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Searched defs:node_open (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp796 bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i); in ShowDemoWindowWidgets() local
2776 bool node_open = ImGui::TreeNode("Node##2"); in ShowDemoWindowLayout() local
6812 bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid); local
H A Dimgui.cpp11677 bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count); in DebugNodeDrawList() local
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp9303 bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size); in ShowMetricsWindow() local

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