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Searched defs:image2DBindLayout (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DDynamicImage2DHLSL.h25 GenerateComputeShaderForImage2DBindSignature( const d3d::Context *context, ProgramD3D &programD3D, const gl::ProgramState &programData, std::vector<sh::ShaderVariable> &image2DUniforms, const gl::ImageUnitTextureTypeMap &image2DBindLayout) GenerateComputeShaderForImage2DBindSignature() argument
H A DDynamicImage2DHLSL.cpp699 OutputHLSLImage2DUniformGroup(ProgramD3D &programD3D, const gl::ProgramState &programData, gl::ShaderType shaderType, std::ostringstream &out, const Image2DHLSLGroup textureGroup, const std::vector<sh::ShaderVariable> &group, const gl::ImageUnitTextureTypeMap &image2DBindLayout, unsigned int *groupTextureRegisterIndex, unsigned int *groupRWTextureRegisterIndex, unsigned int *image2DTexture3D, unsigned int *image2DTexture2DArray, unsigned int *image2DTexture2D) OutputHLSLImage2DUniformGroup() argument
854 generateShaderForImage2DBindSignature( const d3d::Context *context, ProgramD3D &programD3D, const gl::ProgramState &programData, gl::ShaderType shaderType, std::vector<sh::ShaderVariable> &image2DUniforms, const gl::ImageUnitTextureTypeMap &image2DBindLayout) generateShaderForImage2DBindSignature() argument
H A DProgramD3D.cpp105 GetDefaultImage2DBindLayoutFromComputeShader( const std::vector<sh::ShaderVariable> &image2DUniforms, gl::ImageUnitTextureTypeMap *image2DBindLayout) GetDefaultImage2DBindLayoutFromComputeShader() argument
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