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Help
Searched
defs:min_depth
(Results
1 - 9
of
9
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H
A
D
esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp
406
unsigned int
min_depth
= 0;
in iterate()
local
/third_party/jerryscript/jerry-core/debugger/
H
A
D
debugger.c
124
uint32_t
min_depth
;
in jerry_debugger_send_backtrace()
local
H
A
D
debugger.h
445
uint8_t
min_depth
[sizeof (uint32_t)]; /**< minimum depth*/
member
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H
A
D
lp_setup.c
916
float
min_depth
, max_depth;
in lp_setup_set_viewports()
local
H
A
D
lp_jit.h
81
float
min_depth
;
member
H
A
D
lp_state_fs.c
355
LLVMValueRef viewport,
min_depth
, max_depth;
in lp_build_depth_clamp()
local
/kernel/linux/linux-6.6/drivers/usb/dwc3/
H
A
D
gadget.c
782
int
min_depth
;
in dwc3_gadget_resize_tx_fifos()
local
/third_party/mesa3d/src/gallium/frontends/glx/xlib/
H
A
D
glx_api.c
489
choose_x_visual( Display *dpy, int screen, int
min_depth
,
in choose_x_visual()
argument
/third_party/mesa3d/src/intel/vulkan/
H
A
D
genX_cmd_buffer.c
3664
float
min_depth
= MIN2(vp->minDepth, vp->maxDepth);
in cmd_buffer_emit_depth_viewport()
local
Completed in 31 milliseconds