp | 881 gl::Program *program = glState.getProgram(); in triggerDrawCallProgramRecompilation() local 950 gl::Program *program = glState.getProgram(); in triggerDispatchCallProgramRecompilation() local
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGlSpirvTests.cpp | 327 ShaderProgram* program = DE_NULL; in iterate() local 2378 ShaderProgram* program = DE_NULL; iterate() local [all...] |
H A D | gl4cProgramInterfaceQueryTests.cpp | 81 void LinkProgram(GLuint program) in LinkProgram() argument 207 virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, int expected, in VerifyGetProgramInterfaceiv() argument 220 virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const std::string& name, in VerifyGetProgramResourceIndex() argument 232 virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenu argument 259 VerifyGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, const std::string& expected, long& error) VerifyGetProgramResourceName() argument 281 VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, const std::string& name, GLint expected, long& error) VerifyGetProgramResourceLocation() argument 293 VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, std::map<std::string, GLint>& locations, const std::string& name, long& error) VerifyGetProgramResourceLocation() argument 320 VerifyGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum props[], GLsizei expectedLength, const GLint expected[], long& error) VerifyGetProgramResourceiv() argument 350 VerifyGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const std::string& name, GLint expected, long& error) VerifyGetProgramResourceLocationIndex() argument 363 GetProgramivRetValue(GLuint program, GLenum pname) GetProgramivRetValue() argument 408 const GLuint program = glCreateProgram(); Run() local 485 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 578 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 695 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 785 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 845 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 916 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); Run() local 1000 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 1110 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 1205 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 1275 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 1404 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 1620 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 1857 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 1944 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 2155 VerifyVS(GLuint program, long& error) VerifyVS() argument 2208 VerifyTCS(GLuint program, long& error) VerifyTCS() argument 2257 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local 2285 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local 2311 VerifyTES(GLuint program, long& error) VerifyTES() argument 2348 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local 2374 VerifyGEO(GLuint program, long& error) VerifyGEO() argument 2409 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local 2435 VerifyFS(GLuint program, long& error) VerifyFS() argument 2470 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local 2554 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument 2653 VerifyCompute(GLuint program, long& error) VerifyCompute() argument 2707 GLuint program = CreateComputeProgram(ComputeShader()); Run() local 2773 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 2829 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 2891 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 3014 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 3260 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 3325 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 3419 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 3494 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 3568 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 3642 GLuint program = glCreateShaderProgramv(type, count, strings); CreateShaderProgram() local 4231 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 4314 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 4372 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 4487 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 4597 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument 4696 VerifyCompute(GLuint program, long& error) VerifyCompute() argument 4739 GLuint program = CreateComputeProgram(ComputeShader()); Run() local 4802 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 4903 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local 5006 const GLuint program = glCreateProgram(); Run() local [all...] |
H A D | gl4cShaderAtomicCountersTests.cpp | 111 void LinkProgram(GLuint program) in LinkProgram() argument 176 bool CheckProgram(GLuint program) in CheckProgram() argument 193 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() local 3819 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument [all...] |
H A D | gl4cShaderSubroutineTests.hpp | 85 struct program struct in gl4cts::ShaderSubroutine::Utils [all...] |
H A D | gl4cTextureGatherTests.cpp | 165 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram() argument 331 GLuint program; member in gl4cts::__anon27655::GatherGLSLCompile 432 GLuint tex, fbo, rbo, program, vao, vbo; global() member in gl4cts::__anon27655::GatherBase 3060 GLuint program, rbo, fbo, vao, vbo; global() member in gl4cts::__anon27655::TriangleDraw [all...] |
H A D | gl4cComputeShaderTests.cpp | 105 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram() argument [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 293 bool LinkProgram(GLuint program) in LinkProgram() argument 1149 GLuint program = BuildProgram(src_vs, GenFS(internalformat, write_value).c_str()); in Write() local 1278 GLuint program = CreateComputeProgram(GenCS(internalformat, write_value)); in WriteCS() local 1436 GLuint program = BuildProgram(src_vs, GenFS(internalformat, expected_value).c_str()); Read() local 1576 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); ReadCS() local 1677 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); Read() local 1844 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, write_value).c_str()); Write() local 2086 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, write_value)); Write() local 2347 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, expected_value).c_str()); Read() local 2562 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, expected_value)); Read() local 2767 const GLuint program = BuildProgram(src_vs, GenFS<T>(internalformat).c_str(), false, true); Atomic() local 3189 GLuint program = 0; Atomic() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cComputeShaderTests.cpp | 104 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram() argument 807 GLuint program = CreateComputeProgram(glsl_cs_long); in RunComputePersistent() local 5313 GLuint program = CreateComputeProgram(glsl_cs); CheckOmittedDimensions() local [all...] |
H A D | es31cLayoutBindingTests.cpp | 1158 LayoutBindingTestResult LayoutBindingBaseCase::drawTestCompute(glw::GLint program, int binding) in drawTestCompute() argument 1247 LayoutBindingTestResult LayoutBindingBaseCase::drawTest(glw::GLint program, int binding) in drawTest() argument [all...] |
H A D | es31cShaderAtomicCountersTests.cpp | 70 bool CheckProgram(GLuint program) in CheckProgram() argument 122 void LinkProgram(GLuint program) in LinkProgram() argument 164 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() local 839 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 288 bool LinkProgram(GLuint program) in LinkProgram() argument 1115 GLuint program = BuildProgram(src_vs, GenFS(internalformat, write_value).c_str()); in Write() local 1244 GLuint program = CreateComputeProgram(GenCS(internalformat, write_value)); in WriteCS() local 1401 GLuint program = BuildProgram(src_vs, GenFS(internalformat, expected_value).c_str()); Read() local 1541 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); ReadCS() local 1641 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); Read() local 1808 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, write_value).c_str()); Write() local 2047 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, write_value)); Write() local 2309 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, expected_value).c_str()); Read() local 2524 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, expected_value)); Read() local 2732 const GLuint program = BuildProgram(src_vs, GenFS<T>(internalformat).c_str(), false, true); Atomic() local 3153 GLuint program = 0; Atomic() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderInvariance.cpp | 129 _test_program& program = *it; in deinit() local 338 _test_program program; in initTest() local 542 _test_program& program = m_programs[n_iteration]; iterate() local [all...] |
H A D | esextcTessellationShaderTCTE.cpp | 2660 glw::GLuint program = programs[n_program]; initTestRun() local 2671 glw::GLuint program = programs[n_program]; initTestRun() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 726 void BaseTest::drawQuad(DrawMode drawMode, GLuint program) in drawQuad() argument
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H A D | glcShaderRenderCase.cpp | 615 static void getDefaultVertexArrays(const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, in getDefaultVertexArrays() argument
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H A D | glcUniformBlockCase.cpp | 1102 void getGLUniformLayout(const glw::Functions& gl, UniformLayout& layout, deUint32 program) in getGLUniformLayout() argument 1384 log << program; iterate() local 1832 checkIndexQueries(deUint32 program, const UniformLayout& layout) const checkIndexQueries() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/ |
H A D | glcSubgroupsTestsUtils.cpp | 253 glu::ShaderProgram *program = DE_NULL; in makeGraphicsPipeline() local 336 glu::ShaderProgram *program = DE_NULL; makeComputePipeline() local [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | MemoryBarrierTest.cpp | 591 void MemoryBarrierTestBase::setupVertexArray(ShaderWritePipeline writePipeline, GLuint program) in setupVertexArray() argument 606 void MemoryBarrierTestBase::setUniformData(GLuint program, const std::array<float, 4> &data) in setUniformData() argument
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H A D | VertexAttributeTest.cpp | 336 void setupMultiAttribs(GLuint program, GLint attribCount, GLfloat value) in setupMultiAttribs() argument 1157 GLuint program = compileMultiAttribProgram(drawAttribs); in TEST_P() local 1180 GLuint program = compileMultiAttribProgram(drawAttribs); TEST_P() local 1188 GLuint program = compileMultiAttribProgram(1); TEST_P() local 1627 GLuint program = CompileProgram(kVS, kFS, [&](GLuint program) { TEST_P() local 3413 GLuint program = CompileProgram(kVS, kFS); TEST_P() local 3631 GLuint program = CompileProgram(kVS, kFS); TEST_P() local 3778 GLuint program = CompileProgram(kVS, kFS); TEST_P() local [all...] |
H A D | StateChangeTest.cpp | 2306 GLuint program = get2DTexturedQuadProgram(); TEST_P() local 2347 GLuint program = get2DTexturedQuadProgram(); TEST_P() local 2388 GLuint program = get2DTexturedQuadProgram(); TEST_P() local 3195 GLuint program = get2DTexturedQuadProgram(); TEST_P() local 3804 const GLuint program = glCreateProgram(); TEST_P() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.cpp | 49 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() argument 75 void GL_APIENTRY GL_BindAttribLocation(GLuint program, GLuint index, const GLchar *name) in GL_BindAttribLocation() argument 855 void GL_APIENTRY GL_DeleteProgram(GLuint program) in GL_DeleteProgram() argument 1022 GL_DetachShader(GLuint program, GLuint shader) GL_DetachShader() argument 1455 GL_GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) GL_GetActiveAttrib() argument 1491 GL_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) GL_GetActiveUniform() argument 1527 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument 1560 GL_GetAttribLocation(GLuint program, const GLchar *name) GL_GetAttribLocation() argument 1755 GL_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) GL_GetProgramInfoLog() argument 1787 GL_GetProgramiv(GLuint program, GLenum pname, GLint *params) GL_GetProgramiv() argument 2039 GL_GetUniformLocation(GLuint program, const GLchar *name) GL_GetUniformLocation() argument 2072 GL_GetUniformfv(GLuint program, GLint location, GLfloat *params) GL_GetUniformfv() argument 2099 GL_GetUniformiv(GLuint program, GLint location, GLint *params) GL_GetUniformiv() argument 2319 GL_IsProgram(GLuint program) GL_IsProgram() argument 2464 GL_LinkProgram(GLuint program) GL_LinkProgram() argument 3567 GL_UseProgram(GLuint program) GL_UseProgram() argument 3591 GL_ValidateProgram(GLuint program) GL_ValidateProgram() argument [all...] |
H A D | entry_points_gles_3_0_autogen.cpp | 1033 void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program, in GL_GetActiveUniformBlockName() argument 1071 void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program, in GL_GetActiveUniformBlockiv() argument 1105 void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program, in GL_GetActiveUniformsiv() argument 1196 GL_GetFragDataLocation(GLuint program, const GLchar *name) GL_GetFragDataLocation() argument 1337 GL_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) GL_GetProgramBinary() argument 1536 GL_GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) GL_GetTransformFeedbackVarying() argument 1573 GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) GL_GetUniformBlockIndex() argument 1609 GL_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) GL_GetUniformIndices() argument 1641 GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) GL_GetUniformuiv() argument 2002 GL_ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) GL_ProgramBinary() argument 2033 GL_ProgramParameteri(GLuint program, GLenum pname, GLint value) GL_ProgramParameteri() argument 2391 GL_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) GL_TransformFeedbackVaryings() argument 2627 GL_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) GL_UniformBlockBinding() argument [all...] |