Home
last modified time | relevance | path

Searched defs:inUv (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/snippets/
H A Dcore_image_blocks.h16 void GenericImageSample(in vec2 inUv, in sampler2D inSampler, out vec4 outColor) in GenericImageSample() argument
/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/test/simple/
H A Dcore_fullscreen_template.h30 layout(location = 0) in vec2 inUv; variable
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inout_common.h49 layout(location = 4) in vec4 inUv; // .xy = 0, .zw = 1 variable

Completed in 2 milliseconds