Home
last modified time | relevance | path

Searched defs:is_implicit_dispatch (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp521 d3d12_apply_resource_states(struct d3d12_context *ctx, bool is_implicit_dispatch) in d3d12_apply_resource_states() argument
383 append_barrier(struct d3d12_context *ctx, d3d12_bo *bo, d3d12_context_state_table_entry *state_entry, D3D12_RESOURCE_STATES after, UINT subresource, bool is_implicit_dispatch) append_barrier() argument

Completed in 2 milliseconds