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Searched defs:fragmentShader (Results 1 - 25 of 95) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DSetupProcessor.cpp58 SetupProcessor::State SetupProcessor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments) const in update() argument
H A DPixelProcessor.cpp74 const PixelProcessor::State PixelProcessor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments, bool occlusionEnabled) const in update() argument
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/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgProgramGenerator.cpp41 generate( const ProgramParameters& programParams, Shader& vertexShader, Shader& fragmentShader) generate() argument
H A DrsgUtils.cpp50 void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms() argument
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDrawElementsTest.cpp300 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl3_shaders::fs::Red()); in TEST_P() local
H A DGeometryShaderTest.cpp214 GLuint fragmentShader = CompileShader(GL_FRAGMENT_SHADER, essl31_shaders::fs::Red()); in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DShaderModuleValidationTests.cpp272 std::string fragmentShader = in TEST_F() local
279 std::string fragmentShader = in TEST_F() local
362 std::string fragmentShader = in TEST_F() local
374 std::string fragmentShader = in TEST_F() local
385 std::string fragmentShader = in TEST_F() local
392 std::string fragmentShader = generateShaderForTest( TEST_F() local
403 std::string fragmentShader = TEST_F() local
410 std::string fragmentShader = generateShaderForTest( TEST_F() local
421 std::string fragmentShader = TEST_F() local
428 std::string fragmentShader = generateShaderForTest( TEST_F() local
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/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
H A Degl_core.cpp57 char fragmentShader[] = variable
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmVaryingNameTests.cpp117 const string fragmentShader = string( in createShaders() local
H A DvktSpvAsmVariableInitTests.cpp397 const string fragmentShader = in addShaderCodeOutput() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcParallelShaderCompileTests.cpp254 deUint32 fragmentShader[8]; in iterate() local
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DLinkProgramPerfTest.cpp138 static const char *fragmentShader = in drawBenchmark() local
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
H A DVkPipeline.hpp116 std::shared_ptr<sw::SpirvShader> fragmentShader; member in vk::GraphicsPipeline
/third_party/skia/experimental/webgpu-bazel/src/
H A Dbindings.cpp34 createRenderPipeline(wgpu::Device device, wgpu::ShaderModule vertexShader, wgpu::ShaderModule fragmentShader) createRenderPipeline() argument
110 makeRenderPipeline(wgpu::ShaderModule vertexShader, wgpu::ShaderModule fragmentShader) makeRenderPipeline() argument
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmVaryingNameTests.cpp117 const string fragmentShader = string( in createShaders() local
H A DvktSpvAsmVariableInitTests.cpp397 const string fragmentShader = in addShaderCodeOutput() local
/third_party/vk-gl-cts/external/openglcts/modules/gles3/
H A Des3cNumberParsingTests.cpp346 NumberParsingCase::NumberParsingCase(deqp::Context& context, const string& name, const TestParams& params, const string& vertexShader, const string& fragmentShader) in NumberParsingCase() argument
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A Dgl_raii.h182 void makeRaster(const char *vertexShader, const char *fragmentShader) in makeRaster() argument
187 makeRaster(const char *vertexShader, const char *geometryShader, const char *fragmentShader) makeRaster() argument
194 makeRaster(const char *vertexShader, const char *tessControlShader, const char *tessEvaluateShader, const char *fragmentShader) makeRaster() argument
203 makeRasterWithTransformFeedback(const char *vertexShader, const char *fragmentShader, const std::vector<std::string> &tfVaryings, GLenum bufferMode) makeRasterWithTransformFeedback() argument
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DTextureViewTests.cpp170 void Verify(const wgpu::TextureView& textureView, const char* fragmentShader, int expected) { in Verify() argument
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H A DFirstIndexOffsetTests.cpp129 std::string fragmentShader = R"( in TestImpl() local
H A DShaderTests.cpp128 std::string fragmentShader = R"( in TEST_P() local
164 std::string fragmentShader = R"( in TEST_P() local
207 std::string fragmentShader = R"( in TEST_P() local
254 std::string fragmentShader = R"( in TEST_P() local
/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.cpp70 static void generateProgramDeclaration (sglr::pdec::ShaderProgramDeclaration& decl, const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument
96 static sglr::pdec::ShaderProgramDeclaration generateProgramDeclaration (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in generateProgramDeclaration() argument
131 RandomShaderProgram::RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms) in RandomShaderProgram() argument
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/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrRenderer.hpp72 const FragmentShader* fragmentShader; member
/third_party/vk-gl-cts/modules/egl/
H A DteglSwapBuffersTests.cpp138 deUint32 fragmentShader = 0; in createGLES2Program() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/sc/
H A DvktPipelineCacheSCTests.cpp126 Move<VkShaderModule> fragmentShader = createShaderModule(vk, device, context.getBinaryCollection().get("fragment"), 0); in createPipelineCacheTest() local

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