| /third_party/mesa3d/src/compiler/nir/ |
| H A D | nir_lower_convert_alu_types.c | 172 is_constant(nir_intrinsic_instr *conv) in is_constant() function
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| H A D | nir_opt_large_constants.c | 31 bool is_constant; member [all...] |
| H A D | nir_search.h | 77 bool is_constant : 1; member
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| H A D | nir_lower_const_arrays_to_uniforms.c | 45 bool is_constant; member
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| /third_party/node/deps/v8/src/wasm/ |
| H A D | wasm-debug.h | 73 bool is_constant() const { return storage == kConstant; } in is_constant() function
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| /third_party/skia/modules/skottie/src/animator/ |
| H A D | VectorKeyframeAnimator.cpp | 101 const auto is_constant = lerp_info.vrec0.equals(lerp_info.vrec1, variable
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| /third_party/skia/src/core/ |
| H A D | SkRasterPipelineBlitter.cpp | 111 is_constant = true; in SkCreateRasterPipelineBlitter() local 118 bool is_constant = shader->isConstant(); in SkCreateRasterPipelineBlitter() local 141 bool is_constant = false; // If this were the case, it'd be better to just set a paint color. in SkCreateRasterPipelineBlitter() local 147 Create(const SkPixmap& dst, const SkPaint& paint, SkArenaAlloc* alloc, const SkRasterPipeline& shaderPipeline, bool is_opaque, bool is_constant, sk_sp<SkShader> clipShader) Create() argument [all...] |
| /third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
| H A D | lp_state_fs_linear.c | 72 boolean is_constant; member
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| /third_party/mesa3d/src/gallium/drivers/r300/compiler/ |
| H A D | radeon_optimize.c | 540 unsigned int is_constant[2] = {0, 0}; in is_presub_candidate() local
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| /third_party/skia/third_party/externals/spirv-tools/source/val/ |
| H A D | validate_memory.cpp | 423 const auto is_constant = in ValidateVariable() local
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| /third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/ |
| H A D | validate_memory.cpp | 423 const auto is_constant = in ValidateVariable() local
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| /third_party/spirv-tools/source/val/ |
| H A D | validate_memory.cpp | 429 const auto is_constant = in ValidateVariable() local
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| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
| H A D | HexagonCommonGEP.cpp | 947 inline bool is_constant(GepNode *N) { in is_constant() function
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| /third_party/mesa3d/src/amd/compiler/ |
| H A D | aco_optimizer.cpp | 221 bool is_constant(unsigned bits) in is_constant() function
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| /third_party/node/deps/v8/src/compiler/backend/ |
| H A D | mid-tier-register-allocator.cc | 379 bool is_constant() const { return is_constant_; } in is_constant() function in v8::internal::compiler::final 524 Initialize(int virtual_register, MachineRepresentation rep, InstructionOperand* spill_operand, int instr_index, bool is_phi, bool is_constant, bool is_defined_in_deferred_block, bool is_exceptional_call_output) Initialize() argument
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