/third_party/mesa3d/include/drm-uapi/ |
H A D | i915_drm.h | 334 int width, height; /* screen size in pixels */ member
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/third_party/mesa3d/src/amd/common/ |
H A D | ac_vcn_dec.h | 967 unsigned int height; member
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/third_party/libdrm/include/drm/ |
H A D | radeon_drm.h | 672 unsigned int width, height; member 681 int height; member
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_cmd_buffer.c | 8771 radv_CmdTraceRaysKHR(VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR *pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR *pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR *pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR *pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth) radv_CmdTraceRaysKHR() argument [all...] |
/third_party/mesa3d/src/glx/tests/ |
H A D | indirect_api.cpp | 80 void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { } in __indirect_glBitmap() argument 125 void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { } in __indirect_glCopyPixels() argument 133 void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { } in __indirect_glDrawPixels() argument 288 void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { } in __indirect_glReadPixels() argument 302 void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { } in __indirect_glScissor() argument 351 void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { } in __indirect_glTexImage2D() argument 382 void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { } in __indirect_glViewport() argument 388 void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { } in __indirect_glCopyTexImage2D() argument 390 void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { } in __indirect_glCopyTexSubImage2D() argument 411 void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu in __indirect_glTexSubImage1D() argument 420 __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) __indirect_glConvolutionFilter2D() argument 428 __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) __indirect_glCopyConvolutionFilter2D() argument 429 __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) __indirect_glCopyTexSubImage3D() argument 448 __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) __indirect_glSeparableFilter2D() argument 449 __indirect_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) __indirect_glTexImage3D() argument 450 __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) __indirect_glTexSubImage3D() argument 491 __indirect_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexImage2D() argument 492 __indirect_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexImage3D() argument 494 __indirect_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexSubImage2D() argument 495 __indirect_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) __indirect_glCompressedTexSubImage3D() argument 564 __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) __indirect_glRenderbufferStorageMultisample() argument 704 __indirect_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) __indirect_glRenderbufferStorage() argument [all...] |
/third_party/mesa3d/src/gallium/drivers/svga/include/ |
H A D | svga3d_types.h | 1724 uint32 height; member
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/third_party/mesa3d/src/gallium/drivers/crocus/ |
H A D | crocus_state.c | 4945 uint32_t width, height, layer in emit_null_fb_surface() local 4917 emit_sized_null_surface(struct crocus_batch *batch, unsigned width, unsigned height, unsigned layers, unsigned levels, unsigned minimum_array_element, uint32_t *out_offset) emit_sized_null_surface() argument [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/ |
H A D | vktApiCopiesAndBlittingTests.cpp | 536 void CopiesAndBlittingTestInstance::generateBuffer (tcu::PixelBufferAccess buffer, int width, int height, int depth, FillMode mode) in generateBuffer() argument 3053 CompressedTextureForBlit(const tcu::CompressedTexFormat& srcFormat, int width, int height, int depth) CompressedTextureForBlit() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gl.cpp | 887 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) in copyPixels() argument 2583 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) in scissorIndexed() argument 691 bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) bitmap() argument 907 drawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) drawPixels() argument 1977 texImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) texImage2DMultisample() argument 1987 texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texImage3DMultisample() argument 2734 invalidateTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) invalidateTexSubImage() argument 2821 clearTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) clearTexSubImage() argument 2927 compressedTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage2D() argument 2940 compressedTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage3D() argument 2974 copyTextureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage2D() argument 2986 copyTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTextureSubImage3D() argument 3072 getCompressedTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) getCompressedTextureSubImage() argument 3192 getTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureSubImage() argument 3364 invalidateNamedFramebufferSubData(FramebufferID framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) invalidateNamedFramebufferSubData() argument 3456 namedRenderbufferStorage(RenderbufferID renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) namedRenderbufferStorage() argument 3464 namedRenderbufferStorageMultisample(RenderbufferID renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) namedRenderbufferStorageMultisample() argument 3530 textureStorage2D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) textureStorage2D() argument 3539 textureStorage2DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) textureStorage2DMultisample() argument 3549 textureStorage3D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) textureStorage3D() argument 3559 textureStorage3DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) textureStorage3DMultisample() argument 3581 textureSubImage2D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) textureSubImage2D() argument 3594 textureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) textureSubImage3D() argument [all...] |
H A D | Context.cpp | 778 int height = 0; in makeCurrent() local 4417 readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) readPixels() argument 4441 readPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels) readPixelsRobust() argument 4456 readnPixelsRobust(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data) readnPixelsRobust() argument 4471 copyTexImage2D(TextureTarget target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) copyTexImage2D() argument 4490 copyTexSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTexSubImage2D() argument 4516 copyTexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) copyTexSubImage3D() argument 4821 invalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) invalidateSubFramebuffer() argument 4842 texImage2D(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) texImage2D() argument 4863 texImage2DRobust(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texImage2DRobust() argument 4877 texImage3D(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) texImage3D() argument 4899 texImage3DRobust(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texImage3DRobust() argument 4914 texSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) texSubImage2D() argument 4942 texSubImage2DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texSubImage2DRobust() argument 4956 texSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) texSubImage3D() argument 4986 texSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) texSubImage3DRobust() argument 5003 compressedTexImage2D(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) compressedTexImage2D() argument 5023 compressedTexImage2DRobust(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexImage2DRobust() argument 5036 compressedTexImage3D(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) compressedTexImage3D() argument 5057 compressedTexImage3DRobust(TextureTarget target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexImage3DRobust() argument 5072 compressedTexSubImage2D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) compressedTexSubImage2D() argument 5093 compressedTexSubImage2DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexSubImage2DRobust() argument 5108 compressedTexSubImage3D(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTexSubImage3D() argument 5137 compressedTexSubImage3DRobust(TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) compressedTexSubImage3DRobust() argument 5181 copySubTexture(TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) copySubTexture() argument 5235 copySubTexture3D(TextureID sourceId, GLint sourceLevel, TextureTarget destTarget, TextureID destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) copySubTexture3D() argument 5663 scissor(GLint x, GLint y, GLsizei width, GLsizei height) scissor() argument 5811 viewport(GLint x, GLint y, GLsizei width, GLsizei height) viewport() argument 6168 texStorage2DMultisample(TextureType target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) texStorage2DMultisample() argument 6181 texStorage3DMultisample(TextureType target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texStorage3DMultisample() argument 6195 texImage2DExternal(TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) texImage2DExternal() argument 6242 renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) renderbufferStorage() argument 6254 renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) renderbufferStorageMultisample() argument 6264 renderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) renderbufferStorageMultisampleEXT() argument 6274 renderbufferStorageMultisampleImpl(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, MultisamplingMode mode) renderbufferStorageMultisampleImpl() argument 6410 texStorage2D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) texStorage2D() argument 6421 texStorage3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) texStorage3D() argument 8397 readnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) readnPixels() argument 8474 texStorageMem2D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memory, GLuint64 offset) texStorageMem2D() argument 8486 texStorageMem2DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) texStorageMem2DMultisample() argument 8498 texStorageMem3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset) texStorageMem3D() argument 8510 texStorageMem3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset) texStorageMem3DMultisample() argument 8538 texStorageMemFlags2D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags2D() argument 8558 texStorageMemFlags2DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags2DMultisample() argument 8573 texStorageMemFlags3D(TextureType target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3D() argument 8588 texStorageMemFlags3DMultisample(TextureType target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) texStorageMemFlags3DMultisample() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cEnhancedLayoutsTests.cpp | 2183 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() argument 2233 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() argument 3264 void Texture::Init(TYPES tex_type, GLuint width, GLuint height, GLuin argument 3392 GLint height; Get() local 3434 Storage(const Functions& gl, TYPES tex_type, GLuint width, GLuint height, GLuint depth, GLenum internal_format) Storage() argument 3486 Update(const Functions& gl, TYPES tex_type, GLuint width, GLuint height, GLuint depth, GLenum format, GLenum type, GLvoid* data) Update() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_helpers.cpp | 4962 uint32_t height = std::max(mExtents.height >> levelVk.get(), 1u); in getLevelExtents() local [all...] |
/third_party/skia/third_party/externals/libpng/contrib/libtests/ |
H A D | pngvalid.c | 3839 png_uint_32 height = HEIGHT_FROM_ID(id); in standard_height() local 4530 png_uint_32 height; make_size() local 5477 png_uint_32 height = standard_height(pp, dp->id); sequential_row() local 11334 png_pass_rows(png_uint_32 height, int pass) png_pass_rows() argument [all...] |
/third_party/skia/third_party/externals/wuffs/release/c/ |
H A D | wuffs-v0.2.c | 1202 wuffs_base__rect_ie_u32::height() const { in height() function in wuffs_base__rect_ie_u32 1584 uint32_t height; member 1616 wuffs_base__pixel_config__set(wuffs_base__pixel_config* c, wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height) wuffs_base__pixel_config__set() argument 1736 set(wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height) set() argument 1774 wuffs_base__pixel_config::height() const { height() function in wuffs_base__pixel_config 1823 wuffs_base__image_config__set(wuffs_base__image_config* c, wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height, uint64_t first_frame_io_position, bool first_frame_is_opaque) wuffs_base__image_config__set() argument 1883 set(wuffs_base__pixel_format pixfmt, wuffs_base__pixel_subsampling pixsub, uint32_t width, uint32_t height, uint64_t first_frame_io_position, bool first_frame_is_opaque) set() argument 2114 wuffs_base__frame_config::height() const { height() function in wuffs_base__frame_config [all...] |
/third_party/toybox/generated/ |
H A D | globals.h | 277 unsigned height; member 1462 unsigned width, height; member
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/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/src/ap/ |
H A D | ap_config.h | 618 u16 height; member
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/third_party/vulkan-loader/loader/generated/ |
H A D | vk_loader_extensions.c | 6399 CmdTraceRaysNV( VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, VkDeviceSize raygenShaderBindingOffset, VkBuffer missShaderBindingTableBuffer, VkDeviceSize missShaderBindingOffset, VkDeviceSize missShaderBindingStride, VkBuffer hitShaderBindingTableBuffer, VkDeviceSize hitShaderBindingOffset, VkDeviceSize hitShaderBindingStride, VkBuffer callableShaderBindingTableBuffer, VkDeviceSize callableShaderBindingOffset, VkDeviceSize callableShaderBindingStride, uint32_t width, uint32_t height, uint32_t depth) CmdTraceRaysNV() argument 9631 CmdTraceRaysKHR( VkCommandBuffer commandBuffer, const VkStridedDeviceAddressRegionKHR* pRaygenShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pMissShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pHitShaderBindingTable, const VkStridedDeviceAddressRegionKHR* pCallableShaderBindingTable, uint32_t width, uint32_t height, uint32_t depth) CmdTraceRaysKHR() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | null_functions.cpp | 313 glClearTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImageNULL() argument 354 glCompressedTexImage2DNULL(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage2DNULL() argument 364 glCompressedTexImage3DNULL(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3DNULL() argument 384 glCompressedTexSubImage2DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage2DNULL() argument 395 glCompressedTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3DNULL() argument 417 glCompressedTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage2DNULL() argument 428 glCompressedTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3DNULL() argument 481 glCopyTexImage2DNULL(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) glCopyTexImage2DNULL() argument 495 glCopyTexSubImage2DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage2DNULL() argument 505 glCopyTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3DNULL() argument 524 glCopyTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2DNULL() argument 534 glCopyTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3DNULL() argument 1018 glGetCompressedTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImageNULL() argument 1415 glGetTextureSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImageNULL() argument 1605 glInvalidateNamedFramebufferSubDataNULL(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateNamedFramebufferSubDataNULL() argument 1614 glInvalidateSubFramebufferNULL(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateSubFramebufferNULL() argument 1625 glInvalidateTexSubImageNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImageNULL() argument 1858 glNamedRenderbufferStorageNULL(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorageNULL() argument 1864 glNamedRenderbufferStorageMultisampleNULL(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorageMultisampleNULL() argument 2233 glReadPixelsNULL(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) glReadPixelsNULL() argument 2242 glReadnPixelsNULL(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixelsNULL() argument 2254 glRenderbufferStorageNULL(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageNULL() argument 2260 glRenderbufferStorageMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleNULL() argument 2267 glRenderbufferStorageMultisampleEXTNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleEXTNULL() argument 2274 glRenderbufferStorageMultisampleIMGNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleIMGNULL() argument 2309 glScissorNULL(GLint x, GLint y, GLsizei width, GLsizei height) glScissorNULL() argument 2314 glScissorIndexedNULL(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) glScissorIndexedNULL() argument 2414 glTexImage2DNULL(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage2DNULL() argument 2425 glTexImage2DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexImage2DMultisampleNULL() argument 2433 glTexImage3DNULL(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3DNULL() argument 2445 glTexImage3DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexImage3DMultisampleNULL() argument 2474 glTexStorage2DNULL(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2DNULL() argument 2481 glTexStorage2DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisampleNULL() argument 2489 glTexStorage3DNULL(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3DNULL() argument 2497 glTexStorage3DMultisampleNULL(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisampleNULL() argument 2506 glTexStorageMem2DEXTNULL(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTexStorageMem2DEXTNULL() argument 2515 glTexStorageMem2DMultisampleEXTNULL(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem2DMultisampleEXTNULL() argument 2525 glTexStorageMem3DEXTNULL(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTexStorageMem3DEXTNULL() argument 2535 glTexStorageMem3DMultisampleEXTNULL(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem3DMultisampleEXTNULL() argument 2555 glTexSubImage2DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTexSubImage2DNULL() argument 2566 glTexSubImage3DNULL(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3DNULL() argument 2619 glTextureStorage2DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2DNULL() argument 2626 glTextureStorage2DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisampleNULL() argument 2634 glTextureStorage3DNULL(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3DNULL() argument 2642 glTextureStorage3DMultisampleNULL(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisampleNULL() argument 2651 glTextureStorageMem2DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTextureStorageMem2DEXTNULL() argument 2660 glTextureStorageMem2DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem2DMultisampleEXTNULL() argument 2670 glTextureStorageMem3DEXTNULL(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTextureStorageMem3DEXTNULL() argument 2680 glTextureStorageMem3DMultisampleEXTNULL(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTextureStorageMem3DMultisampleEXTNULL() argument 2700 glTextureSubImage2DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2DNULL() argument 2711 glTextureSubImage3DNULL(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3DNULL() argument 3241 glViewportNULL(GLint x, GLint y, GLsizei width, GLsizei height) glViewportNULL() argument [all...] |
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
H A D | arkts_native_common_bridge.cpp | 1419 Local<JSValueRef> height = transArray->GetValueAt(vm, jsValue, i + NUM_3); in ParseResponseRegion() local 1728 CalcDimension height; in SetHeight() local 3124 CalcDimension height; SetBackgroundImageSize() local 7599 auto height = window->GetCurrentWindowRect().Height(); GetWindowHeightBreakpoint() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/ |
H A D | text_field_pattern.cpp | 3223 auto height = contentHeight + GetVerticalPaddingAndBorderSum(); in ProcessNumberOfLines() local 3741 void TextFieldPattern::UpdateTextFieldManager(const Offset& offset, float height) in UpdateTextFieldManager() argument 3917 double height = selectController_->GetCaretRect().Bottom() + windowRect.Top() + in GetMiscTextConfig() local 7839 OnWindowSizeChanged(int32_t width, int32_t height, WindowSizeChangeReason type) OnBackPressed() argument 7952 float height = selectController_->GetCaretRect().Height(); OnBackPressed() local [all...] |
/foundation/window/window_manager/window_scene/session_manager/src/ |
H A D | scene_session_manager.cpp | 9135 WSError SceneSessionManager::UpdateTitleInTargetPos(int32_t persistentId, bool isShow, int32_t height) in UpdateTitleInTargetPos() argument 10514 int32_t height = 0; in GetCustomDecorHeight() local 10697 WMError SceneSessionManager::UpdateDisplayHookInfo(int32_t uid, uint32_t width, uint32_t height, float_ argument [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | dlist.c | 1634 save_Bitmap(GLsizei width, GLsizei height, in save_Bitmap() argument 1422 unpack_image(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) unpack_image() argument 2327 save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) save_CopyPixels() argument 2372 save_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyTexImage2D() argument 2423 save_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTexSubImage2D() argument 2449 save_CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTexSubImage3D() argument 2591 save_DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_DrawPixels() argument 4021 save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) save_Scissor() argument 4433 save_TexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TexImage2D() argument 4470 save_TexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TexImage3D() argument 4540 save_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_TexSubImage2D() argument 4572 save_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TexSubImage3D() argument 4634 save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) save_Viewport() argument 4652 save_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat width, GLfloat height) save_ViewportIndexedf() argument 4708 save_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) save_ScissorIndexed() argument 5073 save_CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTexImage2D() argument 5112 save_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTexImage3D() argument 5182 save_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTexSubImage2D() argument 5214 save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTexSubImage3D() argument 9663 save_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage2DEXT() argument 9701 save_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage3DEXT() argument 9773 save_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage2DEXT() argument 9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage3DEXT() argument 9868 save_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyTextureImage2DEXT() argument 9919 save_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage2DEXT() argument 9947 save_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyTextureSubImage3DEXT() argument 10136 save_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexImage2DEXT() argument 10174 save_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexImage3DEXT() argument 10246 save_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexSubImage2DEXT() argument 10279 save_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexSubImage3DEXT() argument 10343 save_CopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) save_CopyMultiTexImage2DEXT() argument 10396 save_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyMultiTexSubImage2DEXT() argument 10424 save_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height) save_CopyMultiTexSubImage3DEXT() argument 10559 save_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage2DEXT() argument 10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage3DEXT() argument 10671 save_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage2DEXT() argument 10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage3DEXT() argument 10780 save_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexImage2DEXT() argument 10820 save_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexImage3DEXT() argument 10892 save_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexSubImage2DEXT() argument 10925 save_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexSubImage3DEXT() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | libGL_autogen.cpp | 268 void GL_APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) in glCopyPixels() argument 309 glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) in glDrawPixels() argument 1186 void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) in glScissor() argument 37 glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) glBitmap() argument 1110 glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) glReadPixels() argument 1438 glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage2D() argument 1602 glViewport(GLint x, GLint y, GLsizei width, GLsizei height) glViewport() argument 1641 glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) glCopyTexImage2D() argument 1659 glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage2D() argument 1777 glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTexSubImage2D() argument 1796 glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3D() argument 1819 glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3D() argument 1834 glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3D() argument 1872 glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage2D() argument 1885 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3D() argument 1910 glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage2D() argument 1924 glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3D() argument 3321 glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorage() argument 3329 glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisample() argument 3698 glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexImage2DMultisample() argument 3709 glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexImage3DMultisample() argument 4808 glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) glScissorIndexed() argument 4983 glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2D() argument 4988 glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3D() argument 5197 glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateSubFramebuffer() argument 5213 glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) glInvalidateTexSubImage() argument 5279 glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisample() argument 5290 glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisample() argument 5404 glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) glClearTexSubImage() argument 5517 glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage2D() argument 5531 glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTextureSubImage3D() argument 5562 glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage2D() argument 5574 glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTextureSubImage3D() argument 5660 glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) glGetCompressedTextureSubImage() argument 5790 glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) glGetTextureSubImage() argument 5962 glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateNamedFramebufferSubData() argument 6059 glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorage() argument 6067 glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glNamedRenderbufferStorageMultisample() argument 6077 glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixels() argument 6146 glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTextureStorage2D() argument 6155 glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTextureStorage2DMultisample() argument 6166 glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTextureStorage3D() argument 6176 glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTextureStorage3DMultisample() argument 6199 glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTextureSubImage2D() argument 6213 glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTextureSubImage3D() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | libGLESv2_autogen.cpp | 132 glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage2D() argument 145 glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage2D() argument 159 glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) glCopyTexImage2D() argument 171 glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage2D() argument 552 glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) glReadPixels() argument 568 glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorage() argument 581 glScissor(GLint x, GLint y, GLsizei width, GLsizei height) glScissor() argument 633 glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage2D() argument 667 glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) glTexSubImage2D() argument 844 glViewport(GLint x, GLint y, GLsizei width, GLsizei height) glViewport() argument 925 glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3D() argument 939 glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3D() argument 964 glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3D() argument 1235 glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) glInvalidateSubFramebuffer() argument 1302 glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisample() argument 1336 glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3D() argument 1352 glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2D() argument 1357 glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3D() argument 1367 glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3D() argument 1942 glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisample() argument 2232 glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixels() argument 2278 glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisample() argument 2780 glCopySubTexture3DANGLE(GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) glCopySubTexture3DANGLE() argument 2822 glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleANGLE() argument 2892 glTexStorageMemFlags2DANGLE(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags2DANGLE() argument 2907 glTexStorageMemFlags2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags2DMultisampleANGLE() argument 2924 glTexStorageMemFlags3DANGLE(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags3DANGLE() argument 2941 glTexStorageMemFlags3DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) glTexStorageMemFlags3DMultisampleANGLE() argument 3162 glReadPixelsRobustANGLE(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels) glReadPixelsRobustANGLE() argument 3178 glTexImage2DRobustANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexImage2DRobustANGLE() argument 3209 glTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexSubImage2DRobustANGLE() argument 3224 glTexImage3DRobustANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexImage3DRobustANGLE() argument 3240 glTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) glTexSubImage3DRobustANGLE() argument 3257 glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexImage2DRobustANGLE() argument 3271 glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexSubImage2DRobustANGLE() argument 3286 glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexImage3DRobustANGLE() argument 3301 glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) glCompressedTexSubImage3DRobustANGLE() argument 3529 glReadnPixelsRobustANGLE(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data) glReadnPixelsRobustANGLE() argument 3680 glTexImage2DExternalANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) glTexImage2DExternalANGLE() argument 3699 glTexStorage2DMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) glTexStorage2DMultisampleANGLE() argument 3777 glCopySubTextureCHROMIUM(GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLint width, GLint height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) glCopySubTextureCHROMIUM() argument 4201 glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) glTexStorageMem2DEXT() argument 4212 glTexStorageMem2DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem2DMultisampleEXT() argument 4225 glTexStorageMem3DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) glTexStorageMem3DEXT() argument 4238 glTexStorageMem3DMultisampleEXT(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) glTexStorageMem3DMultisampleEXT() argument 4288 glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageMultisampleEXT() argument 4337 glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) glReadnPixelsEXT() argument 4827 glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) glTexStorage2DEXT() argument 4836 glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) glTexStorage3DEXT() argument 5142 glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) glDrawTexfOES() argument 5152 glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) glDrawTexiOES() argument 5162 glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) glDrawTexsOES() argument 5172 glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) glDrawTexxOES() argument 5267 glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) glRenderbufferStorageOES() argument 5379 glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) glCompressedTexImage3DOES() argument 5393 glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) glCompressedTexSubImage3DOES() argument 5409 glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) glCopyTexSubImage3DOES() argument 5432 glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) glTexImage3DOES() argument 5447 glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) glTexSubImage3DOES() argument 5582 glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) glTexStorage3DMultisampleOES() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/include/vulkan/ |
H A D | vulkan_raii.hpp | 14224 height, variable 15914 height, variable
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