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Searched defs:hasAnimation (Results 1 - 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H A Dtext_overlay_element.cpp71 RebuildChild( bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation, bool buildToolBarOnly) RebuildChild() argument
H A Dtext_overlay_component.cpp244 RefPtr<Component> TextOverlayComponent::BuildAnimation(const RefPtr<Component>& child, bool hasAnimation) in BuildAnimation() argument
79 BuildChild( bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) BuildChild() argument
115 BuildToolBar( bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) BuildToolBar() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/wrapper/
H A Dmenu_wrapper_pattern.cpp254 bool hasAnimation = outterMenuPattern->GetDisappearAnimation(); in HideSubMenu() local
204 GetExpandingMode(const RefPtr<UINode>& subMenu, SubMenuExpandingMode& expandingMode, bool& hasAnimation) GetExpandingMode() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_pattern.h347 void SetDisappearAnimation(bool hasAnimation) in SetDisappearAnimation() argument
/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H A Darkoala_api.h1421 ArkUI_Bool hasAnimation; member

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