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Searched defs:inOut (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/glsl/
H A DGrGLSLProgramBuilder.cpp135 SkString* inOut = this->pipeline().isColorFragmentProcessor(i) ? color : coverage; in emitAndInstallFragProcs() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp388 const auto& inOut = framePostProcessInOut_[ppIdx++]; in PreExecute() local
407 const auto& inOut = framePostProcessInOut_[ppIdx++]; in PreExecute() local
476 const auto& inOut = framePostProcessInOut_[ppIdx++]; in Execute() local
483 const auto& inOut = framePostProcessInOut_[ppIdx++]; in Execute() local
503 ExecuteCombine(IRenderCommandList& cmdList, const InputOutput& inOut) ExecuteCombine() argument
568 ExecuteFXAA(IRenderCommandList& cmdList, const InputOutput& inOut) ExecuteFXAA() argument
623 ExecuteTAA(IRenderCommandList& cmdList, const InputOutput& inOut) ExecuteTAA() argument
683 ExecuteDofBlur(IRenderCommandList& cmdList, const InputOutput& inOut) ExecuteDofBlur() argument
767 ExecuteDof(IRenderCommandList& cmdList, const InputOutput& inOut) ExecuteDof() argument
824 ExecuteBlit(IRenderCommandList& cmdList, const InputOutput& inOut) ExecuteBlit() argument
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