/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ssbo/ |
H A D | vktSSBOLayoutCase.cpp | 1944 int index; member [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/transform_feedback/ |
H A D | vktPrimitivesGeneratedQueryTests.cpp | 2522 VertexStream index; in testGenerator() member
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | BaseTypes.h | 1388 int index; member
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H A D | OutputSPIRV.cpp | 717 void OutputSPIRVTraverser::accessChainOnPush(NodeData *data, const TType &parentType, size_t index) in accessChainOnPush() argument 751 accessChainPush(NodeData *data, spirv::IdRef index, spirv::IdRef typeId) const accessChainPush() argument 761 accessChainPushLiteral(NodeData *data, spirv::LiteralInteger index, spirv::IdRef typeId) const accessChainPushLiteral() argument 797 accessChainPushDynamicComponent(NodeData *data, spirv::IdRef index, spirv::IdRef typeId) accessChainPushDynamicComponent() argument 4969 const uint32_t index = node->getRight()->getAsConstantUnion()->getIConst(0); visitBinary() local [all...] |
/third_party/skia/third_party/externals/angle2/src/common/spirv/ |
H A D | spirv_instruction_builder_autogen.cpp | 740 WriteVectorExtractDynamic(Blob *blob, IdResultType idResultType, IdResult idResult, IdRef vector, IdRef index) WriteVectorExtractDynamic() argument 754 WriteVectorInsertDynamic(Blob *blob, IdResultType idResultType, IdResult idResult, IdRef vector, IdRef component, IdRef index) WriteVectorInsertDynamic() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Program.cpp | 346 void GetInterfaceBlockName(const UniformBlockIndex index, in GetInterfaceBlockName() argument 862 size_t index = 0; getLog() local 1047 VariableLocation(unsigned int arrayIndex, unsigned int index) VariableLocation() argument 1073 bindLocation(GLuint index, const std::string &name) bindLocation() argument 1109 bindLocation(GLuint index, const std::string &name) bindLocation() argument 1272 GLuint index = getUniformIndexFromLocation(location); getSamplerIndex() local 1467 bindAttributeLocation(GLuint index, const char *name) bindAttributeLocation() argument 1479 bindFragmentOutputLocation(GLuint index, const char *name) bindFragmentOutputLocation() argument 1484 bindFragmentOutputIndex(GLuint index, const char *name) bindFragmentOutputIndex() argument 2065 getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const getActiveAttribute() argument 2279 const GLuint index = getInputResourceIndex(name); getInputResourceLocation() local 2292 const GLuint index = getOutputResourceIndex(name); getOutputResourceLocation() local 2351 getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const getInputResourceName() argument 2360 getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const getOutputResourceName() argument 2369 getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const getUniformResourceName() argument 2379 getBufferVariableResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const getBufferVariableResourceName() argument 2482 getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const getActiveUniform() argument 3176 getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const getTransformFeedbackVarying() argument [all...] |
H A D | validationES3.cpp | 2025 ValidateBindBufferCommon(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLuint index, BufferID buffer, GLintptr offset, GLsizeiptr size) ValidateBindBufferCommon() argument 2167 ValidateBindBufferBase(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLuint index, BufferID buffer) ValidateBindBufferBase() argument 2176 ValidateBindBufferRange(const Context *context, angle::EntryPoint entryPoint, BufferBinding target, GLuint index, BufferID buffer, GLintptr offset, GLsizeiptr size) ValidateBindBufferRange() argument 3080 ValidateIndexedStateQuery(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, GLsizei *length) ValidateIndexedStateQuery() argument 3250 ValidateGetIntegeri_v(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLint *data) ValidateGetIntegeri_v() argument 3264 ValidateGetIntegeri_vRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, GLsizei bufSize, const GLsizei *length, const GLint *data) ValidateGetIntegeri_vRobustANGLE() argument 3300 ValidateGetInteger64i_v(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLint64 *data) ValidateGetInteger64i_v() argument 3314 ValidateGetInteger64i_vRobustANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, GLsizei bufSize, const GLsizei *length, const GLint64 *data) ValidateGetInteger64i_vRobustANGLE() argument 3454 ValidateGetStringi(const Context *context, angle::EntryPoint entryPoint, GLenum name, GLuint index) ValidateGetStringi() argument 3542 ValidateVertexAttribIPointer(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, VertexAttribType type, GLsizei stride, const void *pointer) ValidateVertexAttribIPointer() argument 4146 ValidateGetTransformFeedbackVarying(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufSize, const GLsizei *length, const GLsizei *size, const GLenum *type, const GLchar *name) ValidateGetTransformFeedbackVarying() argument 4302 ValidateVertexAttribI4i(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint x, GLint y, GLint z, GLint w) ValidateVertexAttribI4i() argument 4319 ValidateVertexAttribI4ui(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) ValidateVertexAttribI4ui() argument 4336 ValidateVertexAttribI4iv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateVertexAttribI4iv() argument 4350 ValidateVertexAttribI4uiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLuint *v) ValidateVertexAttribI4uiv() argument 4476 const GLuint index = uniformIndices[uniformId]; ValidateGetActiveUniformsiv() local 4774 ValidateVertexAttribDivisor(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint divisor) ValidateVertexAttribDivisor() argument 4954 ValidateGetVertexAttribIiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLint *params) ValidateGetVertexAttribIiv() argument 4963 ValidateGetVertexAttribIuiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLuint *params) ValidateGetVertexAttribIuiv() argument 4984 ValidateBindFragDataLocationIndexedEXT(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint colorNumber, GLuint index, const char *name) ValidateBindFragDataLocationIndexedEXT() argument 5131 ValidateGetMultisamplefvANGLE(const Context *context, angle::EntryPoint entryPoint, GLenum pname, GLuint index, const GLfloat *val) ValidateGetMultisamplefvANGLE() argument [all...] |
H A D | validationGL4.cpp | 14 ValidateBeginQueryIndexed(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, QueryID id) ValidateBeginQueryIndexed() argument 40 ValidateEndQueryIndexed(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index) ValidateEndQueryIndexed() argument 48 ValidateGetActiveSubroutineName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineName() argument 60 ValidateGetActiveSubroutineUniformName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineUniformName() argument 72 ValidateGetActiveSubroutineUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLenum pname, const GLint *values) ValidateGetActiveSubroutineUniformiv() argument 93 ValidateGetQueryIndexediv(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, GLenum pname, const GLint *params) ValidateGetQueryIndexediv() argument 329 ValidateDepthRangeIndexed(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble n, GLdouble f) ValidateDepthRangeIndexed() argument 338 ValidateGetDoublei_v(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLdouble *data) ValidateGetDoublei_v() argument 347 ValidateGetFloati_v(const Context *context, angle::EntryPoint entryPoint, GLenum target, GLuint index, const GLfloat *data) ValidateGetFloati_v() argument 356 ValidateGetVertexAttribLdv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLdouble *params) ValidateGetVertexAttribLdv() argument 555 ValidateScissorIndexed(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) ValidateScissorIndexed() argument 566 ValidateScissorIndexedv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLint *v) ValidateScissorIndexedv() argument 574 ValidateVertexAttribL1d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x) ValidateVertexAttribL1d() argument 582 ValidateVertexAttribL1dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttribL1dv() argument 590 ValidateVertexAttribL2d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y) ValidateVertexAttribL2d() argument 599 ValidateVertexAttribL2dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttribL2dv() argument 607 ValidateVertexAttribL3d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z) ValidateVertexAttribL3d() argument 617 ValidateVertexAttribL3dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttribL3dv() argument 625 ValidateVertexAttribL4d(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) ValidateVertexAttribL4d() argument 636 ValidateVertexAttribL4dv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLdouble *v) ValidateVertexAttribL4dv() argument 644 ValidateVertexAttribLPointer(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) ValidateVertexAttribLPointer() argument 664 ValidateViewportIndexedf(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) ValidateViewportIndexedf() argument 675 ValidateViewportIndexedfv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *v) ValidateViewportIndexedfv() argument 1270 ValidateDisableVertexArrayAttrib(const Context *context, angle::EntryPoint entryPoint, VertexArrayID vaobj, GLuint index) ValidateDisableVertexArrayAttrib() argument 1278 ValidateEnableVertexArrayAttrib(const Context *context, angle::EntryPoint entryPoint, VertexArrayID vaobj, GLuint index) ValidateEnableVertexArrayAttrib() argument 1519 ValidateGetTransformFeedbacki64_v(const Context *context, angle::EntryPoint entryPoint, GLuint xfb, GLenum pname, GLuint index, const GLint64 *param) ValidateGetTransformFeedbacki64_v() argument 1529 ValidateGetTransformFeedbacki_v(const Context *context, angle::EntryPoint entryPoint, GLuint xfb, GLenum pname, GLuint index, const GLint *param) ValidateGetTransformFeedbacki_v() argument 1548 ValidateGetVertexArrayIndexed64iv(const Context *context, angle::EntryPoint entryPoint, VertexArrayID vaobj, GLuint index, GLenum pname, const GLint64 *param) ValidateGetVertexArrayIndexed64iv() argument 1558 ValidateGetVertexArrayIndexediv(const Context *context, angle::EntryPoint entryPoint, VertexArrayID vaobj, GLuint index, GLenum pname, const GLint *param) ValidateGetVertexArrayIndexediv() argument 2072 ValidateTransformFeedbackBufferBase(const Context *context, angle::EntryPoint entryPoint, GLuint xfb, GLuint index, BufferID buffer) ValidateTransformFeedbackBufferBase() argument 2081 ValidateTransformFeedbackBufferRange(const Context *context, angle::EntryPoint entryPoint, GLuint xfb, GLuint index, BufferID buffer, GLintptr offset, GLsizeiptr size) ValidateTransformFeedbackBufferRange() argument [all...] |
H A D | validationES2.cpp | 3722 ValidateBindAttribLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, const GLchar *name) ValidateBindAttribLocation() argument 4195 ValidateDisableVertexAttribArray(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateDisableVertexAttribArray() argument 4208 ValidateEnableVertexAttribArray(const Context *context, angle::EntryPoint entryPoint, GLuint index) ValidateEnableVertexAttribArray() argument 4246 ValidateGetActiveAttrib(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveAttrib() argument 4278 ValidateGetActiveUniform(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLuint index, GLsizei bufsize, const GLsizei *length, const GLint *size, const GLenum *type, const GLchar *name) ValidateGetActiveUniform() argument 5080 ValidateVertexAttrib1f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x) ValidateVertexAttrib1f() argument 5088 ValidateVertexAttrib1fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib1fv() argument 5096 ValidateVertexAttrib2f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y) ValidateVertexAttrib2f() argument 5105 ValidateVertexAttrib2fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib2fv() argument 5113 ValidateVertexAttrib3f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y, GLfloat z) ValidateVertexAttrib3f() argument 5123 ValidateVertexAttrib3fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib3fv() argument 5131 ValidateVertexAttrib4f(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) ValidateVertexAttrib4f() argument 5142 ValidateVertexAttrib4fv(const Context *context, angle::EntryPoint entryPoint, GLuint index, const GLfloat *values) ValidateVertexAttrib4fv() argument 5663 ValidateGetVertexAttribfv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLfloat *params) ValidateGetVertexAttribfv() argument 5672 ValidateGetVertexAttribiv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, const GLint *params) ValidateGetVertexAttribiv() argument 5681 ValidateGetVertexAttribPointerv(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLenum pname, void *const *pointer) ValidateGetVertexAttribPointerv() argument 6072 ValidateVertexAttribDivisorANGLE(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint divisor) ValidateVertexAttribDivisorANGLE() argument 6106 ValidateVertexAttribDivisorEXT(const Context *context, angle::EntryPoint entryPoint, GLuint index, GLuint divisor) ValidateVertexAttribDivisorEXT() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 978 setSamplerState(const gl::Context *context, gl::ShaderType type, int index, gl::Texture *texture, const gl::SamplerState &samplerState) setSamplerState() argument 1045 setTexture(const gl::Context *context, gl::ShaderType type, int index, gl::Texture *texture) setTexture() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/ |
H A D | AsmWriter.cpp | 110 void index(const Value *V) { in index() function
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Object/ |
H A D | MachOObjectFile.cpp | 1885 uint8_t index in getSymbolSection() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 631 bool RunIteration(GLuint index) in RunIteration() argument 872 bool CheckIndexed(GLenum e, GLuint index, GLuint expected) in CheckIndexed() argument [all...] |
H A D | gl4cTextureViewTests.cpp | 4789 const unsigned int index = in getReferenceColor() local 6453 const unsigned int index = setReferenceColor() local [all...] |
H A D | gl3cTextureSwizzleTests.cpp | 3289 std::string SmokeTest::prepareDerivatives(const testCase& test_case, size_t index) in prepareDerivatives() argument
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H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 707 bool CheckIndexed(GLenum e, GLuint index, GLuint expected) in CheckIndexed() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderStorageBufferObjectTests.cpp | 704 bool CheckIndexed(GLenum e, GLuint index, GLuint expected) in CheckIndexed() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_helpers.h | 381 Pool &getPool(size_t index) in getPool() argument 996 operator [](PackedAttachmentIndex index) operator []() argument [all...] |
H A D | TextureVk.cpp | 212 GetRenderTargetLayerCountAndIndex(vk::ImageHelper *image, const gl::ImageIndex &index, GLuint *layerIndex, GLuint *layerCount, GLuint *imageLayerCount) GetRenderTargetLayerCountAndIndex() argument 313 setImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) setImage() argument 328 setSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) setSubImage() argument 347 setCompressedImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) setCompressedImage() argument 364 setCompressedSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) setCompressedSubImage() argument 385 setImageImpl(const gl::Context *context, const gl::ImageIndex &index, const gl::InternalFormat &formatInfo, const gl::Extents &size, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) setImageImpl() argument 465 setSubImageImpl(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, const gl::InternalFormat &formatInfo, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels, const vk::Format &vkFormat) setSubImageImpl() argument 570 copyImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Rectangle &sourceArea, GLenum internalFormat, gl::Framebuffer *source) copyImage() argument 589 copySubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source) copySubImage() argument 599 copyTexture(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, GLenum type, GLint sourceLevelGL, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) copyTexture() argument 626 copySubTexture(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &dstOffset, GLint srcLevelGL, const gl::Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) copySubTexture() argument 724 copySubImageImpl(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::InternalFormat &internalFormat, gl::Framebuffer *source) copySubImageImpl() argument 826 copySubTextureImpl(ContextVk *contextVk, const gl::ImageIndex &index, const gl::Offset &dstOffset, const gl::InternalFormat &dstFormat, gl::LevelIndex sourceLevelGL, const gl::Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, TextureVk *source) copySubTextureImpl() argument 961 copySubImageImplWithTransfer(ContextVk *contextVk, const gl::ImageIndex &index, const gl::Offset &dstOffset, const vk::Format &dstFormat, gl::LevelIndex sourceLevelGL, size_t sourceLayer, const gl::Box &sourceBox, vk::ImageHelper *srcImage) copySubImageImplWithTransfer() argument 1090 copySubImageImplWithDraw(ContextVk *contextVk, const gl::ImageIndex &index, const gl::Offset &dstOffset, const vk::Format &dstFormat, gl::LevelIndex sourceLevelGL, const gl::Box &sourceBox, bool isSrcFlipY, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, vk::ImageHelper *srcImage, const vk::ImageView *srcView, SurfaceRotation srcFramebufferRotation) copySubImageImplWithDraw() argument 1609 redefineLevel(const gl::Context *context, const gl::ImageIndex &index, const vk::Format &format, const gl::Extents &size) redefineLevel() argument 1728 copyBufferDataToImage(ContextVk *contextVk, vk::BufferHelper *srcBuffer, const gl::ImageIndex index, uint32_t rowLength, uint32_t imageHeight, const gl::Box &sourceArea, size_t offset, VkImageAspectFlags aspectFlags) copyBufferDataToImage() argument 2142 const gl::ImageIndex index = reinitImageAsRenderable() local 2170 const gl::ImageIndex index = reinitImageAsRenderable() local 3261 onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) onSubjectStateChange() argument [all...] |
/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 246 int index = state.asIndex(); in bindSampler() local
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/third_party/skia/src/core/ |
H A D | SkVM.h | 103 GP64 index = rsp; member 668 arrayF(UPtr ptr, int offset, int index) arrayF() argument 679 gatherF(UPtr ptr, int offset, I32 index) gatherF() argument 686 gather8(Uniform u, I32 index) gather8() argument 687 gather16(Uniform u, I32 index) gather16() argument 688 gather32(Uniform u, I32 index) gather32() argument 689 gatherF(Uniform u, I32 index) gatherF() argument 693 array32(Uniform a, int index) array32() argument 694 arrayF(Uniform a, int index) arrayF() argument 930 gather(PixelFormat f, Uniform u, I32 index) abs() argument [all...] |
/third_party/skia/src/gpu/vk/ |
H A D | GrVkGpu.cpp | 2641 uint32_t index; in beginRenderPass() local
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 38 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument 260 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index) in glDisableVertexAttribArray() argument 285 GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) in glVertexAttribDivisorEXT() argument 300 GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) in glVertexAttribDivisorANGLE() argument 310 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index) in glEnableVertexAttribArray() argument 410 glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) glGetActiveAttrib() argument 415 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) glGetActiveUniform() argument 565 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) glGetVertexAttribfv() argument 570 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) glGetVertexAttribiv() argument 575 glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) glGetVertexAttribPointerv() argument 893 glVertexAttrib1f(GLuint index, GLfloat x) glVertexAttrib1f() argument 898 glVertexAttrib1fv(GLuint index, const GLfloat* values) glVertexAttrib1fv() argument 903 glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) glVertexAttrib2f() argument 908 glVertexAttrib2fv(GLuint index, const GLfloat* values) glVertexAttrib2fv() argument 913 glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) glVertexAttrib3f() argument 918 glVertexAttrib3fv(GLuint index, const GLfloat* values) glVertexAttrib3fv() argument 923 glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) glVertexAttrib4f() argument 928 glVertexAttrib4fv(GLuint index, const GLfloat* values) glVertexAttrib4fv() argument 933 glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) glVertexAttribPointer() argument 1175 glGetIntegeri_v(GLenum target, GLuint index, GLint *data) glGetIntegeri_v() argument 1190 glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) glBindBufferRange() argument 1195 glBindBufferBase(GLenum target, GLuint index, GLuint buffer) glBindBufferBase() argument 1205 glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) glGetTransformFeedbackVarying() argument 1210 glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) glVertexAttribIPointer() argument 1215 glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) glGetVertexAttribIiv() argument 1220 glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) glGetVertexAttribIuiv() argument 1225 glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) glVertexAttribI4i() argument 1230 glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) glVertexAttribI4ui() argument 1235 glVertexAttribI4iv(GLuint index, const GLint *v) glVertexAttribI4iv() argument 1240 glVertexAttribI4uiv(GLuint index, const GLuint *v) glVertexAttribI4uiv() argument 1315 glGetStringi(GLenum name, GLuint index) glGetStringi() argument 1400 glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) glGetInteger64i_v() argument 1460 glVertexAttribDivisor(GLuint index, GLuint divisor) glVertexAttribDivisor() argument [all...] |
H A D | libGLESv2.cpp | 145 void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name) in BindAttribLocation() argument 1446 void GL_APIENTRY DisableVertexAttribArray(GLuint index) in DisableVertexAttribArray() argument 1634 VertexAttribDivisorEXT(GLuint index, GLuint divisor) VertexAttribDivisorEXT() argument 1747 VertexAttribDivisorANGLE(GLuint index, GLuint divisor) VertexAttribDivisorANGLE() argument 1791 EnableVertexAttribArray(GLuint index) EnableVertexAttribArray() argument 2244 GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) GetActiveAttrib() argument 2282 GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GetActiveUniform() argument 3630 GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) GetVertexAttribfv() argument 3683 GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) GetVertexAttribiv() argument 3737 GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) GetVertexAttribPointerv() argument 5423 VertexAttrib1f(GLuint index, GLfloat x) VertexAttrib1f() argument 5441 VertexAttrib1fv(GLuint index, const GLfloat* values) VertexAttrib1fv() argument 5459 VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) VertexAttrib2f() argument 5477 VertexAttrib2fv(GLuint index, const GLfloat* values) VertexAttrib2fv() argument 5495 VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) VertexAttrib3f() argument 5513 VertexAttrib3fv(GLuint index, const GLfloat* values) VertexAttrib3fv() argument 5531 VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) VertexAttrib4f() argument 5549 VertexAttrib4fv(GLuint index, const GLfloat* values) VertexAttrib4fv() argument 5566 VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) VertexAttribPointer() argument 6233 GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT); DrawBuffersEXT() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | Shader.hpp | 404 unsigned int index; member 416 unsigned int index; // For registers types member 615 unsigned char index; global() member [all...] |