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Searched defs:heapType (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DHeapAllocatorD3D12.cpp23 HeapAllocator(Device* device, D3D12_HEAP_TYPE heapType, D3D12_HEAP_FLAGS heapFlags, MemorySegment memorySegment) HeapAllocator() argument
H A DStagingDescriptorAllocatorD3D12.cpp23 StagingDescriptorAllocator(Device* device, uint32_t descriptorCount, uint32_t heapSize, D3D12_DESCRIPTOR_HEAP_TYPE heapType) StagingDescriptorAllocator() argument
H A DBufferD3D12.cpp134 auto heapType = D3D12HeapType(GetUsage()); in Initialize() local
H A DResourceAllocatorManagerD3D12.cpp26 MemorySegment GetMemorySegment(Device* device, D3D12_HEAP_TYPE heapType) { in GetMemorySegment() argument
78 GetResourceHeapKind(D3D12_RESOURCE_DIMENSION dimension, D3D12_HEAP_TYPE heapType, D3D12_RESOURCE_FLAGS flags, uint32_t resourceHeapTier) GetResourceHeapKind() argument
182 AllocateMemory( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, D3D12_RESOURCE_STATES initialUsage) AllocateMemory() argument
275 CreatePlacedResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& requestedResourceDescriptor, const D3D12_CLEAR_VALUE* optimizedClearValue, D3D12_RESOURCE_STATES initialUsage) CreatePlacedResource() argument
350 CreateCommittedResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, const D3D12_CLEAR_VALUE* optimizedClearValue, D3D12_RESOURCE_STATES initialUsage) CreateCommittedResource() argument
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H A DShaderVisibleDescriptorAllocatorD3D12.cpp30 uint32_t GetD3D12ShaderVisibleHeapMinSize(D3D12_DESCRIPTOR_HEAP_TYPE heapType, in GetD3D12ShaderVisibleHeapMinSize() argument
50 uint32_t GetD3D12ShaderVisibleHeapMaxSize(D3D12_DESCRIPTOR_HEAP_TYPE heapType, in GetD3D12ShaderVisibleHeapMaxSize() argument
66 D3D12_DESCRIPTOR_HEAP_FLAGS GetD3D12HeapFlags(D3D12_DESCRIPTOR_HEAP_TYPE heapType) { in GetD3D12HeapFlags() argument
78 ShaderVisibleDescriptorAllocator::Create(Device* device, D3D12_DESCRIPTOR_HEAP_TYPE heapType) { in Create() argument
85 ShaderVisibleDescriptorAllocator( Device* device, D3D12_DESCRIPTOR_HEAP_TYPE heapType) ShaderVisibleDescriptorAllocator() argument
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H A DDeviceD3D12.cpp525 AllocateMemory( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, D3D12_RESOURCE_STATES initialUsage) AllocateMemory() argument
/third_party/skia/src/gpu/d3d/
H A DGrD3DDescriptorTableManager.cpp81 GrD3DDescriptorTableManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() argument
H A DGrD3DAMDMemoryAllocator.cpp27 createResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC* resourceDesc, D3D12_RESOURCE_STATES initialResourceState, sk_sp<GrD3DAlloc>* allocation, const D3D12_CLEAR_VALUE* clearValue) createResource() argument
H A DGrD3DBuffer.cpp25 D3D12_HEAP_TYPE heapType; in make_d3d_buffer() local
H A DGrD3DCpuDescriptorManager.cpp150 GrD3DCpuDescriptorManager::HeapPool::HeapPool(GrD3DGpu* gpu, D3D12_DESCRIPTOR_HEAP_TYPE heapType) in HeapPool() argument
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12MemAlloc.h898 D3D12_HEAP_TYPE heapType; member
909 D3D12_HEAP_TYPE heapType; member

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