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Searched defs:normal (Results 26 - 50 of 66) sorted by relevance

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/third_party/skia/src/core/
H A DSkStrokerPriv.cpp15 static void ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, in ButtCapper() argument
20 static void RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, in RoundCapper() argument
31 static void SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, in SquareCapper() argument
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H A DSkStroke.cpp287 bool SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal, in preJoinTo() argument
93 set_normal_unitnormal(const SkPoint& before, const SkPoint& after, SkScalar scale, SkScalar radius, SkVector* normal, SkVector* unitNormal) set_normal_unitnormal() argument
105 set_normal_unitnormal(const SkVector& vec, SkScalar radius, SkVector* normal, SkVector* unitNormal) set_normal_unitnormal() argument
320 postJoinTo(const SkPoint& currPt, const SkVector& normal, const SkVector& unitNormal) postJoinTo() argument
429 line_to(const SkPoint& currPt, const SkVector& normal) line_to() argument
474 SkVector normal, unitNormal; lineTo() local
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DVertexPipeline.cpp164 Vector4f normal; in pipeline() local
544 void VertexPipeline::processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position) in processTextureCoordinate() argument
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/third_party/skia/tests/
H A DTextBlobCacheTest.cpp66 text_blob_cache_inner(skiatest::Reporter* reporter, GrDirectContext* dContext, int maxTotalText, int maxGlyphID, int maxFamilies, bool normal, bool stressTest) text_blob_cache_inner() argument
/third_party/skia/third_party/externals/freetype/src/pshinter/
H A Dpshglob.c477 PSH_Blue_Table normal, family; in psh_blues_scale_zones() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DGLES1State.cpp211 void GLES1State::setCurrentNormal(const angle::Vector3 &normal) in setCurrentNormal() argument
H A DGLES1Renderer.cpp251 const angle::Vector3 normal = gles1State.getCurrentNormal(); in prepareForDraw() local
/third_party/skia/samplecode/
H A DSampleSimpleStroker.cpp182 const SkPoint normal = rotate90(tangent); in strokeLine() local
336 const SkPoint normal = rotate90(tangent); in unitNormal() local
/third_party/optimized-routines/math/test/rtest/
H A Dsemi.c848 int normal = 0; in test_isunordered() local
896 int normal = 0; in test_isunorderedf() local
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/third_party/skia/tools/fonts/
H A Dcreate_test_font.cpp379 constexpr NamedFontStyle normal = {"Normal", "Normal", SkFontStyle::Normal() }; in main() local
/third_party/skia/third_party/externals/abseil-cpp/absl/strings/
H A Dcharconv_test.cc527 std::string normal = "3.14@#$%@#$%"; in TEST() local
/third_party/spirv-tools/test/opt/
H A Dlocal_ssa_elim_test.cpp4368 float3 normal = textureNormal.Sample(samplerNormal, inUV).rgb; in TEST_F() local
/third_party/mesa3d/src/amd/common/
H A Dac_shader_util.c538 unsigned normal = 0; /* most optimal, may not support blending or export alpha */ in ac_choose_spi_color_formats() local
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/third_party/mesa3d/src/mesa/main/
H A Drastpos.c141 shade_rastpos(struct gl_context *ctx, const GLfloat vertex[4], const GLfloat normal[3], GLfloat Rcolor[4], GLfloat Rspec[4]) shade_rastpos() argument
290 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) compute_texgen() argument
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H A Dffvertex_prog.c789 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); in get_transformed_normal() local
1046 struct ureg normal in build_lighting() local
1427 struct ureg normal = get_transformed_normal(p); build_reflect_texgen() local
1446 struct ureg normal = get_transformed_normal(p); build_sphere_texgen() local
1566 struct ureg normal = get_transformed_normal(p); build_texture_transform() local
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/third_party/node/deps/v8/src/builtins/
H A Dbuiltins-typed-array-gen.cc131 &normal); in TF_BUILTIN() local
/third_party/skia/src/gpu/geometry/
H A DGrAATriangulator.cpp175 static void get_edge_normal(const Edge* e, SkVector* normal) { in get_edge_normal() argument
193 SkVector normal; in simplifyBoundary() local
432 SkVector normal; in strokeBoundary() local
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/foundation/arkui/ace_engine/advanced_ui_component/treeview/interfaces/
H A Dtreeview.js
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
H A Dtext_field_model.h124 std::optional<Color> normal = std::nullopt; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h245 vec3 CalcFinalNormal(in mat3 tbn, in vec3 normal, in float normalScale) in CalcFinalNormal() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp129 const Math::Vec3 normal = Math::Normalize(Math::Cross((v1 - v0), (v2 - v0))); in GenerateCubeGeometry() local
/third_party/backends/backend/escl/
H A Descl.h150 int normal; member
/third_party/ltp/tools/sparse/sparse-src/
H A Dtoken.h175 unsigned normal:10; member
H A Dpre-process.c2100 } normal[] = { init_preprocessor() local
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/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_state.c103 i915_remap_lis6_blend_dst_alpha(uint32_t lis6, uint32_t normal, uint32_t inv) in i915_remap_lis6_blend_dst_alpha() argument
125 i915_remap_iab_blend_dst_alpha(uint32_t iab, uint32_t normal, uint32_t inv) in i915_remap_iab_blend_dst_alpha() argument

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