Searched defs:hasAnimation (Results 1 - 5 of 5) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/ |
H A D | text_overlay_element.cpp | 71 RebuildChild( bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation, bool buildToolBarOnly) RebuildChild() argument
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H A D | text_overlay_component.cpp | 244 RefPtr<Component> TextOverlayComponent::BuildAnimation(const RefPtr<Component>& child, bool hasAnimation) in BuildAnimation() argument 79 BuildChild( bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) BuildChild() argument 115 BuildToolBar( bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) BuildToolBar() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/wrapper/ |
H A D | menu_wrapper_pattern.cpp | 254 bool hasAnimation = outterMenuPattern->GetDisappearAnimation(); in HideSubMenu() local 204 GetExpandingMode(const RefPtr<UINode>& subMenu, SubMenuExpandingMode& expandingMode, bool& hasAnimation) GetExpandingMode() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/ |
H A D | menu_pattern.h | 347 void SetDisappearAnimation(bool hasAnimation) in SetDisappearAnimation() argument
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/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/ |
H A D | arkoala_api.h | 1421 ArkUI_Bool hasAnimation; member
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