| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/divider/ |
| H A D | divider_model_ng.cpp | 25 auto nodeId = stack->ClaimNodeId(); in Create() local 32 RefPtr<FrameNode> DividerModelNG::CreateFrameNode(int32_t nodeId) in CreateFrameNode() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigator/ |
| H A D | navigator_model_ng.cpp | 26 auto nodeId = stack->ClaimNodeId(); in Create() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navrouter/ |
| H A D | navrouter_model_ng.cpp | 24 int32_t nodeId = stack->ClaimNodeId();
in Create() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/ |
| H A D | keyboard_view.h | 50 auto nodeId = ElementRegister::GetInstance()->MakeUniqueId(); in CreateKeyboardWithNode() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/particle/ |
| H A D | particle_model_ng.cpp | 24 auto nodeId = stack->ClaimNodeId(); in Create() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/badge/ |
| H A D | badge_model_ng.cpp | 26 int32_t nodeId = (stack == nullptr ? 0 : stack->ClaimNodeId()); in Create() local 114 RefPtr<FrameNode> BadgeModelNG::CreateFrameNode(int32_t nodeId) in CreateFrameNode() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/blank/ |
| H A D | blank_model_ng.cpp | 25 int32_t nodeId = stack->ClaimNodeId(); in Create() local 41 RefPtr<FrameNode> BlankModelNG::CreateFrameNode(int32_t nodeId) in CreateFrameNode() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/folder_stack/ |
| H A D | folder_stack_group_node.cpp | 21 GetOrCreateGroupNode( const std::string& tag, int32_t nodeId, const std::function<RefPtr<Pattern>(void)>& patternCreator) GetOrCreateGroupNode() argument
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/loading_progress/ |
| H A D | loading_progress_model_ng.cpp | 24 auto nodeId = stack->ClaimNodeId(); in Create() local 30 RefPtr<FrameNode> LoadingProgressModelNG::CreateFrameNode(int32_t nodeId) in CreateFrameNode() argument
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| /foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/ |
| H A D | for_each_model_impl.cpp | 64 std::list<std::string> ForEachModelImpl::GetCurrentIdList(int32_t nodeId) in GetCurrentIdList() argument
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| /foundation/arkui/ace_engine/frameworks/bridge/common/dom/ |
| H A D | dom_divider.cpp | 23 DOMDivider::DOMDivider(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) in DOMDivider() argument
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| H A D | dom_svg_animate.cpp | 30 DOMSvgAnimate::DOMSvgAnimate(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) {} in DOMSvgAnimate() argument
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| H A D | dom_svg.cpp | 21 DOMSvg::DOMSvg(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) in DOMSvg() argument
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| H A D | dom_option.cpp | 28 DOMOption::DOMOption(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) in DOMOption() argument
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| H A D | dom_svg_fe_gaussianblur.cpp | 20 DOMSvgFeGaussianBlur::DOMSvgFeGaussianBlur(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgFeGaussianBlur() argument
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| H A D | dom_svg_fe_colormatrix.cpp | 20 DOMSvgFeColorMatrix::DOMSvgFeColorMatrix(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgFeColorMatrix() argument
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| H A D | dom_svg_fe_composite.cpp | 20 DOMSvgFeComposite::DOMSvgFeComposite(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgFeComposite() argument
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| H A D | dom_svg_ellipse.cpp | 20 DOMSvgEllipse::DOMSvgEllipse(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgEllipse() argument
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| H A D | dom_svg_polyline.cpp | 20 DOMSvgPolyline::DOMSvgPolyline(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgPolyline() argument
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| H A D | dom_svg_polygon.cpp | 20 DOMSvgPolygon::DOMSvgPolygon(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgPolygon() argument
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| H A D | dom_svg_path.cpp | 20 DOMSvgPath::DOMSvgPath(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgPath() argument
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| H A D | dom_svg_rect.cpp | 20 DOMSvgRect::DOMSvgRect(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgRect() argument
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| H A D | dom_xcomponent.cpp | 19 DOMXComponent::DOMXComponent(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) in DOMXComponent() argument
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| H A D | dom_rich_text.cpp | 20 DOMRichText::DOMRichText(NodeId nodeId, const std::string& nodeName) : DOMNode(nodeId, nodeName) in DOMRichText() argument
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| H A D | dom_svg_text.cpp | 20 DOMSvgText::DOMSvgText(NodeId nodeId, const std::string& nodeName) : DOMSvgBase(nodeId, nodeName) {} in DOMSvgText() argument
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