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Searched defs:numUnits (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/tests/
H A DTextureBindingsResetTest.cpp39 GrGLint numUnits = 0; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DTextureEnvTest.cpp134 GLint numUnits; in TEST_P() local
249 GLint numUnits; in TEST_P() local
/third_party/skia/third_party/externals/icu/source/i18n/
H A Dnumber_skeletons.cpp1064 int32_t numUnits = MeasureUnit::getAvailable(type.data(), units, CAPACITY, localStatus); in parseMeasureUnitOption() local
/third_party/icu/icu4c/source/i18n/
H A Dnumber_skeletons.cpp1070 int32_t numUnits = MeasureUnit::getAvailable(type.data(), units, CAPACITY, localStatus); in parseMeasureUnitOption() local
/third_party/node/deps/icu-small/source/i18n/
H A Dnumber_skeletons.cpp1070 int32_t numUnits = MeasureUnit::getAvailable(type.data(), units, CAPACITY, localStatus); in parseMeasureUnitOption() local
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp198 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) in generateMultiTexFragmentShader() argument
249 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) in generateShaderProgramDeclaration() argument
357 MultiTexShader(deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes, const vector<Vec4>& texScales, const vector<Vec4>& texBiases, const vector<int>& num2dArrayLayers) MultiTexShader() argument
744 TextureUnitCase(Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed) TextureUnitCase() argument
1250 int numUnits = unitCounts[unitCountNdx]; init() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp131 static string generateMultiTexFragmentShader(int numUnits, const GLenum* unitTypes) in generateMultiTexFragmentShader() argument
173 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const GLenum* unitTypes) in generateShaderProgramDeclaration() argument
259 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes) in MultiTexShader() argument
581 TextureUnitCase(Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed) TextureUnitCase() argument
945 int numUnits = unitCounts[unitCountNdx]; init() local
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