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Searched defs:program (Results 476 - 500 of 612) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp716 GLint GetInputResourceProperty(const Program *program, GLuint index, GLenum prop) in GetInputResourceProperty() argument
758 GetOutputResourceProperty(const Program *program, GLuint index, const GLenum prop) GetOutputResourceProperty() argument
808 GetTransformFeedbackVaryingResourceProperty(const Program *program, GLuint index, const GLenum prop) GetTransformFeedbackVaryingResourceProperty() argument
830 QueryProgramInterfaceActiveResources(const Program *program, GLenum programInterface) QueryProgramInterfaceActiveResources() argument
875 QueryProgramInterfaceMaxNameLength(const Program *program, GLenum programInterface) QueryProgramInterfaceMaxNameLength() argument
914 QueryProgramInterfaceMaxNumActiveVariables(const Program *program, GLenum programInterface) QueryProgramInterfaceMaxNumActiveVariables() argument
1057 GetUniformBlockResourceProperty(const Program *program, GLuint blockIndex, GLenum pname, GLint *params, GLsizei bufSize, GLsizei *outputPosition) GetUniformBlockResourceProperty() argument
1070 GetShaderStorageBlockResourceProperty(const Program *program, GLuint blockIndex, GLenum pname, GLint *params, GLsizei bufSize, GLsizei *outputPosition) GetShaderStorageBlockResourceProperty() argument
1083 GetAtomicCounterBufferResourceProperty(const Program *program, GLuint index, GLenum pname, GLint *params, GLsizei bufSize, GLsizei *outputPosition) GetAtomicCounterBufferResourceProperty() argument
1279 QueryProgramiv(Context *context, const Program *program, GLenum pname, GLint *params) QueryProgramiv() argument
1634 QueryActiveUniformBlockiv(const Program *program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLint *params) QueryActiveUniformBlockiv() argument
1853 SetProgramParameteri(Program *program, GLenum pname, GLint value) SetProgramParameteri() argument
1871 GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop) GetUniformResourceProperty() argument
1927 GetBufferVariableResourceProperty(const Program *program, GLuint index, const GLenum prop) GetBufferVariableResourceProperty() argument
1982 QueryProgramResourceIndex(const Program *program, GLenum programInterface, const GLchar *name) QueryProgramResourceIndex() argument
2015 QueryProgramResourceName(const Program *program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) QueryProgramResourceName() argument
2057 QueryProgramResourceLocation(const Program *program, GLenum programInterface, const GLchar *name) QueryProgramResourceLocation() argument
2078 QueryProgramResourceiv(const Program *program, GLenum programInterface, UniformBlockIndex index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) QueryProgramResourceiv() argument
2167 QueryProgramInterfaceiv(const Program *program, GLenum programInterface, GLenum pname, GLint *params) QueryProgramInterfaceiv() argument
3941 const Program *program = programPipeline->getActiveShaderProgram(); QueryProgramPipelineiv() local
3957 const Program *program = programPipeline->getShaderProgram(ShaderType::Vertex); QueryProgramPipelineiv() local
3973 const Program *program = programPipeline->getShaderProgram(ShaderType::Fragment); QueryProgramPipelineiv() local
3989 const Program *program = programPipeline->getShaderProgram(ShaderType::Compute); QueryProgramPipelineiv() local
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H A DvalidationES31.cpp321 ValidateProgramUniformBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count) ValidateProgramUniformBase() argument
335 ValidateProgramUniformMatrixBase(const Context *context, angle::EntryPoint entryPoint, GLenum valueType, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose) ValidateProgramUniformMatrixBase() argument
605 ValidateProgramUniform1iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0) ValidateProgramUniform1iBase() argument
614 ValidateProgramUniform2iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) ValidateProgramUniform2iBase() argument
625 ValidateProgramUniform3iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) ValidateProgramUniform3iBase() argument
637 ValidateProgramUniform4iBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) ValidateProgramUniform4iBase() argument
650 ValidateProgramUniform1uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0) ValidateProgramUniform1uiBase() argument
659 ValidateProgramUniform2uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) ValidateProgramUniform2uiBase() argument
670 ValidateProgramUniform3uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) ValidateProgramUniform3uiBase() argument
682 ValidateProgramUniform4uiBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ValidateProgramUniform4uiBase() argument
695 ValidateProgramUniform1fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0) ValidateProgramUniform1fBase() argument
704 ValidateProgramUniform2fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) ValidateProgramUniform2fBase() argument
715 ValidateProgramUniform3fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) ValidateProgramUniform3fBase() argument
727 ValidateProgramUniform4fBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) ValidateProgramUniform4fBase() argument
740 ValidateProgramUniform1ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform1ivBase() argument
754 ValidateProgramUniform2ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform2ivBase() argument
764 ValidateProgramUniform3ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform3ivBase() argument
774 ValidateProgramUniform4ivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) ValidateProgramUniform4ivBase() argument
784 ValidateProgramUniform1uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform1uivBase() argument
795 ValidateProgramUniform2uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform2uivBase() argument
806 ValidateProgramUniform3uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform3uivBase() argument
817 ValidateProgramUniform4uivBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) ValidateProgramUniform4uivBase() argument
828 ValidateProgramUniform1fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform1fvBase() argument
838 ValidateProgramUniform2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform2fvBase() argument
848 ValidateProgramUniform3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform3fvBase() argument
858 ValidateProgramUniform4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) ValidateProgramUniform4fvBase() argument
868 ValidateProgramUniformMatrix2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2fvBase() argument
880 ValidateProgramUniformMatrix3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3fvBase() argument
892 ValidateProgramUniformMatrix4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4fvBase() argument
904 ValidateProgramUniformMatrix2x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x3fvBase() argument
916 ValidateProgramUniformMatrix3x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x2fvBase() argument
928 ValidateProgramUniformMatrix2x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix2x4fvBase() argument
940 ValidateProgramUniformMatrix4x2fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x2fvBase() argument
952 ValidateProgramUniformMatrix3x4fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix3x4fvBase() argument
964 ValidateProgramUniformMatrix4x3fvBase(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) ValidateProgramUniformMatrix4x3fvBase() argument
1251 ValidateGetProgramResourceIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceIndex() argument
1422 ValidateGetProgramResourceName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, const GLsizei *length, const GLchar *name) ValidateGetProgramResourceName() argument
1639 ValidateGetProgramResourceLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const GLchar *name) ValidateGetProgramResourceLocation() argument
1671 ValidateGetProgramResourceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramResourceiv() argument
1730 ValidateGetProgramInterfaceiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, const GLint *params) ValidateGetProgramInterfaceiv() argument
1792 ValidateGetProgramInterfaceivRobustANGLE(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, const GLsizei *length, const GLint *params) ValidateGetProgramInterfaceivRobustANGLE() argument
1886 Program *program = context->getProgramNoResolveLink(programId); ValidateUseProgramStagesBase() local
1946 Program *program = context->getProgramNoResolveLink(programId); ValidateActiveShaderProgramBase() local
3058 ValidateGetProgramResourceLocationIndexEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum programInterface, const char *name) ValidateGetProgramResourceLocationIndexEXT() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DContext11.cpp881 gl::Program *program = glState.getProgram(); in triggerDrawCallProgramRecompilation() local
950 gl::Program *program = glState.getProgram(); in triggerDispatchCallProgramRecompilation() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGlSpirvTests.cpp327 ShaderProgram* program = DE_NULL; in iterate() local
2378 ShaderProgram* program = DE_NULL; iterate() local
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H A Dgl4cProgramInterfaceQueryTests.cpp81 void LinkProgram(GLuint program) in LinkProgram() argument
207 virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, int expected, in VerifyGetProgramInterfaceiv() argument
220 virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const std::string& name, in VerifyGetProgramResourceIndex() argument
232 virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenu argument
259 VerifyGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, const std::string& expected, long& error) VerifyGetProgramResourceName() argument
281 VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, const std::string& name, GLint expected, long& error) VerifyGetProgramResourceLocation() argument
293 VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, std::map<std::string, GLint>& locations, const std::string& name, long& error) VerifyGetProgramResourceLocation() argument
320 VerifyGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum props[], GLsizei expectedLength, const GLint expected[], long& error) VerifyGetProgramResourceiv() argument
350 VerifyGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const std::string& name, GLint expected, long& error) VerifyGetProgramResourceLocationIndex() argument
363 GetProgramivRetValue(GLuint program, GLenum pname) GetProgramivRetValue() argument
408 const GLuint program = glCreateProgram(); Run() local
485 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
578 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
695 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
785 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
845 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
916 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); Run() local
1000 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
1110 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
1205 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
1275 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
1404 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
1620 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
1857 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
1944 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
2155 VerifyVS(GLuint program, long& error) VerifyVS() argument
2208 VerifyTCS(GLuint program, long& error) VerifyTCS() argument
2257 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local
2285 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local
2311 VerifyTES(GLuint program, long& error) VerifyTES() argument
2348 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local
2374 VerifyGEO(GLuint program, long& error) VerifyGEO() argument
2409 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local
2435 VerifyFS(GLuint program, long& error) VerifyFS() argument
2470 GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), Run() local
2554 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument
2653 VerifyCompute(GLuint program, long& error) VerifyCompute() argument
2707 GLuint program = CreateComputeProgram(ComputeShader()); Run() local
2773 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
2829 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
2891 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
3014 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
3260 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
3325 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
3419 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
3494 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
3568 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
3642 GLuint program = glCreateShaderProgramv(type, count, strings); CreateShaderProgram() local
4231 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
4314 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
4372 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
4487 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
4597 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument
4696 VerifyCompute(GLuint program, long& error) VerifyCompute() argument
4739 GLuint program = CreateComputeProgram(ComputeShader()); Run() local
4802 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
4903 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); Run() local
5006 const GLuint program = glCreateProgram(); Run() local
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H A Dgl4cShaderAtomicCountersTests.cpp111 void LinkProgram(GLuint program) in LinkProgram() argument
176 bool CheckProgram(GLuint program) in CheckProgram() argument
193 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() local
3819 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument
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H A Dgl4cShaderSubroutineTests.hpp85 struct program struct in gl4cts::ShaderSubroutine::Utils
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H A Dgl4cTextureGatherTests.cpp165 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram() argument
331 GLuint program; member in gl4cts::__anon27655::GatherGLSLCompile
432 GLuint tex, fbo, rbo, program, vao, vbo; global() member in gl4cts::__anon27655::GatherBase
3060 GLuint program, rbo, fbo, vao, vbo; global() member in gl4cts::__anon27655::TriangleDraw
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H A Dgl4cComputeShaderTests.cpp105 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram() argument
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp293 bool LinkProgram(GLuint program) in LinkProgram() argument
1149 GLuint program = BuildProgram(src_vs, GenFS(internalformat, write_value).c_str()); in Write() local
1278 GLuint program = CreateComputeProgram(GenCS(internalformat, write_value)); in WriteCS() local
1436 GLuint program = BuildProgram(src_vs, GenFS(internalformat, expected_value).c_str()); Read() local
1576 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); ReadCS() local
1677 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); Read() local
1844 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, write_value).c_str()); Write() local
2086 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, write_value)); Write() local
2347 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, expected_value).c_str()); Read() local
2562 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, expected_value)); Read() local
2767 const GLuint program = BuildProgram(src_vs, GenFS<T>(internalformat).c_str(), false, true); Atomic() local
3189 GLuint program = 0; Atomic() local
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cComputeShaderTests.cpp104 bool CheckProgram(GLuint program, bool* compile_error = NULL) in CheckProgram() argument
807 GLuint program = CreateComputeProgram(glsl_cs_long); in RunComputePersistent() local
5313 GLuint program = CreateComputeProgram(glsl_cs); CheckOmittedDimensions() local
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H A Des31cLayoutBindingTests.cpp1158 LayoutBindingTestResult LayoutBindingBaseCase::drawTestCompute(glw::GLint program, int binding) in drawTestCompute() argument
1247 LayoutBindingTestResult LayoutBindingBaseCase::drawTest(glw::GLint program, int binding) in drawTest() argument
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H A Des31cShaderAtomicCountersTests.cpp70 bool CheckProgram(GLuint program) in CheckProgram() argument
122 void LinkProgram(GLuint program) in LinkProgram() argument
164 GLuint program = glCreateShaderProgramv(type, count, strings); in CreateShaderProgram() local
839 CheckProgram(GLuint program, bool* compile_error = NULL) CheckProgram() argument
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H A Des31cShaderImageLoadStoreTests.cpp288 bool LinkProgram(GLuint program) in LinkProgram() argument
1115 GLuint program = BuildProgram(src_vs, GenFS(internalformat, write_value).c_str()); in Write() local
1244 GLuint program = CreateComputeProgram(GenCS(internalformat, write_value)); in WriteCS() local
1401 GLuint program = BuildProgram(src_vs, GenFS(internalformat, expected_value).c_str()); Read() local
1541 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); ReadCS() local
1641 GLuint program = CreateComputeProgram(GenCS(internalformat, expected_value)); Read() local
1808 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, write_value).c_str()); Write() local
2047 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, write_value)); Write() local
2309 const GLuint program = BuildProgram(src_vs, GenFS(target, internalformat, expected_value).c_str()); Read() local
2524 const GLuint program = CreateComputeProgram(GenCS(target, internalformat, expected_value)); Read() local
2732 const GLuint program = BuildProgram(src_vs, GenFS<T>(internalformat).c_str(), false, true); Atomic() local
3153 GLuint program = 0; Atomic() local
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderInvariance.cpp129 _test_program& program = *it; in deinit() local
338 _test_program program; in initTest() local
542 _test_program& program = m_programs[n_iteration]; iterate() local
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H A DesextcTessellationShaderTCTE.cpp2660 glw::GLuint program = programs[n_program]; initTestRun() local
2671 glw::GLuint program = programs[n_program]; initTestRun() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp726 void BaseTest::drawQuad(DrawMode drawMode, GLuint program) in drawQuad() argument
H A DglcShaderRenderCase.cpp615 static void getDefaultVertexArrays(const glw::Functions& gl, const QuadGrid& quadGrid, deUint32 program, in getDefaultVertexArrays() argument
H A DglcUniformBlockCase.cpp1102 void getGLUniformLayout(const glw::Functions& gl, UniformLayout& layout, deUint32 program) in getGLUniformLayout() argument
1384 log << program; iterate() local
1832 checkIndexQueries(deUint32 program, const UniformLayout& layout) const checkIndexQueries() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/
H A DglcSubgroupsTestsUtils.cpp253 glu::ShaderProgram *program = DE_NULL; in makeGraphicsPipeline() local
336 glu::ShaderProgram *program = DE_NULL; makeComputePipeline() local
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMemoryBarrierTest.cpp591 void MemoryBarrierTestBase::setupVertexArray(ShaderWritePipeline writePipeline, GLuint program) in setupVertexArray() argument
606 void MemoryBarrierTestBase::setUniformData(GLuint program, const std::array<float, 4> &data) in setUniformData() argument
H A DVertexAttributeTest.cpp336 void setupMultiAttribs(GLuint program, GLint attribCount, GLfloat value) in setupMultiAttribs() argument
1157 GLuint program = compileMultiAttribProgram(drawAttribs); in TEST_P() local
1180 GLuint program = compileMultiAttribProgram(drawAttribs); TEST_P() local
1188 GLuint program = compileMultiAttribProgram(1); TEST_P() local
1627 GLuint program = CompileProgram(kVS, kFS, [&](GLuint program) { TEST_P() local
3413 GLuint program = CompileProgram(kVS, kFS); TEST_P() local
3631 GLuint program = CompileProgram(kVS, kFS); TEST_P() local
3778 GLuint program = CompileProgram(kVS, kFS); TEST_P() local
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H A DStateChangeTest.cpp2306 GLuint program = get2DTexturedQuadProgram(); TEST_P() local
2347 GLuint program = get2DTexturedQuadProgram(); TEST_P() local
2388 GLuint program = get2DTexturedQuadProgram(); TEST_P() local
3195 GLuint program = get2DTexturedQuadProgram(); TEST_P() local
3804 const GLuint program = glCreateProgram(); TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.cpp49 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() argument
75 void GL_APIENTRY GL_BindAttribLocation(GLuint program, GLuint index, const GLchar *name) in GL_BindAttribLocation() argument
855 void GL_APIENTRY GL_DeleteProgram(GLuint program) in GL_DeleteProgram() argument
1022 GL_DetachShader(GLuint program, GLuint shader) GL_DetachShader() argument
1455 GL_GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) GL_GetActiveAttrib() argument
1491 GL_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) GL_GetActiveUniform() argument
1527 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument
1560 GL_GetAttribLocation(GLuint program, const GLchar *name) GL_GetAttribLocation() argument
1755 GL_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) GL_GetProgramInfoLog() argument
1787 GL_GetProgramiv(GLuint program, GLenum pname, GLint *params) GL_GetProgramiv() argument
2039 GL_GetUniformLocation(GLuint program, const GLchar *name) GL_GetUniformLocation() argument
2072 GL_GetUniformfv(GLuint program, GLint location, GLfloat *params) GL_GetUniformfv() argument
2099 GL_GetUniformiv(GLuint program, GLint location, GLint *params) GL_GetUniformiv() argument
2319 GL_IsProgram(GLuint program) GL_IsProgram() argument
2464 GL_LinkProgram(GLuint program) GL_LinkProgram() argument
3567 GL_UseProgram(GLuint program) GL_UseProgram() argument
3591 GL_ValidateProgram(GLuint program) GL_ValidateProgram() argument
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H A Dentry_points_gles_3_0_autogen.cpp1033 void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program, in GL_GetActiveUniformBlockName() argument
1071 void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program, in GL_GetActiveUniformBlockiv() argument
1105 void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program, in GL_GetActiveUniformsiv() argument
1196 GL_GetFragDataLocation(GLuint program, const GLchar *name) GL_GetFragDataLocation() argument
1337 GL_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) GL_GetProgramBinary() argument
1536 GL_GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) GL_GetTransformFeedbackVarying() argument
1573 GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) GL_GetUniformBlockIndex() argument
1609 GL_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) GL_GetUniformIndices() argument
1641 GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) GL_GetUniformuiv() argument
2002 GL_ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) GL_ProgramBinary() argument
2033 GL_ProgramParameteri(GLuint program, GLenum pname, GLint value) GL_ProgramParameteri() argument
2391 GL_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) GL_TransformFeedbackVaryings() argument
2627 GL_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) GL_UniformBlockBinding() argument
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