| /third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
| H A D | HeapAllocatorD3D12.cpp | 23 HeapAllocator(Device* device, D3D12_HEAP_TYPE heapType, D3D12_HEAP_FLAGS heapFlags, MemorySegment memorySegment) HeapAllocator() argument
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| H A D | StagingDescriptorAllocatorD3D12.cpp | 23 StagingDescriptorAllocator(Device* device, uint32_t descriptorCount, uint32_t heapSize, D3D12_DESCRIPTOR_HEAP_TYPE heapType) StagingDescriptorAllocator() argument
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| H A D | BufferD3D12.cpp | 134 auto heapType = D3D12HeapType(GetUsage()); in Initialize() local
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| H A D | ResourceAllocatorManagerD3D12.cpp | 26 MemorySegment GetMemorySegment(Device* device, D3D12_HEAP_TYPE heapType) { in GetMemorySegment() argument 78 GetResourceHeapKind(D3D12_RESOURCE_DIMENSION dimension, D3D12_HEAP_TYPE heapType, D3D12_RESOURCE_FLAGS flags, uint32_t resourceHeapTier) GetResourceHeapKind() argument 182 AllocateMemory( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, D3D12_RESOURCE_STATES initialUsage) AllocateMemory() argument 275 CreatePlacedResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& requestedResourceDescriptor, const D3D12_CLEAR_VALUE* optimizedClearValue, D3D12_RESOURCE_STATES initialUsage) CreatePlacedResource() argument 350 CreateCommittedResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, const D3D12_CLEAR_VALUE* optimizedClearValue, D3D12_RESOURCE_STATES initialUsage) CreateCommittedResource() argument [all...] |
| H A D | ShaderVisibleDescriptorAllocatorD3D12.cpp | 30 uint32_t GetD3D12ShaderVisibleHeapMinSize(D3D12_DESCRIPTOR_HEAP_TYPE heapType, in GetD3D12ShaderVisibleHeapMinSize() argument 50 uint32_t GetD3D12ShaderVisibleHeapMaxSize(D3D12_DESCRIPTOR_HEAP_TYPE heapType, in GetD3D12ShaderVisibleHeapMaxSize() argument 66 D3D12_DESCRIPTOR_HEAP_FLAGS GetD3D12HeapFlags(D3D12_DESCRIPTOR_HEAP_TYPE heapType) { in GetD3D12HeapFlags() argument 78 ShaderVisibleDescriptorAllocator::Create(Device* device, D3D12_DESCRIPTOR_HEAP_TYPE heapType) { in Create() argument 85 ShaderVisibleDescriptorAllocator( Device* device, D3D12_DESCRIPTOR_HEAP_TYPE heapType) ShaderVisibleDescriptorAllocator() argument [all...] |
| H A D | DeviceD3D12.cpp | 525 AllocateMemory( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, D3D12_RESOURCE_STATES initialUsage) AllocateMemory() argument
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| /third_party/skia/src/gpu/d3d/ |
| H A D | GrD3DDescriptorTableManager.cpp | 81 GrD3DDescriptorTableManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() argument
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| H A D | GrD3DAMDMemoryAllocator.cpp | 27 createResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC* resourceDesc, D3D12_RESOURCE_STATES initialResourceState, sk_sp<GrD3DAlloc>* allocation, const D3D12_CLEAR_VALUE* clearValue) createResource() argument
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| H A D | GrD3DBuffer.cpp | 25 D3D12_HEAP_TYPE heapType; in make_d3d_buffer() local
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| H A D | GrD3DCpuDescriptorManager.cpp | 150 GrD3DCpuDescriptorManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() argument
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| /third_party/skia/third_party/externals/d3d12allocator/src/ |
| H A D | D3D12MemAlloc.h | 898 D3D12_HEAP_TYPE heapType;
member 909 D3D12_HEAP_TYPE heapType;
member
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