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Searched defs:light (Results 1 - 25 of 34) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_paint_property.h147 void OnModelSingleLightUpdate(const RefPtr<ModelLight>& light) in OnModelSingleLightUpdate() argument
/test/xts/hats/hdf/light/lightBenchmarkTest/
H A Dhdf_light_benchmark_test.cpp175 struct HdfLightColor light; in BENCHMARK_F() local
/base/powermgr/battery_manager/test/unittest/src/scenario_test/
H A Dbattery_light_test.cpp262 BatteryLight light; HWTEST_F() local
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/base/sensors/miscdevice/services/miscdevice_service/hdi_connection/adapter/src/
H A Dcompatible_light_connection.cpp43 LightInfoIPC light; in GetLightList() local
H A Dhdi_light_connection.cpp67 LightInfoIPC light; in GetLightList() local
/drivers/peripheral/light/test/unittest/hdi/
H A Dhdf_light_hdi_test.cpp398 struct HdfLightColor light; in HWTEST_F() local
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/test/xts/hats/hdf/light/hdiService_additional/
H A DHdfLightCommonTestAdditional.cpp355 struct HdfLightColor light; HWTEST_F() local
379 struct HdfLightColor light; HWTEST_F() local
403 struct HdfLightColor light; HWTEST_F() local
425 struct HdfLightColor light; HWTEST_F() local
447 struct HdfLightColor light; HWTEST_F() local
469 struct HdfLightColor light; HWTEST_F() local
491 struct HdfLightColor light; HWTEST_F() local
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/drivers/peripheral/light/test/benchmarktest/
H A Dhdf_light_benchmark_test.cpp182 struct HdfLightColor light; in BENCHMARK_F() local
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h71 RENDER_NS::RenderHandle light; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_light.cpp72 void RenderDataStoreDefaultLight::AddLight(const RenderLight& light) in AddLight() argument
/test/xts/hats/hdf/light/hdiService/
H A Dhdf_light_hdiService_test.cpp279 struct HdfLightColor light; in HWTEST_F() local
600 struct HdfLightColor light; HWTEST_F() local
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/drivers/hdf_core/framework/model/misc/light/driver/src/
H A Dlight_driver.c462 const struct DeviceResourceNode *light = NULL; GetLightConfigData() local
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H A Dmodel_view_impl.cpp85 void ModelViewImpl::AddLight(const RefPtr<OHOS::Render3D::SVLight>& light) in AddLight() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.h127 RENDER_NS::RenderHandleReference light; member
H A Drender_node_default_material_deferred_shading.h65 RENDER_NS::RenderHandle light; member
H A Drender_node_default_material_render_slot.h79 RENDER_NS::RenderHandle light; member
H A Drender_node_default_camera_controller.cpp1024 const auto& light = lights[sortData.index]; in UpdateLightBuffer() local
/kernel/linux/linux-5.10/drivers/staging/greybus/
H A DMakefile
/kernel/linux/linux-6.6/drivers/staging/greybus/
H A DMakefile
/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H A Dscene_viewer_component.h201 void AddLight(const RefPtr<OHOS::Render3D::SVLight>& light) in AddLight() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h63 CORE_RELAXEDP float light = 1.0; in CalcPcfShadow() local
135 CORE_RELAXEDP float light = 1.0; in CalcPcfShadowMed() local
198 CORE_RELAXEDP float light = 1.0; in CalcPcfShadowSimpleSample() local
229 CORE_RELAXEDP float light = 1.0; CalcVsmShadow() local
254 CORE_RELAXEDP float light = 1.0; CalcVsmShadowSimpleSample() local
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/kernel/linux/linux-5.10/sound/usb/usx2y/
H A Dusbus428ctldefs.h72 struct us428_set_byte light[7]; member
/kernel/linux/linux-6.6/sound/usb/usx2y/
H A Dusbus428ctldefs.h72 struct us428_set_byte light[7]; member
/kernel/linux/linux-5.10/drivers/media/i2c/m5mols/
H A Dm5mols.h121 u8 light; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp254 const Entity light = em.Create(); in CreateLight() local

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