| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/ |
| H A D | nav_bar_node.h | 37 NavBarNode(const std::string& tag, int32_t nodeId, const RefPtr<Pattern>& pattern) in NavBarNode() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
| H A D | navigation_register.cpp | 29 GetOrCreateGroupNode( const std::string& tag, int32_t nodeId, const std::function<RefPtr<Pattern>(void)>& patternCreator) GetOrCreateGroupNode() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/folder_stack/ |
| H A D | control_parts_stack_node.h | 32 ControlPartsStackNode(const std::string& tag, int32_t nodeId, const RefPtr<Pattern>& pattern) in ControlPartsStackNode() argument
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| /foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
| H A D | dom_web.cpp | 20 DOMWeb::DOMWeb(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) in DOMWeb() argument
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| H A D | dom_label.cpp | 20 DOMLabel::DOMLabel(NodeId nodeId, const std::string& nodeName) : DOMText(nodeId, nodeName) {} in DOMLabel() argument
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| H A D | dom_qrcode.cpp | 20 DOMQrcode::DOMQrcode(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) in DOMQrcode() argument
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| H A D | dom_proxy.h | 27 DOMProxy(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) {} in DOMProxy() argument
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| H A D | dom_svg_animate_transform.h | 27 DOMSvgAnimateTransform(NodeId nodeId, const std::string& nodeName) : DOMSvgAnimate(nodeId, nodeName) {} in DOMSvgAnimateTransform() argument
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| H A D | dom_svg_animate_motion.h | 27 DOMSvgAnimateMotion(NodeId nodeId, const std::string& nodeName) : DOMSvgAnimate(nodeId, nodeName) {} in DOMSvgAnimateMotion() argument
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| H A D | dom_svg_base.cpp | 23 DOMSvgBase::DOMSvgBase(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) {} in DOMSvgBase() argument
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| /foundation/arkui/ace_engine/frameworks/core/accessibility/js_inspector/ |
| H A D | inspect_divider.cpp | 19 InspectDivider::InspectDivider(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectDivider() argument
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| H A D | inspect_label.cpp | 19 InspectLabel::InspectLabel(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectLabel() argument
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| H A D | inspect_progress.cpp | 19 InspectProgress::InspectProgress(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectProgress() argument
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| H A D | inspect_refresh.cpp | 19 InspectRefresh::InspectRefresh(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectRefresh() argument
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| H A D | inspect_rating.cpp | 19 InspectRating::InspectRating(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectRating() argument
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| H A D | inspect_swiper.cpp | 19 InspectSwiper::InspectSwiper(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectSwiper() argument
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| H A D | inspect_button.cpp | 19 InspectButton::InspectButton(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectButton() argument
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| H A D | inspect_input.cpp | 19 InspectInput::InspectInput(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectInput() argument
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| H A D | inspect_slider.cpp | 19 InspectSlider::InspectSlider(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectSlider() argument
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| H A D | inspect_marquee.cpp | 19 InspectMarquee::InspectMarquee(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectMarquee() argument
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| H A D | inspect_toggle.cpp | 19 InspectToggle::InspectToggle(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) {} in InspectToggle() argument
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| H A D | inspect_textarea.cpp | 19 InspectTextArea::InspectTextArea(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) {} in InspectTextArea() argument
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| H A D | inspect_text.cpp | 19 InspectText::InspectText(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) {} in InspectText() argument
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| H A D | inspect_tab_bar.cpp | 19 InspectTabBar::InspectTabBar(NodeId nodeId, const std::string& nodeName) : InspectNode(nodeId, nodeName) { in InspectTabBar() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/ |
| H A D | water_flow_item_model_ng.cpp | 26 auto nodeId = stack->ClaimNodeId(); in Create() local 33 RefPtr<FrameNode> WaterFlowItemModelNG::CreateFrameNode(int32_t nodeId) in CreateFrameNode() argument
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