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Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
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Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
defs:light
(Results
1 - 25
of
34
) sorted by relevance
1
2
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H
A
D
model_paint_property.h
147
void OnModelSingleLightUpdate(const RefPtr<ModelLight>&
light
)
in OnModelSingleLightUpdate()
argument
/test/xts/hats/hdf/light/lightBenchmarkTest/
H
A
D
hdf_light_benchmark_test.cpp
175
struct HdfLightColor
light
;
in BENCHMARK_F()
local
/base/powermgr/battery_manager/test/unittest/src/scenario_test/
H
A
D
battery_light_test.cpp
262
BatteryLight
light
;
HWTEST_F()
local
[all...]
/base/sensors/miscdevice/services/miscdevice_service/hdi_connection/adapter/src/
H
A
D
compatible_light_connection.cpp
43
LightInfoIPC
light
;
in GetLightList()
local
H
A
D
hdi_light_connection.cpp
67
LightInfoIPC
light
;
in GetLightList()
local
/drivers/peripheral/light/test/unittest/hdi/
H
A
D
hdf_light_hdi_test.cpp
398
struct HdfLightColor
light
;
in HWTEST_F()
local
[all...]
/test/xts/hats/hdf/light/hdiService_additional/
H
A
D
HdfLightCommonTestAdditional.cpp
355
struct HdfLightColor
light
;
HWTEST_F()
local
379
struct HdfLightColor
light
;
HWTEST_F()
local
403
struct HdfLightColor
light
;
HWTEST_F()
local
425
struct HdfLightColor
light
;
HWTEST_F()
local
447
struct HdfLightColor
light
;
HWTEST_F()
local
469
struct HdfLightColor
light
;
HWTEST_F()
local
491
struct HdfLightColor
light
;
HWTEST_F()
local
[all...]
/drivers/peripheral/light/test/benchmarktest/
H
A
D
hdf_light_benchmark_test.cpp
182
struct HdfLightColor
light
;
in BENCHMARK_F()
local
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H
A
D
intf_render_node_scene_util.h
71
RENDER_NS::RenderHandle
light
;
member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H
A
D
render_data_store_default_light.cpp
72
void RenderDataStoreDefaultLight::AddLight(const RenderLight&
light
)
in AddLight()
argument
/test/xts/hats/hdf/light/hdiService/
H
A
D
hdf_light_hdiService_test.cpp
279
struct HdfLightColor
light
;
in HWTEST_F()
local
600
struct HdfLightColor
light
;
HWTEST_F()
local
[all...]
/drivers/hdf_core/framework/model/misc/light/driver/src/
H
A
D
light_driver.c
462
const struct DeviceResourceNode *
light
= NULL;
GetLightConfigData()
local
[all...]
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H
A
D
model_view_impl.cpp
85
void ModelViewImpl::AddLight(const RefPtr<OHOS::Render3D::SVLight>&
light
)
in AddLight()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_camera_controller.h
127
RENDER_NS::RenderHandleReference
light
;
member
H
A
D
render_node_default_material_deferred_shading.h
65
RENDER_NS::RenderHandle
light
;
member
H
A
D
render_node_default_material_render_slot.h
79
RENDER_NS::RenderHandle
light
;
member
H
A
D
render_node_default_camera_controller.cpp
1024
const auto&
light
= lights[sortData.index];
in UpdateLightBuffer()
local
/kernel/linux/linux-5.10/drivers/staging/greybus/
H
A
D
Makefile
/kernel/linux/linux-6.6/drivers/staging/greybus/
H
A
D
Makefile
/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H
A
D
scene_viewer_component.h
201
void AddLight(const RefPtr<OHOS::Render3D::SVLight>&
light
)
in AddLight()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_shadowing_common.h
63
CORE_RELAXEDP float
light
= 1.0;
in CalcPcfShadow()
local
135
CORE_RELAXEDP float
light
= 1.0;
in CalcPcfShadowMed()
local
198
CORE_RELAXEDP float
light
= 1.0;
in CalcPcfShadowSimpleSample()
local
229
CORE_RELAXEDP float
light
= 1.0;
CalcVsmShadow()
local
254
CORE_RELAXEDP float
light
= 1.0;
CalcVsmShadowSimpleSample()
local
[all...]
/kernel/linux/linux-5.10/sound/usb/usx2y/
H
A
D
usbus428ctldefs.h
72
struct us428_set_byte
light
[7];
member
/kernel/linux/linux-6.6/sound/usb/usx2y/
H
A
D
usbus428ctldefs.h
72
struct us428_set_byte
light
[7];
member
/kernel/linux/linux-5.10/drivers/media/i2c/m5mols/
H
A
D
m5mols.h
121
u8
light
;
member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
254
const Entity
light
= em.Create();
in CreateLight()
local
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