Searched defs:inCol (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_post_process_blocks.h | 28 void PostProcessTonemapBlock(in uint postProcessFlags, in vec4 tonemapFactor, in vec3 inCol, out vec3 outCol) in PostProcessTonemapBlock() argument 88 void PostProcessDitherBlock(in uint postProcessFlags, in vec4 ditherFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) in PostProcessDitherBlock() argument 49 PostProcessVignetteBlock( in uint postProcessFlags, in vec4 vignetteFactor, in vec2 uv, in vec3 inCol, out vec3 outCol) PostProcessVignetteBlock() argument 64 PostProcessColorFringeBlock(in uint postProcessFlags, in vec4 chromaFactor, in vec2 uv, in vec2 uvSize, in sampler2D imgSampler, in vec3 inCol, out vec3 outCol) PostProcessColorFringeBlock() argument 100 PostProcessColorConversionBlock( in uint postProcessFlags, in vec4 colorConversionFactor, in vec3 inCol, out vec3 outCol) PostProcessColorConversionBlock() argument 116 PostProcessBloomCombineBlock(in uint postProcessFlags, in vec4 bloomFactor, in vec2 uv, in sampler2D imgSampler, in sampler2D dirtImgSampler, in vec3 inCol, out vec3 outCol) PostProcessBloomCombineBlock() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inplace_fog_common.h | 44 void InplaceFogBlock(in uint flags, in vec3 worldPos, in vec3 camWorldPos, in vec4 inCol, out vec3 outCol) in InplaceFogBlock() argument
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