| /third_party/skia/src/core/ |
| H A D | SkStrokerPriv.cpp | 15 static void ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, in ButtCapper() argument 20 static void RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, in RoundCapper() argument 31 static void SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, in SquareCapper() argument [all...] |
| H A D | SkStroke.cpp | 287 bool SkPathStroker::preJoinTo(const SkPoint& currPt, SkVector* normal, in preJoinTo() argument 93 set_normal_unitnormal(const SkPoint& before, const SkPoint& after, SkScalar scale, SkScalar radius, SkVector* normal, SkVector* unitNormal) set_normal_unitnormal() argument 105 set_normal_unitnormal(const SkVector& vec, SkScalar radius, SkVector* normal, SkVector* unitNormal) set_normal_unitnormal() argument 320 postJoinTo(const SkPoint& currPt, const SkVector& normal, const SkVector& unitNormal) postJoinTo() argument 429 line_to(const SkPoint& currPt, const SkVector& normal) line_to() argument 474 SkVector normal, unitNormal; lineTo() local [all...] |
| /third_party/skia/third_party/externals/swiftshader/src/Shader/ |
| H A D | VertexPipeline.cpp | 164 Vector4f normal; in pipeline() local 544 void VertexPipeline::processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position) in processTextureCoordinate() argument [all...] |
| /third_party/skia/tests/ |
| H A D | TextBlobCacheTest.cpp | 66 text_blob_cache_inner(skiatest::Reporter* reporter, GrDirectContext* dContext, int maxTotalText, int maxGlyphID, int maxFamilies, bool normal, bool stressTest) text_blob_cache_inner() argument
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| /third_party/skia/third_party/externals/freetype/src/pshinter/ |
| H A D | pshglob.c | 477 PSH_Blue_Table normal, family; in psh_blues_scale_zones() local
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| H A D | GLES1State.cpp | 211 void GLES1State::setCurrentNormal(const angle::Vector3 &normal) in setCurrentNormal() argument
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| H A D | GLES1Renderer.cpp | 251 const angle::Vector3 normal = gles1State.getCurrentNormal(); in prepareForDraw() local
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| /third_party/skia/samplecode/ |
| H A D | SampleSimpleStroker.cpp | 182 const SkPoint normal = rotate90(tangent); in strokeLine() local 336 const SkPoint normal = rotate90(tangent); in unitNormal() local
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| /third_party/optimized-routines/math/test/rtest/ |
| H A D | semi.c | 848 int normal = 0; in test_isunordered() local 896 int normal = 0; in test_isunorderedf() local [all...] |
| /third_party/skia/tools/fonts/ |
| H A D | create_test_font.cpp | 379 constexpr NamedFontStyle normal = {"Normal", "Normal", SkFontStyle::Normal() }; in main() local
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| /third_party/skia/third_party/externals/abseil-cpp/absl/strings/ |
| H A D | charconv_test.cc | 527 std::string normal = "3.14@#$%@#$%"; in TEST() local
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| /third_party/spirv-tools/test/opt/ |
| H A D | local_ssa_elim_test.cpp | 4368 float3 normal = textureNormal.Sample(samplerNormal, inUV).rgb; in TEST_F() local
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| /third_party/mesa3d/src/amd/common/ |
| H A D | ac_shader_util.c | 538 unsigned normal = 0; /* most optimal, may not support blending or export alpha */ in ac_choose_spi_color_formats() local [all...] |
| /third_party/mesa3d/src/mesa/main/ |
| H A D | rastpos.c | 141 shade_rastpos(struct gl_context *ctx, const GLfloat vertex[4], const GLfloat normal[3], GLfloat Rcolor[4], GLfloat Rspec[4]) shade_rastpos() argument 290 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) compute_texgen() argument [all...] |
| H A D | ffvertex_prog.c | 789 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); in get_transformed_normal() local 1046 struct ureg normal in build_lighting() local 1427 struct ureg normal = get_transformed_normal(p); build_reflect_texgen() local 1446 struct ureg normal = get_transformed_normal(p); build_sphere_texgen() local 1566 struct ureg normal = get_transformed_normal(p); build_texture_transform() local [all...] |
| /third_party/node/deps/v8/src/builtins/ |
| H A D | builtins-typed-array-gen.cc | 131 &normal); in TF_BUILTIN() local
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| /third_party/skia/src/gpu/geometry/ |
| H A D | GrAATriangulator.cpp | 175 static void get_edge_normal(const Edge* e, SkVector* normal) { in get_edge_normal() argument 193 SkVector normal; in simplifyBoundary() local 432 SkVector normal; in strokeBoundary() local [all...] |
| /foundation/arkui/ace_engine/advanced_ui_component/treeview/interfaces/ |
| H A D | treeview.js | |
| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/ |
| H A D | text_field_model.h | 124 std::optional<Color> normal = std::nullopt; member
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| /foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
| H A D | 3d_dm_lighting_common.h | 245 vec3 CalcFinalNormal(in mat3 tbn, in vec3 normal, in float normalScale) in CalcFinalNormal() argument
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| H A D | mesh_util.cpp | 129 const Math::Vec3 normal = Math::Normalize(Math::Cross((v1 - v0), (v2 - v0))); in GenerateCubeGeometry() local
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| /third_party/backends/backend/escl/ |
| H A D | escl.h | 150 int normal; member
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| /third_party/ltp/tools/sparse/sparse-src/ |
| H A D | token.h | 175 unsigned normal:10; member
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| H A D | pre-process.c | 2100 } normal[] = { init_preprocessor() local [all...] |
| /third_party/mesa3d/src/gallium/drivers/i915/ |
| H A D | i915_state.c | 103 i915_remap_lis6_blend_dst_alpha(uint32_t lis6, uint32_t normal, uint32_t inv) in i915_remap_lis6_blend_dst_alpha() argument 125 i915_remap_iab_blend_dst_alpha(uint32_t iab, uint32_t normal, uint32_t inv) in i915_remap_iab_blend_dst_alpha() argument
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